Game/Guild Politics

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elfmatic
Posts: 98
Joined: Mon Sep 27, 2004 11:04 pm

Re: Game/Guild Politics

Post by elfmatic »

Great, we're losing our freedoms in America every day because of bigger and bigger government and now you're trying to introduce that into our pastime. Can't wait till I get 'sued' in game for damages to another player. Because I 'Stole a Kill' from an under-advantaged player I get fined 10,000,000 dapper and am forced to do 5 hours of community service foraging, all mats to be donated to the 'save the newbie foundation'.

Please.

~Elf
jesder
Posts: 224
Joined: Fri Sep 24, 2004 7:32 pm

Re: Game/Guild Politics

Post by jesder »

I dont see the problem then ..

Really .. the only reasons a guild has more voice is because well.. they have more voices. Most guilds are made up of like minded people so it is only natural that they would very similar opinions. Plus they also tend to trust their guildmates opinions more than someone they do not know.

This does not mean Nevrax should/does/will/might listen to a player from a large guild more than someone who is not in a guild. Really it comes down to how well known a person is inside the community. Take DoubleTap as an example. He is well known because he is active in the community not only in running events but also writing guides. He has a great influnce in the community because of this and he also seems to be an inteligent person who knows what he is talking about. This is not just someone who took advantage of poor design systems to build his charater, he is also a person who tested said systems, reported what he learned to others as well as nevrax. It is only logical that his voice would be heard a little better than someone who was just complaining about an issue without taking the time to actually look into it.
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JesDyr - The Dead Forager
gatineau
Posts: 139
Joined: Wed Sep 29, 2004 9:58 pm

Re: Game/Guild Politics

Post by gatineau »

I think guilds and alliances are positive factors in MMORPGs. This game plans to allow everyone to grow within the game context, and that too should be a good thing.

Now, if a large guild decides to run around kill stealing or training MOBs on people, that would indeed affect other players. However, the lightning fast customer service people would quickly ensure such behaviour did not continue :) Camping spawns could become an issue, but that too is easily solved by the programmers.

Call me naive, but I have played many MMORPGs for years, and only games made by griefers for griefers allow large guilds to 'dictate' game play.

For the most part, I find what goes around comes around, and enjoyable game play depends upon the people with whom you group.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Game/Guild Politics

Post by jdiegel »

This sounds like a job for Michael Moore.
Auriga
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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Game/Guild Politics

Post by raynes »

elfmatic wrote:Great, we're losing our freedoms in America every day because of bigger and bigger government and now you're trying to introduce that into our pastime. Can't wait till I get 'sued' in game for damages to another player. Because I 'Stole a Kill' from an under-advantaged player I get fined 10,000,000 dapper and am forced to do 5 hours of community service foraging, all mats to be donated to the 'save the newbie foundation'.

Please.

~Elf
I have news for you, politics are going to be in the game whether you like it or not. So why shouldn't there be some sort of structure to those politics. Would it really be so horrible to have some sort of system set up where ambassodors from each guild have debates/discussions on how to deal with Kitin invasions.
ctusk
Posts: 98
Joined: Fri Sep 24, 2004 5:38 am

Re: Game/Guild Politics

Post by ctusk »

gatineau wrote:Call me naive, but I have played many MMORPGs for years, and only games made by griefers for griefers allow large guilds to 'dictate' game play.
Actually I think that is wrong. It is not griefers, it is a bottleneck in resources that causes large guilds to dictate access to them. Prime example were the raid encounters in Everquest. Usually the guilds worked something out though, like a rotation system etc.

It all depends on the people you play with. Sure if they want to be *******s they can - but most aren't.
gatineau
Posts: 139
Joined: Wed Sep 29, 2004 9:58 pm

Re: Game/Guild Politics

Post by gatineau »

ctusk wrote:Actually I think that is wrong. It is not griefers, it is a bottleneck in resources that causes large guilds to dictate access to them. Prime example were the raid encounters in Everquest. Usually the guilds worked something out though, like a rotation system etc.

It all depends on the people you play with. Sure if they want to be *******s they can - but most aren't.
Good point, Ctusk.
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Game/Guild Politics

Post by zzeii »

One deciding issue that can and will come into play will be the kami/karavan conflict. Not to mention racial tensions and other various elements of the story that will be cropping up. Obviously if zorai/kami guild A who gets along with Matis/karavan guild B, may have issues dealing with Tryker/kami guild C, because C hates B.

