in the near future:
Design Elements and Features
Game Features
- 4 civilisations corresponding to 4 playable races at launch
- A world map with 40 different regions across 11 countries in 5 ecosystems
- 40 massive campaigns per civilization at launch
- Each campaign pits one or more guilds of a given civilisation against an opposing tribe in a battle for survival or prosperity.
80 tribes
- 40 major tribes that the 4 civilisations must confront in order to survive and prosper. Each of these tribes is a powerful and persistent rival for the domination of the planet.
- The remaining 40 tribes are smaller entities playing a minor role in the game, present essentially to provide variety.
1200 objects at launch with regular additions due over the first 12 months of release
16 careers and 80 original professions
- Each civilisation proposes a subset of these careers and professions to its citizens.
120+ fauna species, sub-divided into well over 1000 different creature types
- Original creatures integrated into a credible eco-system
70+ flora species
- Providing a major source of natural resources and the odd surprises, some of the plants being intelligent and aggressive.
Design Elements
Jobs
Ryzom proposes 32 jobs for the beginner character. But then, as you progress, you may learn even more new jobs. Each job comprises of a set of skills such as the handling of arms, knowledge of magic... within each skill there are a number of abilities.
Skills and abilities.
Each job offers you a series of skills. There are skills in magic, craftsmanship, trading, hunting, culture, survival knowledge, you just name it !..... These skills allow you to perform basic actions. In addition to these basic actions, the abilities offered by a skill enable you to perform special actions, such as secret hits for combat or words of power for creating spells.
In-game experience
Your character gains experience by carrying out an action in a difficult context. Not by boring repetition. Gaining experience is achieved by going from one skill to another. Your job moves up a level when a certain number of your skills have topped the given mark.
Changing jobs
Your character may change jobs too. And this change of line allows you to retain your old skills. So you have the choice of either momentarily freezing your old skills or leaving them to progress.
Having several jobs
Your character may hold several jobs which are able to progress all at once. Which is great if you want to be more polyvalent, since this gives you more autonomy. But it will also slow you down in your progression. The Saga of Ryzom then is also about making choices, yet always leaves doors open for you to go back and forth in your role.
In-game combats
If you decide to be a fighter you will be able to choose between melee and range weapons. The skills procured by your martial skills allow you to choose between a variety of tactics, offensive or defensive, to crush your enemies. But careful, you have to kill your adversary before your stamina, burned up by the skills, falls to zero, in other words your blows will be less accurate and inflict less damage...
In-game Magic
If you choose to follow the path of magic and the Kamis, you will learn words of power which, once strung together, will allow you to create spells. The Saga of Ryzom features a unique word based system that provides countless combinations and consequently enormous potential in the specialization of the art of Magic.
In-game craftsmanship
If you choose to become a crafter, you will be able to make all the objects in the game, such as clothing, weaponry, armor, tools jewelry... and even buildings. You will need raw materials to do this.
Gathering raw material
If you choose to become a ranger, you will hunt down creatures to obtain their hides and bones. You will also go on the lookout for seams to extract essential raw materials.
In-game trading
If you choose to be a merchant, you will be able to set up trading posts across the world, organize merchant convoys and deliver resources to a given place as soon as market prices shoot up.
In-game Death
You can make a pact with the Kamis or the Karavan to secure your resurrection in case of violent death. However, for each pact you will have to accomplish a mission, it is up to you to choose the type of resurrection pact you want.
The guild families
Each people has several guild families to which beginners automatically belong. These guilds are classified by jobs and will always be present however the world evolves.
The player guilds
Players may create their own guild, they will then own a guild house in a town of their people. They will have npcs offering a variety of services. A player guild may take possession of parts of the world and set up new buildings there. Each guild has its own emblem and flag.
Research
A player guild may recruit research npcs. Once a mission has been accomplished, these npcs may begin research resulting in the creation of new abilities which the guild members may learn.
Friends, members and officers
Your character may be a friend of several guilds, though she/he may be a member or an officer of only one guild. Each guild may have officers who may benefit from special perks, such as objects or abilities in return for taking on responsibilities as to the running of the guild.
The flag and the guild
Ryzom gives a great role to guilds by casting them as cornerstones of the civilizations and core forces in the development of the stories. Moreover, each player guild is given a flag on its creation. This flag contains powers which affect all the members of the guild. By winning a battle against a tribe you may confiscate their flag and transfer its abilities to your guild flag. But there are also great alliances to be expected, for in time, union will make all the difference.
The elections
Depending on the civilization, all guilds have their own decision making system based on a one member one vote system. In this way, each guild can become organized using in-game rules ranging from anarchy to dictatorship. And again, alliances and disputes are to be expected.
