I don't get it...fiach wrote:OP's should go into contention every week or so, similar to other MMO's.
The current "dynasty" system is the main problem with OP's here.
Then, when you add the fact that they should also be GvG instead of faction wars, which leads to tiny guilds (that wouldn't have a snowballs chance in hell of holding them in proper PvP), actually owning OP's "in perpetuity" then you have the most stagnant PvP system ever created.
Who caused this?
The "community".
You want to PvP? you want to own an OP? Then whats holding you back?
Back when Evo had an OP we could not hold it on our own but we had allies that could help us just as we would help them. We also shared the resources we got for our OP with allies that's how politics work brains over brawn...
Those who like to bash other peoples brains in will always be used by those who like to keep theirs inside their skull. The latter are called leaders the former cannon fodder. Leaders realize that the best way to win a war is by not starting one in the first place and the best way to avoid war is by spreading the wealth...
But like I said if you want OP wars no one is stopping you but you. Winning an OP war however is a different matter but with enough friends/allies it shouldn't be too hard...
on a side note I do remember something about tribes wanting to take back their outpost suggesting NPC attacks on guild owned OP's but that never became a reality. Might be a good idea for non-PvP OP's though.
edit: if a small guild manages to hold on to an OP either by not being challenged or by mobilizing enough support to successfully defend it could you then call such a guild "powerful"? and should not such a guild be entitled to own an OP?