I've only just started with magic but I can fill you in on what I've seen so far.
Spells consist of damaging spells (e.g. acid blast), spells which impair your foe's ability to fight (e.g. fear and blind) and heal (other) spells. You have various options to customize spells, with varying degrees of power, range and casting speed. By editing the stanzas you could make a weak short range spell which costs zero sap (your magic equivalent to stamina) or a powerful long range spell which takes a while to cast and knocks your sap down fast, or anywhere between the two extremes.
This is what I've seen pre level 20 in magic, and if it's anything like the other skills there are more options the further you progress. As far as the races go, I believe they are very much the same up until high level when magicians get spells specific to their race.
Magic Users...
Re: Magic Users...
Salamus - Fyros Adventurer
The Divine Council of Pyr
In order to be at one with the Static Cosmos, one must achieve a state of supreme stillness.
This state is known as Apathy.
The word APATHY derives from the Atlantean.
A-PATH-Y.
A meaning A.
PATH meaning PATH.
And Y being an abbreviation of WHY.
Quite literally A PATH TO THE MEANING WHY.
The Divine Council of Pyr
In order to be at one with the Static Cosmos, one must achieve a state of supreme stillness.
This state is known as Apathy.
The word APATHY derives from the Atlantean.
A-PATH-Y.
A meaning A.
PATH meaning PATH.
And Y being an abbreviation of WHY.
Quite literally A PATH TO THE MEANING WHY.
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