ops vote

Come in, pull up a chair, let's discuss all things Ryzom-related.

what should GF do with outposts

keep outposts
55
69%
disable outposts
25
31%
 
Total votes: 80

User avatar
final60
Posts: 625
Joined: Fri Jan 07, 2005 6:30 pm

Re: ops vote

Post by final60 »

Removing OP's would see a lot of old players leave. For a few of us they are the only reason we login. Cats were a mistake!
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: ops vote

Post by sehracii »

viper579 wrote:how many months did it take to tweak 1h weapons?
Don't forget they're not actually done with that yet. All they did was weight- still need to give them all the dodge, parry, and adversary modifiers....
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
xtarsia
Posts: 358
Joined: Mon Oct 30, 2006 9:46 am

Re: ops vote

Post by xtarsia »

the game code is handled the same way the ring is, there are no variables/handlers/floating points/buffers ect ect

its 100% If this, then that, Provided conditions are.

all 5gigs of it :p

therefore you change even 1 thing, the entire 5gigs needs re-structuring around it :p
DOOMSDAY CAME =( =(
User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: ops vote

Post by ajsuk »

I would assume theres a variable for the amount of cats an OP is to produce though. Set that to 0 and rename the drills. Done. :p
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master
Jeweler
|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
bgraz
Posts: 215
Joined: Sun Feb 20, 2005 6:00 pm

Re: ops vote

Post by bgraz »

ajsuk wrote:I would assume theres a variable for the amount of cats an OP is to produce though. Set that to 0 and rename the drills. Done. :p
wow for someone who's against cats why feel the need to own 2 OPs?
bgraz
Posts: 215
Joined: Sun Feb 20, 2005 6:00 pm

Re: ops vote

Post by bgraz »

ajsuk wrote:I would assume theres a variable for the amount of cats an OP is to produce though. Set that to 0 and rename the drills. Done. :p
funny also that you would be hypocrites to your own website in defining the KA: * Alliances

The Reapers have a history of working together with like minded guilds. Here is a list of Allies/Alliances.

Karavan Alliance
A group of guilds that has banded together for the defence of outposts and sharing of outpost produce.



seems that going on the attack in fyros and zori lands with said alliance goes against guild policy..you must be great friends with doubletap
viper579
Posts: 160
Joined: Mon Jun 25, 2007 9:18 am

Re: ops vote

Post by viper579 »

bgraz wrote:funny also that you would be hypocrites to your own website in defining the KA: * Alliances

The Reapers have a history of working together with like minded guilds. Here is a list of Allies/Alliances.

Karavan Alliance
A group of guilds that has banded together for the defence of outposts and sharing of outpost produce.



seems that going on the attack in fyros and zori lands with said alliance goes against guild policy..you must be great friends with doubletap
lets try to keep it somewhat civil :) . the KA and kami would be different than they currently are if cats were gone.
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
User avatar
ajsuk
Posts: 2320
Joined: Mon Jan 31, 2005 4:21 pm

Re: ops vote

Post by ajsuk »

Woodburn stronghold currently produces no cats.

You also don't fully understand the alliance my guild is part of.

Get a clue.
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
Master
Jeweler
|Master Heavy Range Weaponsmith
[ Leader | Reapers of the Dark ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
User avatar
sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: ops vote

Post by sehracii »

bgraz wrote: seems that going on the attack in fyros and zori lands with said alliance goes against guild policy..
So you pick out a sentence and decide anything not mentioned directly must be against guild policy? :rolleyes:
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
User avatar
xzizoux
Posts: 595
Joined: Sun Apr 10, 2005 5:55 pm

Re: ops vote

Post by xzizoux »

kyesmith wrote:cats as a reward for PvP has always and always will be a stupid idea, the idea of flowers suck too, if a guild own an OP which gives 250 extra focus all the members shud have it all the time, flowers just suck.

You own a magic pole give a 5% bonus to all magic, give new craft plans ect.

SOOOO much could be done with outpost rewards but they just give double exp which ruins so much of the game imo

PS- that said nothing will change, how long ago was spires, kitin land, ranged and 1h revamp mentioned and like everything else it slowly disapears.
For me taking cats out of game and doing bug fixes is most important, i am a patient peson and wud rather see quality content 6 months late than half arsed buggy content we see at the moment.

I fully agree here with Yaffle ,keep the Op´s but take off Cats and Flowers,we need other stuff for what Outpost could be good for ,so i didnt voted
:)
Post Reply

Return to “General”