ops vote

Come in, pull up a chair, let's discuss all things Ryzom-related.

what should GF do with outposts

keep outposts
55
69%
disable outposts
25
31%
 
Total votes: 80

viper579
Posts: 160
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Re: ops vote

Post by viper579 »

boroshi wrote:Threads merged. It was probably a mistake, but please try not to make multiple copies of the same thread :)

Thanks,
sorry i didnt see the other thread, what was it titled?
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
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sehracii
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Re: ops vote

Post by sehracii »

viper579 wrote:sorry i didnt see the other thread, what was it titled?
You had not two, but three threads all with the title "ops vote" :p
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ajsuk
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Re: ops vote

Post by ajsuk »

viper579 wrote:i just wonder in general, as its all ive heard about since i joined. no one talks about lore. its all outposts.
Thats simply because theres very little else to talk about, which is unfortunate.
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kyesmith
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Re: ops vote

Post by kyesmith »

ajsuk wrote:Bloody hell, which thread are we going with?

Even less content? Great idea. :p
Improve or preferably add, not remove. :rolleyes:
explain how the hell cats are content?

OPs are, but cats as a reward for them is totally backwards.

Double the exp, double to the time for players to hit their goals, get bored and leave.

I want to see ryzom going for years and giving players double exp just doubles the rate in which most people leave. Granted there are some hardcore players we sadly cant get rid of jayce ;)

DONT remove OPs but change the rewards and bonuses!
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ajsuk
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Re: ops vote

Post by ajsuk »

Was in response to the O-P, not you. My reply was first in one of these versions of threads. Take a chill pill.
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norvic
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Re: ops vote

Post by norvic »

OPs not the issue, get the cats out of the game.

Alot of people making early decisions for leveling reasons and Zerg guilds able to offer these people what they want have a snowball effect going on.

Peeps join lvl fast, fight for what they see as the winning side then leave as they get bored not getting a clue as to half of what Atys is about, or really making decisions based on any clue as to what they are fighting for or who they are fighting against.

Any PvP mechanic will not be ideal for everyone, even if battles are fun, but one that is coupled to a bonus that can effectively disenfranchise half the population is madness.
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kyesmith
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Re: ops vote

Post by kyesmith »

norvic wrote:OPs not the issue, get the cats out of the game.

Alot of people making early decisions for leveling reasons and Zerg guilds able to offer these people what they want have a snowball effect going on.

Peeps join lvl fast, fight for what they see as the winning side then leave as they get bored not getting a clue as to half of what Atys is about, or really making decisions based on any clue as to what they are fighting for or who they are fighting against.

Any PvP mechanic will not be ideal for everyone, even if battles are fun, but one that is coupled to a bonus that can effectively disenfranchise half the population is madness.
Thats basically what i was trying to say but better said ;)

PS jayce i am always chilled
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viper579
Posts: 160
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Re: ops vote

Post by viper579 »

sehracii wrote:You had not two, but three threads all with the title "ops vote" :p

very sorry about that :( .
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
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katriell
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Re: ops vote

Post by katriell »

Either remove all tangible rewards from outposts, or deactivate outposts. In any case, I've reached the point where I think something ought to be done to remove the wedge that's been driven between some portions of the community.
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viper579
Posts: 160
Joined: Mon Jun 25, 2007 9:18 am

Re: ops vote

Post by viper579 »

norvic wrote:OPs not the issue, get the cats out of the game.

Alot of people making early decisions for leveling reasons and Zerg guilds able to offer these people what they want have a snowball effect going on.

Peeps join lvl fast, fight for what they see as the winning side then leave as they get bored not getting a clue as to half of what Atys is about, or really making decisions based on any clue as to what they are fighting for or who they are fighting against.

Any PvP mechanic will not be ideal for everyone, even if battles are fun, but one that is coupled to a bonus that can effectively disenfranchise half the population is madness.

well i can think of one easy to implement solution....

set ops where they dont give cats anymore, and more / better op mats. so an op becomes about one of the best things in ryzom, crafting. you might even get the kami and KA trading op mats between each other.
quote from jared96
"In Ryzom, any advantage is reinforced over time. An advantage in 250 cats means one side can bring it's recruits to full strength in a much shorter amount of time. If we as little street kids could figure out a way to make their games more balanced, challenging and fun....I would think that a game company or even the players themsleves could come up with an idea or two."
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