Ryzom isn't saving my config changes. Every time I startup, I'm back at square one with window positions, fonts, in-scene settings, etc.
I don't get any errors or crashes on shutdown and there don't seem to be any permissions issue on the files.
I know that I had this problem many years ago, but can't remember what the fix was.
Any ideas?
Windows positions/GUI config won't save
Windows positions/GUI config won't save
______________________________________
Rhaenaan of Thesos
Eye Of Atys - http://TBD
(Dedicated to the preservation of Atys for all Hominkind)
Veni, Fudi, Fugi (I Came. I Dug. I Ran Away)
Rhaenaan of Thesos
Eye Of Atys - http://TBD
(Dedicated to the preservation of Atys for all Hominkind)
Veni, Fudi, Fugi (I Came. I Dug. I Ran Away)
Re: Windows positions/GUI config won't save
You probably right about the permissions, but for testing, move Ryzom out from 'Program Files' and to your Desktop. Check then.rhaenaan wrote:I don't get any errors or crashes on shutdown and there don't seem to be any permissions issue on the files.
Re: Windows positions/GUI config won't save
Another "non-intuitive" one.
I've determined that it's not a saving issue. It just looks like one.
When I force DirectX mode, everything comes back the way that it was when I exited. (regardless of the resolution used)
When I use OpenGL in 1680x1050 mode, it moves all of the windows around to fit what looks a 1024x768 frame in the bottom left of the 1680x1050 screen. I was being thrown by the fact that my Universe chat warning and Mission windows came back periodically. I wasn't watching closely enough to realize that it didn't happen *every* time. It looks like some corruption occassionaly occurs at shutdown when I'm running OpenGL. There's a direct correlation with an NeL popup on exit. But the "framing" issue is 100% consistent.
Unfortunately, I have a recurring issue with Ryzom in DirectX mode when I have any other DirectX app running in background (like WinAmp). So I'll just live with the problem.
Thanks for the suggestions
I've determined that it's not a saving issue. It just looks like one.
When I force DirectX mode, everything comes back the way that it was when I exited. (regardless of the resolution used)
When I use OpenGL in 1680x1050 mode, it moves all of the windows around to fit what looks a 1024x768 frame in the bottom left of the 1680x1050 screen. I was being thrown by the fact that my Universe chat warning and Mission windows came back periodically. I wasn't watching closely enough to realize that it didn't happen *every* time. It looks like some corruption occassionaly occurs at shutdown when I'm running OpenGL. There's a direct correlation with an NeL popup on exit. But the "framing" issue is 100% consistent.
Unfortunately, I have a recurring issue with Ryzom in DirectX mode when I have any other DirectX app running in background (like WinAmp). So I'll just live with the problem.
Thanks for the suggestions
______________________________________
Rhaenaan of Thesos
Eye Of Atys - http://TBD
(Dedicated to the preservation of Atys for all Hominkind)
Veni, Fudi, Fugi (I Came. I Dug. I Ran Away)
Rhaenaan of Thesos
Eye Of Atys - http://TBD
(Dedicated to the preservation of Atys for all Hominkind)
Veni, Fudi, Fugi (I Came. I Dug. I Ran Away)