Workaround for current patcher problem

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bigjohn
Posts: 5
Joined: Tue Sep 28, 2004 9:50 pm

Re: Workaround for current patcher problem

Post by bigjohn »

wardone wrote:neither solutin works for me still the patcher fails to connect and keeps opening its self over and over again.

on a fresh clean instal it just gets stuck looking for a file

mail when its fixed

yawn :/
It dont work for me as well... Running Vista and cmd command with the ipconfig /flushdns does not fix it at all.
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kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Workaround for current patcher problem

Post by kaetemi »

So... They gave us this nice little test page, and from there I did some small tests:
http://dl1.gfsrv.net:40916/patch_live/test.txt <- this one.

When you do a dns lookup on the dl1, you get 3 IPs:
85.25.140.88, 85.25.140.85, 85.25.140.86

Which means that the following are most likely also valid urls (assuming that they're not virtual hosts):
http://85.25.140.88:40916/patch_live/test.txt <- WORKS
http://85.25.140.85:40916/patch_live/test.txt <- DOES NOT WORK
http://85.25.140.86:40916/patch_live/test.txt <- WORKS

So basically, it's just 1 server of the three under the domain that does not seem to be working. (Your system randomly chooses 1 of them.)

Suggestion: Let the login server system give multiple patch server IPs to the client instead of randomly choosing one from the dns system, and when one of them fails, the patcher can still use the next one and automatically report that one is down.

Temporary Fix: Edit your hosts file, only if you know what you're doing.
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
xfluffee
Posts: 66
Joined: Wed Dec 13, 2006 12:11 am

Re: Workaround for current patcher problem

Post by xfluffee »

Ooh, cool. That could have been the source of my problems, as the patcher was trying to contact 85.25.140.85.

I'm not confident enough to be willing to disconnect to test it, but I will definitely watch what it's doing with the host file change next time I do have to reconnect.

Now I'm really curious what kind of data was being received from that server. The size seems a little high for just an unreachable message.
demaea
Posts: 3
Joined: Tue Jan 23, 2007 7:32 am

Re: Workaround for current patcher problem

Post by demaea »

Nothing so far works for me at all.
Been playing for several months...
Tried all the fixes listed - even a full reinstall.
Nada...
zerlatik
Posts: 14
Joined: Sun Jan 07, 2007 10:57 pm

Re: Workaround for current patcher problem

Post by zerlatik »

This fix is not working for me, either. If I re-enable the patcher, it still fails to work correctly and refuses to run/crashes in the system tray multiple times. If I disable the patcher, I'm getting the game to load in the same glacially slow process that worked last night, but it gets only about halfway through and I end up with Error code 1. Not even 10 hours ago it was working, did something change?
kiamh
Posts: 8
Joined: Fri Mar 09, 2007 6:07 am

Re: Workaround for current patcher problem

Post by kiamh »

Neither worked for me. Fresh install was a no go as well.
blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Workaround for current patcher problem

Post by blaah »

start->run->notepad "c:\windows\system32\drivers\etc\hosts"
and add line at the end (to new line ofcourse)

Code: Select all

85.25.140.88 dl1.gfsrv.net
this is the temporary fix kaetemi was talking about. you should remove that line after gameforge gets .85 ip server back online or changes dns, whichever comes first.
demaea
Posts: 3
Joined: Tue Jan 23, 2007 7:32 am

Re: Workaround for current patcher problem

Post by demaea »

blaah wrote:start->run->notepad "c:\windows\system32\drivers\etc\hosts"
and add line at the end (to new line ofcourse)

Code: Select all

85.25.140.88 dl1.gfsrv.net
this is the temporary fix kaetemi was talking about. you should remove that line after gameforge gets .85 ip server back online or changes dns, whichever comes first.
Finally it is connecting.
My steps that worked:
1. Reinstalled game. ( saved the save folder first )

2. edited the client_default config file:
Added the 2 following command strings:

BackgroundDownloader = 1;

StartupHost = "rslogin.juk.shards.nevrax.com:40916";
(deleted the old startuphost line)

3. edited the hosts file:

start->run->notepad "c:\windows\system32\drivers\etc\hosts"
and add line at the end (to new line of course)
I added this line to the very bottom:
85.25.140.88 dl1.gfsrv.net

4. saved changes to all files
rebooted

restarted Ryzom.
it is now doing the full patch
YEAH!

Good Luck Homins
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Marjo
Posts: 491
Joined: Wed Nov 02, 2005 10:00 am

Re: Workaround for current patcher problem

Post by Marjo »

We're investigating the issue and will fix this asap.
Marjo
Ryzom Community Liaison
thlau
Posts: 895
Joined: Tue Jan 11, 2005 12:50 pm

Re: Workaround for current patcher problem

Post by thlau »

Wouldn't it be possible for GF to configure the IP 85.25.140.85 as an virtual IP to one of the working servers? The effect should be immediatly. And GF can do a roll back ones the defect server is running again.
Trini - Darkmoor Rangers
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