Last night, myself and several fellow homin were letting our consciousness drift into the universal Atys (Universe channel). The talk started with a debate on the merits and demerits of getting exp for creating sap crystals, when Deadelf brought up the fact that Create Sap Crystal is in its own category. It's not an Atysian Missile spell blueprint, nor Double Missile, nor Celestial Affliction nor any other category but Primal Magic spell blueprint.
It is the only spell in the Primal Magic spell blueprint.
So I figure, what else would go into that category? After all, Create Sap Crystal is the only spell that requires dapper as well as what ever sap/hp/time cost there is. The only thing even remotely related to it is the Crystalize Spell effect. Everyone agrees that sap crystals are useful.
So what else could we have that would be useful as a spell?
This is kinda put out here as a think-tank. The higher lvl players all talk about how they have enough to throw everything away and buy everything new, apartment, guild, guild hall, and all their Mektoubs. They say that after becoming a Master, they have so many SP left that they don't know what to do with.
Sure we could have to regularly buy food for our Meks so they don't die of dehydration. We could have to pay rent on this and that and the other thing. Or we could make use of this little known tree, and fix both problems.
The idea of this topic is to think of spells that we would like that would be a form of self-enchant, even if that self-enchant was an object like the sap crystals and crystallized spells that can be passed on to others.
The rules are
- It has to be an enchant of some sort. All the other spell blueprints involve throwing magic at enimies or allies. Sap crystals and crystalized spells are the only magic that deals with equipment.
- If it is similar to a pre-existing power/aura/item, it has to be weaker than the corrisponding power/aura/item of that lvl. An example is if it has a power similar to the Concentration Flower, the duration has to be less than 60 minutes or cost so much per tick, like the afflictions.
- It has to cost dapper. This is, after all, what is being enchanted.
I'll start off:
Create Fire Crystal #
Creates fire crystals to allow you to enchant items to do extra damage with fire.
Spell Brick:
Create Elemental Crystal Spell Effect
- Create Fire 1 +20
Add 5 fire damage to your attacks for 20 seconds at a cost of 24
sap every 4 seconds. Required Level 20. Costs,in addition, 20 dapper. - Create Fire 2 +50
Add 10 fire damage to your attacks for 22 seconds at a cost of 36
sap every 4 seconds. Required Level 50. Costs, in addition, 50
dapper. - Create Fire 3 +100
Add 15 fire damage to your attacks for 24 seconds at a cost of 48
sap every 4 seconds. Required Level 100. Costs, in addition, 100
dapper.
Any one else?