Also certain key characters will be controlled by GMs (ex-the matis king/prince) may have their own political agendas. For some reason I don't think a Matis King will be too happy about Fyros and Tryker deciding factors that go on in his kingdom (Think about that water trading pact the fyros and tryker made circumventing the matis).

Yes, in an ideal world we could all get along and be equal. And one day I wish this would come to pass. But racial mentalities can/will/do get in the way (not to mention player mentalities).

Maybe I'm biased due to my entire dislike for organized institutions (be it religious/political/ethnic/etc) because they tend not to treat everyone inside and outside their 'clique' equally. So I say we all try and be free and not bog ourselves down with politics and discussions, and commitees, and meetings, and bearaucracy(sp?). I'd rather not waste my time with the drama.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
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chuangpo
Posts: 85
Joined: Thu Sep 23, 2004 10:48 pm

Re: Game/Guild Politics

Post by chuangpo »

After a long day at work dealing with politics and power struggles, the last thing I want to do when I fire up Ryzom is go to a UN-type meeting and hammer out a political agenda. Really, I wan to sign in, see my friends, and blow things up. Sure a little friendly guild rivalry can be fun, but I don't really think we need to have a sort of council to administer the guilds. First of all not everyone is in a guild, and it seems kind of didactic for those of us in guilds to be saying how things in the game sould go. Instead of one guild strong arming people, we have 4 or 5 or 6 guilds strong arming people. No difference really....

Comparisions are odious, and any comparision between real world politics and an MMO are spurious at best. That is not to say that politics don't exist in an MMO, but they are hardly in need of yet another layer of control in order to make sure everyone has fun. ("Have fun RIGHT NOW. We demand it.") There are guilds of various sizes in the game, and certain ones are more active than others both in the game and here on boards, and if there are large groups of poeple threating to leave, then let him. It is up to the developers to strike that fine balance between giving the players what they want and not allowing themselves to be steamrolled into poor design choices by angry groups of players (:: cough cough jedi cough cough : :) . We, as players, owe it to ourselves to go into the game and have a good time, so long as it is not at the expense of others or in viloation of the rules of that game.

Some guilds are more devoted to the game than others, and if that is the way they want ot play then fine. Luckily, in Ryzom, there are not finite resources, missions, are really anywhere special to go (never though you'd hear someone praise that) so really, there are few ways for even the largest guild to "control" the game. Can they be arrogant and self serving? Sure. Xenophobic, of course, but let them. They can't stop you from playing how you want...

Layering on more red tape likely solves nothing and leads to more red tape ("The Guild Comittee is getting out of control, so we are going to form a sub-comitee to investigate the comittee") At one job I had, we even had a spontaneous event commitee, responsible for, well, planning spontaneous events. If players want to create such an organization, fine! But the players therein should realize that outside of this organization no one has to care about them or think they are important....

When it comes down to the grit, we are all here to have fun and if a guild decides not to associate with another guild or form an alliance that's fine, theres nothing that says we have to work together here, its not kindergarten here. Some people play because they like the politics and that's fine, there is a very fun meta-game there for them to play, Some people, myself included, just want to run around the world, explore, have fun and meet people. If the kitin attack, we'll deal with it, but we don't need to build the pentagon to plan a picnic here, this is a game, and in effect, it is a game where we CANNOT lose. The worse that happens is some DP, some busted weapons, and a few hurt egos, but there will be many guilds, many invasions, kidnappings and so on, but the game will not end if the kitin attack, Zora will not disappear, and the world will not end (assuming the game contines to surivine on the market, which I really hope it does). Go out, have fun, join a guild, don't join a guild, put everyone on ignore, Save the Yubos, murder the Yubos, complain on the forums, but, damn it, have a good time.
Chuangtzu
mikwana
Posts: 169
Joined: Fri Oct 01, 2004 11:23 pm

Re: Game/Guild Politics

Post by mikwana »

zzeii wrote:Maybe I'm biased due to my entire dislike for organized institutions (be it religious/political/ethnic/etc) because they tend not to treat everyone inside and outside their 'clique' equally. So I say we all try and be free and not bog ourselves down with politics and discussions, and commitees, and meetings, and bearaucracy(sp?). I'd rather not waste my time with the drama.
/boggle That's what RP is. RP is NOT swinging a sword or zapping with lightning. RP IS drama. MMORPG. not MMOFPS, that's Planetside.
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