Webkits and Guild Emblems

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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: Webkits and Guild Emblems

Post by gralen »

katriell wrote:I understand that the CTRL+F10 screenshot, being Jpeg compressed, is useless for that purpose. But why not use SHIFT+F10's uncompressed Targa? Aside from it being quicker to have the Windows screenshot in the clipboard ready to be pasted into your graphics editor.
Even the uncompressed tga was *NOT* as high quality as the standard Windows screen shot...no idea why though.

*Forgot that vital bit*
Last edited by gralen on Tue Feb 24, 2009 11:31 pm, edited 1 time in total.
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Webkits and Guild Emblems

Post by thlau »

gralen wrote:Even the uncompressed tga was as high quality as the standard Windows screen shot...no idea why though.
I think it is why there is no way to render the guild badge in a higher quality as it already is.
The difference between ingame and external screenshot utilities is, that the ingame screenshot tool renders the picture with higher detail before saving it to disk.
Trini - Darkmoor Rangers
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gralen
Posts: 466
Joined: Thu Sep 23, 2004 1:04 am

Re: Webkits and Guild Emblems

Post by gralen »

thlau wrote:I think it is why there is no way to render the guild badge in a higher quality as it already is.
The difference between ingame and external screenshot utilities is, that the ingame screenshot tool renders the picture with higher detail before saving it to disk.
I corrected my post above, the TGA was NOT as high quality for whatever reason.
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