mrshad wrote:No one would fight for them then. If there were no benifit, why bother, it takes time and stress to take or hold an OP. If it were just for bragging rights, who would care?
How many people tag up and fight in FH? Yrk? Or anywhere else?
There are no benefits, just the warm fuzzy feeling that you won and kicked the other side out of the city or area for a time.
The people who would fight at Outpost battles are the ones who like PvP and who like it in big battles. It would still be a scheduled, organized battle, but it would be for FUN, and not because owning one gives your guild or faction a bonus in the PvE world. Isn't the game supposed to be about fun?
Those who do not like PvP or who do not like large-scale battles would not feel obligated to participate, just to gain (or keep from losing) benefits that help them or their guild or their faction outside of PvP action. They could stick to the type of play that they enjoy. Remember, fun for you may not be not fun for me.
mrshad wrote:The same end could be accomplished by activating a lot more outposts. if there were enough that every guild could have one, no one would fight over them.
How many guilds have multiple Outposts on Arispotle? I'm inclined to believe that number would increase, not decrease, if numbers of Outposts were increased. Look at Cho's Outpost ownership for an even better example.
Remember, the tendancy is toward greed and selfishness, not generosity and kindness. People are never satisfied with what they have, whether in Ryzom or in real life.