1) I just hit the 128 item limit when I tried to list my items for sale at the NPC vendor. Is this limit: per NPC Merchant, per region, per city, or per avatar?
2) Is there a command to show how many hours we have been playing? Something like the /who command that provides results in the sys.info window.
EDIT: I am adding a third question
3) If I uninstall/reinstall the game, will the buttons at the top of the screen stay in-place (like: Basic attack, Acid Attack, etc). Or are those stored in a local config file?
Two unrelated questions
Two unrelated questions
Last edited by zantsuken on Wed Sep 19, 2007 8:29 pm, edited 1 time in total.
Re: Two unrelated questions
zantsuken wrote:1) I just hit the 128 item limit when I tried to list my items for sale at the NPC vendor. Is this limit: per NPC Merchant, per region, per city, or per avatar?
2) Is there a command to show how many hours we have been playing? Something like the /who command that provides results in the sys.info window.
EDIT: I am adding a third question
3) If I uninstall/reinstall the game, will the buttons at the top of the screen stay in-place (like: Basic attack, Acid Attack, etc). Or are those stored in a local config file?
- The item limit is per avatar.
- Not to my knowledge. Would make a nice suggestion ticket, though
- A mix of both if I recall correctly. The window positions (and toolbar etc.) are stored in the local "Save" directory just under your Ryzom install. If you preserve that, you keep your window layout, key preferences, and landmarks. You will lose your contact list, your hands bar layout (the buttons at the top) and your fine-tuned stanzas.
Last edited by khyle on Wed Sep 19, 2007 8:40 pm, edited 1 time in total.
Reason: I think I had that wrong...
Reason: I think I had that wrong...
The only MMORPG in which you bash each other with wooden swords exclusively.
Re: Two unrelated questions
Nothing to add for the points 1 and 2.
For the 3rd point: i have reinstalled one time the whole game, backing up the 'save' folder and the client.cfg file and I found everything at their correct place, even contact list and handbar with my custom actions.
For the 3rd point: i have reinstalled one time the whole game, backing up the 'save' folder and the client.cfg file and I found everything at their correct place, even contact list and handbar with my custom actions.
Nickname registered on www.mynickname.org
Re: Two unrelated questions
The contents of the hands bar and contact list are stored on the server so will not be lost. However, you will lose your hotkeys, macros, landmarks, and window settings, so like Gilga said back up your save folder often.
[ Owagwyn :: Reapers of the Dark ]
Re: Two unrelated questions
I have added my Save folder to the nightly back-up.
I wish it was all stored on the server. Oh well.
I wish it was all stored on the server. Oh well.
Re: Two unrelated questions
For selling items at the merchants, try to consolidate identical items..
instead of selling your Ragus leathers each time you return to the merchant, retreive the ones you already have on sale, then sell them back as a single stack.
Buyers can still buy them from the stack individually or en masse.
This can cause an early sales time out for your new items though, I am not sure if it averages the time remaining on the old stack with the 7 days for the new items, or just hits the whole stack with lowest time limit
There are ways around this, which I wont go into right now.
The other question, is do you really want all those items up for sale ?
Silan shops are filled with the crafting efforts of learner players, almost all with no hope of actually being bought by anyone else. Unless you are competitive on functionality (eg HP boosts), quality, price or scarcity (eg "high" level HA or jewels on Silan) your crafts will just get in the way of selling more stuff.
My practice is to sell craftable mats, at about 50% so people will buy them, and maybe one or two of the best results of my crafting grinding. The rest get sold straight to the NPC.
instead of selling your Ragus leathers each time you return to the merchant, retreive the ones you already have on sale, then sell them back as a single stack.
Buyers can still buy them from the stack individually or en masse.
This can cause an early sales time out for your new items though, I am not sure if it averages the time remaining on the old stack with the 7 days for the new items, or just hits the whole stack with lowest time limit
There are ways around this, which I wont go into right now.
The other question, is do you really want all those items up for sale ?
Silan shops are filled with the crafting efforts of learner players, almost all with no hope of actually being bought by anyone else. Unless you are competitive on functionality (eg HP boosts), quality, price or scarcity (eg "high" level HA or jewels on Silan) your crafts will just get in the way of selling more stuff.
My practice is to sell craftable mats, at about 50% so people will buy them, and maybe one or two of the best results of my crafting grinding. The rest get sold straight to the NPC.
Re: Two unrelated questions
I was doing exactly what you describe: just selling on to players every time I came back. And nothing was selling! It resulted in clogging up what I was able to sell. Instead I just retrieved everything, consolidated the stacks and/or sold straight to the npc. Thanks for the tips.iwojimmy wrote:For selling items at the merchants, try to consolidate identical items..
instead of selling your Ragus leathers each time you return to the merchant, retreive the ones you already have on sale, then sell them back as a single stack.
Buyers can still buy them from the stack individually or en masse.
This can cause an early sales time out for your new items though, I am not sure if it averages the time remaining on the old stack with the 7 days for the new items, or just hits the whole stack with lowest time limit
There are ways around this, which I wont go into right now.
The other question, is do you really want all those items up for sale ?
Silan shops are filled with the crafting efforts of learner players, almost all with no hope of actually being bought by anyone else. Unless you are competitive on functionality (eg HP boosts), quality, price or scarcity (eg "high" level HA or jewels on Silan) your crafts will just get in the way of selling more stuff.
My practice is to sell craftable mats, at about 50% so people will buy them, and maybe one or two of the best results of my crafting grinding. The rest get sold straight to the NPC.
EDIT: my margin setting was only 30% and they still weren't selling. Obviously, they were worthless items
Re: Two unrelated questions
would advise to back up your landmark once in a while cause its a pain to lose all your carefully landmarked digging spots and other spots
Re: Two unrelated questions
Back to question #2: is there, perhaps, a way to tell how old an avatar is?
Re: Two unrelated questions
not reallyzantsuken wrote:Back to question #2: is there, perhaps, a way to tell how old an avatar is?
You can look at their title, Elder of Atys I think is only on people from the Beta, Kami/Karavan Champion is from an event not long after Ryzom started, Wayfarer is on people from the closed American server..
but without knowing when those happened they are pretty meaningless.
If someone has a title for a level 250 skill, that should indicate they have been in game more than a couple of months
Of course people who have been in game a long time may not wear those titles, so it really doesnt help .