lifebane wrote:
Is there a way for my melee to pull a critter from a distance so I don't have to walk into the pack?
Yes, you could buy Taunt, that is ranged and will pull out of a pack. (that is not its main use, but yes it can be used for that). Or you could get a low level magic spell to pull with from your magic line. But if you do damage to a monster, he often will bring his buddies with him.
With crafting / harvesting in the newbie areas, does the quality level of the tool matter? I dropped mondo coin on a QL 10 pick at the shop, but when it him my inventory, it was QL 1. Do I need to find a place that sells REAL QL 10 picks? Can I craft one instead?
The quality level does not matter and all tools and picks must be bought. You cannot make them yourself. So just buy whatever the Merchant is selling for tools/picks and you will be fine.
Does the QL of the armor or weapon craft tool matter / help with success rate? If someone gave me a QL 30 tool - would it help or hurt me, and why?
The only tools sold are the ones from the vendor and all are basically the same quality

so no it wont help
My Mage has no crafting / harvesting. I purchased a pick, but can't harvest since it claims I don't have the action. What do I need to do to get it?
If you do not pick harvesting/crafting at the character creation as one of your starting skills, then you must use points from one of the skill you DO have to 'open' this avenue for you. It costs 50 points which you can take from magic or fight to open craft or harvest.
My fighter doesn't have magic but I noticed a 50 point skill called Learn Magic. Do I REALLY have to waste melee skill points to learn magic?!?! That makes NO sense if I do.
Again, this is HOW you would open your magic line on your fighter. One thing you should understand in Ryzom, unless you want to try other races, ONE Character can do it ALL. They can be the best crafter,fighter,magic user,harvester in the game. You WILL have enough skillpoints if you max ALL the lines (but that is an insane amount of work). Most likely you will get yourself high in fight and magic and maybe one or two specific crafts that you enjoy. If you remake a new character, pick the starting packs of Craft, Forage and Magic (fight line is open for you automatically for some reason). Then you can easily progress in all 3 without having to worry about spending 50 points striaght off to open them. Points are a little scarce from 1-50, but after 50 you will have a ton of points as the lines split
When Harvesting, is there a way I can get the 20 outta the node like the message states? I always get around 1 unit of 10.3, which rounds down to 10. Is there a better tool I can use to get more from a node? I tried a special harvest button that gives me a larger chance at harvesting, but I still never managed an 11. ???
As you progress in the harvest tree, new skills will become open to you. There is a skill called Harmful Extraction Quality 20. You are only able to pull up to Quality 10 with what you start off with. You must purchase upgrades to your harvesting quality level to be able to pull better. What quality you pull is limited by the quality the spot gives (on newbie island max q is 20) and what your skill is. Right now I can pull up to quality 150 materials. But the zone I am in has to have them available, and if I am in a zone that can give quality 200 materials, i will still max out at 150 since that is my skill level.
With the missions - most are WAY outta newbie's league! Some of the crafting ones ask for special named weapons / armor. How do I get patterns for the ones with different names? I've yet to find a weapon / armor craft mission that I can do.
You can buy different weapon/armor patterns with your skillpoints you earn in crafting. You will only have a few at first at the lower levels, but as you progress you will be able to get mostly all the ones you want. But you should pick one line to concentrate in. Like only do Heavy armor, or only do 2h weapons as if you plan to take your skill high, the leveling above 100 is VERY tedious and requires A LOT of materials. So unless you have a few years worth of spare time, concentrate on one and use the skillpoints you get in crafting to enhance that line (you can buy bonuses for the things you craft and make items have +hit points or +stamina etc)
Is there any way to increase my run speed ( like AC1 )? Takes a long time to run around sometimes. Reminds me of EQ back when it was originally released - no sprint / SOW so you wasted all yer time running around.
Mounts are coming, no there is no 'sprint'. There is a Speed Up ability but its on a LONG timer, so its not something you can use all the time.
On my mage, is there a way to have both acid and cold in one spell - in 2 colds to make a BIGGER spell? So far I'm not really seeing the point of the create a spell thing since many spells require 100% of the options. Does it get more diverse later in levels? When I read that you could create spells - I was hoping it was more like Daggerfall / Morrowind where you design yer spell how you want it with no restrictions other than your ability to use it.
The higher you get the more abilities you can put into one action as you can afford to buy them with your skillpoints. You can use Sap points and Hit Points to cast spells with. (Sap is your power, ie green bar). But you have to buy those credits from your trainer to balance out your spells. So when you build your spell, if it is +20 you need to get -20 in credits. So you could use a -10 hit point credit (which would drain a little of your hit points everytime you casted it) and -10 sap credit (which would drain some of your sap). Or use all sap or all hit point credit. It sounds complicated but you will soon understand as you get higher in level.
As I said above, ONE character can do all in this game. So you might want to consider consolidating. Also you mentioned WHY would you want to use Magic as a fighter. You can raise your skill in a certain line (like magic) even though you NEVER intend to use it and use the points you get in it to buy basic skills. You can buy hit points and hit point regeneration from ANY of the lines. So instead of using fight line points to get hit points, you would raise a little in the magic line and buy your hit points there. That makes you have more fight points to spend on fight abilities
