moonchant wrote:I have read it through carefully, so some questions i want to ask:
Melee : Taunt later on maybe lv 60 start getting it.----------Taunt, is it a action that can attract mob's attention and let them to attack me? correct?
Magic : Acid Damage and or Cold Damage, I just use acid though.----------is root useful? my friend tell me the action "root" can cause higher damager when you are killing the plants. I always lvl up by killing plants.
Heal : heal is weird as there are two heal trees, only take one of them eg Life Gift. Sap Gift and Stamins Gift only up grade now and again as required------------how about the action" heal life" that can give your target HP, just like life gift. it is not worth to learn?
Once you buy the spell, on your following purchases *dont* buy the spell, scroll to the end of the trainers list and choose the "upgrade" it looks like a yellow explosion.------yellow explosion? i can't understand what you mean, plz give me more informations.
There are some skills outside of the combat trees that should be got, eg. Increased speed, Invulnerability, Heal self/sap/stamina (as required).-------------------------how about the series of action "avun" these can speed your HP ,sap or stamina respone . are those worth to learn?
1. Taunt is a 'must have' for any tanker. It provides the tanker to maintain the aggro against him and, as said by Valda, to pull a mob from a group. It is single target, while in other mmos can be even aoe.
2. Yes, the spell is 'rot' and not 'root'. It's up to you how to play the game, personally I think would be much better to level learning the fauna and not only killing plants otherwise your master will not be very useful. Of course you can do at any time and killing plants is part of the game (it's not a criticism just a personal consideration).
3. the two healing spells line differ in this way: considering that the stanzas are numbered progressively, one line only gives you the 'even' stanzas while the other only gives you the 'odd' stanzas. Also they differ because one line use a sap credit stanza while the other use an HP credit stanza (in the prebuilt action). At the end you will need (and will get) both (in this case I don't agree with Valda, but it's just my opinion), because with both lines you'll get maximum flexibility in building your actions. The difference between prebuilt actions and 'upgrades' is just in the stanzas you already trained. When a prebuilt action has the same cost of the upgrade, there is no difference in what you are training. The cost of an action is the sum of the cost of the stanzas contained, if you aready got a stanza (from another prebuilt action) you don't pay the relative cost (because you already payed it).
4. All the stanzas that increase your characteristics are a must-have and, despite at very beginning you can't buy everything altogheter, giving less precedence to the regen upgrades, you will end up maximizing all of them (or the one related to the skill tree of your interest).
Edit: about point 4, if it is the auras, then I agree with Sehraci, the post appeared while I was writing mine