totnkopf wrote:The problem with the "everyone can get everything" stance is that there is no incentive for players. Ryzom has nearly always taken that stance and we can obviously tell that the player base grows bored with it pretty quickly.
What "evidence", other than anectdotal, do you have to support this ? "everybody I know" doesn't work because most often, the people you know and associate with, are of like mindset. Having been here for 6 years or so, I can say one thing with absolute certainty. The server population was never bigger than before OP's were introduced. Every en masse exit by guilds, guilds splitting up etc has been over some aspect of PvP.
The developers need to cater to the different group and having a 'one size fits all' approach won't work and will actually drive people away rather than bring them to the game.
Again, what evidence to supprt this ? If history, game and human, has taught us anything, when the gulf between have's and have nots gets to large, revolution takes place. In our history that's lead to things like guillotines, in game history, it's lead to mass exits.
Its part of the mentality behind special loot drops or titles, for example. If only a select group of people can get a title, then the title means something. If everyone has it, then it means nothing.
Personally, I picked the one title that was available that had nothing to do with "accomplishing anything" and have worn it consistently. I don't have titles turned on so I don't see peeps "hard earned titles" so I have to say I really don't understand this title thing. Can't think of why it would be important to me. If I needed to wear a title in a game to satisfy my self esteem, I'd go see a therapist.
Of course the title might be a goal, in and of itself, buta gain, while I ahve no issue with goal setting, I think of accomplishing goals as a personal thing and not something to be broadcast. And if it wass important, being limited to displaying one of a person's many acccomplishments would seem like being cheated.
How many do you see walking around with an " X Apprentice" title on? Not many because it just means that you hit level 20 in a skill. How many do you see with Kami Champion on? Not many and those that have it wear it proudly
Wow, I can't say I am proud of anything I have accomplished in game....well perhaps other than having survived mastering 6 HA crafts without going braindead from all that digging.
It is possible to cater to all of the major play styles in Ryzom. If a person wants to PvE, dig, craft, and PvP to get all the possible gear in game, power to them. They've obviously put in a ton of effort to get it all and should be rewarded. If you don't want to pvp, that is your choice and one where you are removing yourself from an aspect of the game. You should not be rewarded for not taking part in that part of the game and thus shouldn't be getting gear from it. In other words, "Ya can't have ya cake and eat it too" is right on the money.
There's a big difference between
"Ya can't have ya cake and eat it too"
and
"Ya can't have cake and ya can't eat cake."
No one has ever suggested that there should be a free ride. This is a twist put forth to support the "we get all the goodoies" goodies" position. But I hardly see a difference between the following:
Using kami as an example.....kami dudes kinda no like karavans .... kami dudes kinda no likie kitins. So if we can have:
1. Wiping out a 10 person kareavan guild gets you xxx honor points
what is the problem with
2. Wiping out a 10 mob kirosta patrol gets you yyy honor points.
Using your example, you're only rewarding the 'pure' player. Either they PvE or they PvP. If the player does both, then their resists are sitting the middle and they're at a disadvantage regardless of what they do. In other words, you're punishing those who were taking part in the different aspects of Ryzom.
Let's go back to the car analogy .... you want a 6000 pound vehicle, don't expect it to get 50 mpg. No one said you can't own two cars. Everything has compromises, a benefit in one area always means a disadvanatge in another. You say you want choice, you believe that your play style deserves advantages.....but when that choice has an upside and a downside, you don't like it anymore. You don't like the disadvantages, don't ask for advantages.
By having gear thats centered around a persons play style, it rewards the player and encourages their type of play style. If a pvper gets pvp gear, they are more inclined to stay in-game and continue a play style they enjoy.
So if players get their 10% buff .... your saying that "they are more inclined to stay in-game and continue a play style they enjoy".....you're arguing my side now.