1, This is correct, though I believe Ryzom(WinchGate) is paying them less currently, I believe that there is currently 2-3 fulltime developers, and that they have found a different solution to the rest of the developers.Totnkof wrote: Not even close to covering costs... I'll use US dollars as thats what I'm familiar with. I've been involved in the games industry over the past year or so and have been in pretty close contact with several other software engineers, both those working on games and those who are not (to lend some credibility to the following).
A decent computer programmer will be getting about $60,000 a year (usually more, but I'm being conservative).
That's $5,000 a month per programmer.
6 programmers x 5,000 = $30,000 a month for developmers
CEO and Admin pay are always more and are nearly always in the 6-7 figure range (depending on company size)
We'll say $100,000 for a CEO who does a lot of work and does a lot of the HR work themselves.
That's another $8340 a month. Total so far is $38,340 a month.
Servers. Oh this is gonna be a biggie. MMORPG had a discussion a while back that basically concluded that to run a MMO server cost about $5,000 per 500 clients. Assuming your 2000 clients, that's $20,000 for running the server. Add another $3,000 for a solid connection to an internet backbone and another $1,000 or so for tech support on the servers and you're looking at $24,000 a month to keep the game live. To put this cost in perspective, WoW costs about $100 million a year in hosting fees. Granted they are much much larger, but you can also assume that they have much greater bargaining power to get better rates.
Running total is now at $62,340 a month.
so, 16,000 euros in game subs fees = $20,892.80
meaning $41,447.20 short a month.
ouch.
Now I don't think Ryzom has 6 developers currently. I think its more likely about 2 (if that), so there is some money saved, but still no where near being close to profitable. And that is the goal. They want to make money with the game so simply drawing even isn't good enough. Nevrax and GameForge were both unable to make Ryzom profitable and both companies had the advantage of a larger player pool to begin with.
The main reason they are potentially going to offer this new sub length is because the company is desperate for money. They get the cash now and can invest it or develop the game enough to gain other investors. In all probability, SW is having a lot of issues in getting people to invest in Ryzom. And since the game isn't profitable (never has been), SW is facing the uphill battle of getting investors to throw money at a risky investment while losing money to hosting fees and employee salaries. And the truly sad part is that any investor worth their salt would take one look at Ryzom and say "no way". Its never turned a profit, its losing its client base, it has no visibility on the MMO scene and is quickly becoming outdated.
2, This is way off, this changes and depends on the company and will never be the same. I can tell you right now, that John Smedley and Trond Arne Aas (SOE CEO AND FUNCOM CEO) are not in the same league paycheck wise. Just trust me on that.
And furthermore, in a company like this, where you are trying to get back on your feet, some CEO's (especially inexperienced ones as this one probably is), will take just enough to make a decent living for himself, until the company is actually making money.
3, lawl, dont ever listen to MMORPG.com for stuff like that. Most servers that are used for hosting games arent handled in "per 500 customers", they are handled in how much data is to be stored on them, (regions/graphics/heavy load areas) and then how many subservers are needed (for specific areas that will have a heavier load then the rest, think Restuss in SWG/Battlegrounds in WoW). Most decent servers can handle up to 5 000 players at once, they rarely deal in less then 3 000 capability.
Also, the average numbers MMORPG.com is giving you is bullcrap. Simple as that. And yes I know that for a fact.
4, This to me proves your ignorance, Ive personally sat in meetings with investors and business starting people discussing Ryzom (We discuss alot of possible businesses) and they see a huge potential in it, but also a tremendous amount of work needed.
The men that I discuss business with have each made 100 000 000 dollars each on businesses that theyve established and worked with in the past, so I think they are fully capable of determining wether or not something can be profitable.
In WinchGate's case though, The way they are handling things right now will never get them anywhere, because they arent doing the things necesarry to turn the tide.
But with the correct management, the correct approach, Saga of Ryzom could easily swing up to 50 000/100 000 customers in a years time. And be extremely profitable. I even see a way to turn it profitable in a year/year and a half, and then do a huge turn (that would screw the playerbase) and make a freakin fortune. (as in 250 000 000 dollars in the blink of an eye).
The problem is the amount of work and money necesarry to be able to pull it off.