Yay KP is back \o/

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suib0m
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Re: Yay KP is back \o/

Post by suib0m »

wandering around PR with the KPs is one of my favorite things to do right now. Of course, I'm not doing much other than wandering around, sight seeing, and pestering the KPs :) (I don't dig PR much and am lowly lvl 100 melee).

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vonzuben
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Re: Yay KP is back \o/

Post by vonzuben »

Lots of people digging in PR 250 zones now and I mean anything anywhere. I dig anything I want and expect to be a KP chew toy snack and don’t care. As a result I have not seen as much need for the Dig/Spank expeditions now that people have gotten accustomed to this.
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wardone
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Re: Yay KP is back \o/

Post by wardone »

seems after reboot they calm down **shrug**

or reduced in number not really sure as most times u actually see them when digging its too late to hit mpa and run like hell :P

i still dig in pr obviously and well used to DP i just think the aggro range is too much should be 50m imo it at least makes them sneakable which was always one of the charms of ryzom
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alisa112
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Re: Yay KP is back \o/

Post by alisa112 »

Yeah, for the first week or so I was afraid, I admit. But a couple of wonderful friends taught me that KP aren't as bad as I thought they were, and now I frequently am found in KP territory...but it's still kinda creepy to port somewhere and have KP walk right past you at a tp...I'm just thankful there aren't Kincher patrols. *shudders*
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rdfall
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Re: Yay KP is back \o/

Post by rdfall »

nice thinking xyrana, i'll put that into a suggestion, Kincher patrols ;)
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kalindra
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Re: Yay KP is back \o/

Post by kalindra »

Oh please no ! I hate Kinchers... and if they do that, everyone will end up with the same haircut as me... :p
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5c0rp
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Re: Yay KP is back \o/

Post by 5c0rp »

wardone wrote:seems after reboot they calm down **shrug**

or reduced in number not really sure as most times u actually see them when digging its too late to hit mpa and run like hell :P

i still dig in pr obviously and well used to DP i just think the aggro range is too much should be 50m imo it at least makes them sneakable which was always one of the charms of ryzom
you got alot of dp in pr without kp :D
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micke68
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Re: Yay KP is back \o/

Post by micke68 »

I got an idea yesterday while I was taking a shower.
Why not being able to kill the boss controlling and breeding all the patrols?
Don't know about rewards, but I can imagine it would take about 40-50 homins to kill it. (Like the snowman in Matis arena)
After the killing, the Prime roots will be free from patrols in a month, then they will mysteriously return. Rinse and repeat.. :P

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ldjaggy
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Re: Yay KP is back \o/

Post by ldjaggy »

Isn't that what started all of the KP's in the first place?
Last edited by ldjaggy on Mon May 04, 2009 5:17 pm, edited 1 time in total.



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acridiel
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Re: Yay KP is back \o/

Post by acridiel »

micke68 wrote:I got an idea yesterday while I was taking a shower.
Why not being able to kill the boss controlling and breeding all the patrols?
Don't know about rewards, but I can imagine it would take about 40-50 homins to kill it. (Like the snowman in Matis arena)
After the killing, the Prime roots will be free from patrols in a month, then they will mysteriously return. Rinse and repeat.. :P
Now that´s a pretty cool Idea.
But it´d have to be a little less predictable that "once a month" to be really exciting :)

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