Guild duties and missions
The civilizations assign duties to player guilds, such as assuring the security, providing supplies... each duty leads to missions where the guild has to brave up to tribes aiming for the same stakes. Succeeding in such missions enhances the guild's fame within the civilization and hence extends the guild's responsibilities which in turn increases its power. And again, alliances and disputes are to be expected. For if a guild is not too good at carrying out its responsibilities, other guilds may challenge it and try to win the duty.
Building outposts
Once a tribe has been driven back, your guild can build outposts and enjoy the riches around. This could be a way of founding a new village too. Atys is an unpredictable world and it is always a good idea to have a safe place to stay. But once built, the outposts can also be destroyed, it is therefore wise to maintain them properly.
War between guilds
As soon as your guild has reached a certain level of power it will be able to declare war on other guilds. Guild wars are limited in time and in space. Along with several other variables, the time and space limits can be used to set up new and exciting types of wars. And remember, alliances are possible.
Tribes
Each civilization is surrounded by a number of rival tribes of varying degrees of primitiveness. The tribes are exclusively composed of npcs. Each tribe commands a vast territory harboring riches coveted by both the people and the tribe. And of course, both conflicts and alliances are possible.
Tribe bastions
Each tribe has a bastion where the seat of its power resides. This bastion consists of a small urban zone.
The stakes
The states provoking conflicts between tribes and player civilizations are always linked to a geographical area.
Conquered tribes
Once vanquished after a series of missions, a tribe may come under the command of the conquering guild. In order to conserve this status, the victorious player guild becomes responsible for the tribe and must secure its survival and therefore accomplish necessary missions. It is one thing to conquer, it is another to govern.
Rebel tribes
If a conquered tribe does not receive the goods which it needs, then rebellion will soon sound... the player guild must then act again against the tribe.
Allied tribes
Tribes are not necessarily hostile neither do they have to be conquered by player guilds, they may negotiate agreements.
Tribe weaponry
Each tribe has different npcs which make up its army. The tribes use groups of many tens of npcs which constitute the opposition to the guilds.
Elections
Players partake in the decision-making of their guild and their people by participating in elections organized at regular intervals.
The great destiny of a people
Each player people has a set of dreams which they would like to come true. Once the people's situation has been improved by the player guilds, the guilds may then set out on their greatest campaign.
Heroes of your guild and your people
Individual characters who successfully carry out exploits will have their name forever engraved in the hall of fame of their guilds and their peoples, the same rule goes for their guild as a whole. Those who become heroes of their people will receive, for a given period of time, the artifacts of power allowing them to guide their guild toward the accomplishment of the destiny of their people.
Atys
In terms of gameplay, Atys is divided into 40 regions and 10 or so continents. Each region is initially controlled by a tribe or by a player people. The frontiers of Atys will thereon vary according to the actions of the guilds.
Quaning
Zorai
Hoping these would be implemented...
Re: Hoping these would be implemented...
Welcome to the world of Marketing Fluffery.
Your real-world mileage may vary from claims made in this advertisment...
Your real-world mileage may vary from claims made in this advertisment...
Re: Hoping these would be implemented...
wow, that sounds like an overview about an early version of the saga.
where does the text come from, atocha?
oh my god, i still praise nevrax for goin another way in the end!Jobs
Ryzom proposes 32 jobs for the beginner character. But then, as you progress, you may learn even more new jobs. Each job comprises of a set of skills such as the handling of arms, knowledge of magic... within each skill there are a number of abilities.
where does the text come from, atocha?
Shamos on Cho
Re: Hoping these would be implemented...
jurism wrote:wow, that sounds like an overview about an early version of the saga.
oh my god, i still praise nevrax for goin another way in the end!
where does the text come from, atocha?
Judging by how long I've followed this and what I remember: Honestly, this sounds very much like some of the very original statements. Not the first round, but second or third. I'd say.. 2 or so years ago (website been active roughly 3).
Could be mistaken, but I know some of this WAS intended if not all - a very long time ago. I call it Euro because of the spelling.
The jobs system was dismissed just about a year ago or more, so I guarantee it's at least that old.
- N
Re: Hoping these would be implemented...
hey jurism,
this is the site where I got it from
http://ryzom.mmoworlds.com/index.php?pa ... s&idart=33
old design =( but there's always hope =)
this is the site where I got it from
http://ryzom.mmoworlds.com/index.php?pa ... s&idart=33
old design =( but there's always hope =)
jurism wrote:wow, that sounds like an overview about an early version of the saga.
oh my god, i still praise nevrax for goin another way in the end!
where does the text come from, atocha?