Outposts

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5c0rp
Posts: 156
Joined: Tue Mar 21, 2006 6:52 pm

Re: Outposts

Post by 5c0rp »

We all know no matter how many threads there are about OP's nothing will change. GvG wont happen plus there are ways around that.

It is not the fault of the OP concept that one side is better prepared than the other. Kami friends have always complained that there is a lack of organisation for the kami side and always comment on how the kara are more prepared and better organised. Fortunaly thease friends are not the people with big mouths and decide to start talking trash in region chats after the battle.

If the kami want to win they have proven that they can, just take some time to sort out what you want, devise a game plan and pick a time when you will have support from fellow Kami's, tbh its not rocket science.
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iceclad
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Joined: Mon Dec 04, 2006 4:19 pm

Re: Outposts

Post by iceclad »

Continuation to my earlier post...

And to add to the enjoyment tagging for battle (who is an attacker and who is a defender) could start with a pop up that every get 1 hour before the battle when they need to state if they want to be an attacker or a defender in a said OP battle (or remain neutral), if someone comes online late (and hasn't been online when initial pop up came) he/she would get that pop up at that point. Assuming that people who die can't rejoin the battle anymore, that would really open the possibility for some guerrilla warfare to spice up things.

Squads would be popping up at their normal time, just a world wide 1 hour possibility to reduce the amount of people on other side. Would be 1 hour of pure fun for those that want to take part in that OP battle and give the weaker side more chances.
iwojimmy
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Re: Outposts

Post by iwojimmy »

iceclad wrote:Continuation to my earlier post...

.......
Squads would be popping up at their normal time, just a world wide 1 hour possibility to reduce the amount of people on other side. Would be 1 hour of pure fun for those that want to take part in that OP battle and give the weaker side more chances.
to me it sounds like you are suggesting a "counterstrike"-like mechanic, where killed people are unavailable for the rest of the combat..

where is the killed peoples fun and participation ??

some one gets killed in the first five minutes of pre-battle, and has to sit out the next hour and a half of game ?

Suggestions to reduce the strategic importance of healers (eg, no rezzing) make me think of Sun-Ce, and wonder if the poster has any friends willing to heal them :p
roseh
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Joined: Wed Jan 24, 2007 4:48 pm

Re: Outposts

Post by roseh »

I will probably try to expand on some more ideas later, but while reading some of the suggestions I had an epiphany (sp?). The suggestions in question are in regards to insta-resurrections. I was thinking of REAL battles and REAL wars, you know... And if someone is wounded, they are usually taken back to the rear lines to a secure location where the medical personnel can attend to the injury. The idea is, why don't each OP have 2 "camps" a bit away from eachother. One within the OP for the OP holder, and one somewhere on the outskirts for attackers. Each time someone actually dies, they are taken OUT of the fight and get teleported to the "defense" or "attack" camps where their injuries are "treated" (say 30 second delay?) and they can then go ahead and join the fight. For obvious reasons since these tiny camps are supposed to be in the rear, they should be exempt from PvP. So someone who was resurrected is ported back to the camp and has to spend like 30 seconds in it recovering and they are unattackable, then they leave the fenced off area to rejoin the fight and are once again open to attack.

Considering that combat is impossible in these areas, there is no problem with anyone exploiting it. So all the defenders are dead and won't leave the safe spot, great, the attackers get free reign on the guards and any defender brave enough to leave the "medical tent".

It won't fix OP wars, but it will bring a degree of realism and bring about some balance where tactics (in combat tactics) make more of an impact and it's not all about sheer numbers.

What do you think? Feel free to PM me if you want to discuss this one.
roseh
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Re: Outposts

Post by roseh »

ajsuk wrote:argh!

Read what I'm posting!

I'm not talking about a comparison between sides... I'm talking about the people that don't get to take part because they're too low level and not part of the guild outpost team because of it.

You will want your best players to take part.
On this I can actually agree with asjuk, this will be kindergarten/preschool/school playground all over again. The same "cool" kids get to play all the games, and the "nerds" and "squares" and such are left to sit in the sidelines because they never get picked. How much fun would THAT be to a new player who first comes into Ryzom? Or are OPs supposed to only be the domain of level 250 capped fighters? I do agree, this idea of artifically restricting the numbers on the battlefield is a bad idea. But there have been some much better ideas already.

Just please stop all the 40v40 OP wars, if you do that, you might as well forget ever having anything but the most maniacal new players (like myself) who preffer PvE to PvP. And I somehow doubt GF would shoot buckshot rounds through their own wallet this way.
mrshad
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Re: Outposts

Post by mrshad »

roseh wrote:So someone who was resurrected is ported back to the camp and has to spend like 30 seconds in it recovering and they are unattackable, then they leave the fenced off area to rejoin the fight and are once again open to attack.

Interesting idea.

Wouldn't it give us the same result, only faster? I might be wrong, and maybe we would abandon the head on assault in favor of something more squad based...but, given how hard it is to coordinate attacks; and the radar removing any possibility of a suprise, I think this would just give us the same wipe/spawn/repeat that we have been seeing; only it would happen faster.
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archerke
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Re: Outposts

Post by archerke »

roseh wrote:Just please stop all the 40v40 OP wars, if you do that, you might as well forget ever having anything but the most maniacal new players (like myself) who preffer PvE to PvP. And I somehow doubt GF would shoot buckshot rounds through their own wallet this way.
suggestion is just doing one to see how the strenght kami vs kara rlly is. if kami loses we cant hide behind outnumberred :p . Anyway i dont think people will mind sitting one out. might be actually more fun to look at a good organised battle on the sideline then participate in a 2:1 outnumbering one imo
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kekulus
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Re: Outposts

Post by kekulus »

Hmm...

I can only assume that this thread was started with honest and serious intent. Sometimes it is difficult to tell...

Looks to me like way too many people are trying to micro-manage the whole OP battle thing.

In my experience, management is a beautiful and necessary thing. But, management can be taken too far: whether it be the 'parliament of Pyr', or the leadership of the faction alliances, or, in this case, the mighty "fracus of outpost confrontations". Micromanagement is a destroyer.

No truly oppressive regime will stand. The Nazis (as one of hundreds of examples) were never micromanaged out of power. The Kitin, while massive in numbers, cannot ultimately prevail for the same reason: the hope in the hearts of homins yet holds more power than numbers, or brawn.

If there really is an unfair (tyrannical!) advantage, then homins will, by their very nature, correct it.
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kyesmith
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Re: Outposts

Post by kyesmith »

kekulus wrote:If there really is an unfair (tyrannical!) advantage, then homins will, by their very nature, correct it.
Im not so much talking about the fast OPs are unballanced, i agree that over time will correct it's self, but i like many others in the game think the reward system is redicuous and not well thought out, but *shrugs* i'd like to think that things could change, the best times ive had on atys where well before i could blast my way through agro with elm, or walk through agro in heavy armor parrying most things, rushing people to high lvls will only ever make people get bored faster, there is a lack of high lvl content as it is, removing cats and spending time on rite missions and lore would improve ryzom no end. But thats only my thoughts, i know come people would agree and i know alot who wouldnt (unsuprisingly those who are enjoying getting double exp)
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kazaam31
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Re: Outposts

Post by kazaam31 »

kyesmith wrote:the best times ive had on atys where well before i could blast my way through agro with elm, or walk through agro in heavy armor parrying most things
so true...agreed m8. i remember my first trek to tryker though US.. eu eu scary PR mobs :)
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[size=-1].: Desperado:.[/size]
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