Focus healing for Healers Please
Focus healing for Healers Please
Hi I play a mid level healer all I do is heal all I want to do is Heal is their any way we can get a a Focus Heal line of spells so we can be a tad bit more usfull in harvesting teams please.
Re: Focus healing for Healers Please
Be nice if they made foraging teams more useful period. All we've got is care plans, and even those no longer give exp for the person using them.
I'd really like to see more care plans and care plan exp. Perhaps a quantity assist care plan?
Team focus aura? Please help foraging to get back into the community of the game more again.
I'd really like to see more care plans and care plan exp. Perhaps a quantity assist care plan?
Team focus aura? Please help foraging to get back into the community of the game more again.
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Svayvti
Former Pilgrim of Atys
Follower of the Kami
Svayvti
Former Pilgrim of Atys
Follower of the Kami
Re: Focus healing for Healers Please
Care plans in general are rather stupid in their current form... brush away at the node and give it a tiny bit of stability or health while eating up time on your little timer bar, then go back to harvesting and kill the QL. Sure you can get a bit of extra quantity that way, but it's probably going to be very low in QL unless you had to heal the node early on for some reason and had enough time left to get back up in QL and harvest another full chunk of mat. Almost better off just sitting down and waiting.svayvti wrote:Be nice if they made foraging teams more useful period. All we've got is care plans, and even those no longer give exp for the person using them.
I'd really like to see more care plans and care plan exp. Perhaps a quantity assist care plan?
Team focus aura? Please help foraging to get back into the community of the game more again.
Re: Focus healing for Healers Please
I agree, I"d like to see move love for harvesting groups. I understand there could be a lot of abuse of this, or already could have been, but to my mind, anything that encourages players to work together is a good thing.
1) Let care plans give exp again.
2) let healers get exp if they heal a harvester working on a source.
These things are needed. Otherwise people are just watching you dig in the dirt, when they could be out killling things or harvesting their own sources.
1) Let care plans give exp again.
2) let healers get exp if they heal a harvester working on a source.
These things are needed. Otherwise people are just watching you dig in the dirt, when they could be out killling things or harvesting their own sources.
Re: Focus healing for Healers Please
Healing is a combat skill used for battle. A focus heal would have nothing to do with combat or magic. If they added any kind of heal other focus it should go into harvesting. Care plans should give xp if you are grouped.
Tetra: Care plans are for groups. There are other skills that are there to reduce aggressiveness.
Tetra: Care plans are for groups. There are other skills that are there to reduce aggressiveness.
Re: Focus healing for Healers Please
This would be easily abused/exploited.kisedd wrote: 2) let healers get exp if they heal a harvester working on a source.
Re: Focus healing for Healers Please
humm would no differant then getting exp in hunting groups.
healers blinder etc are all ready using over night 3rd party programs to level while they sleep.
healers blinder etc are all ready using over night 3rd party programs to level while they sleep.
Re: Focus healing for Healers Please
Regardless of any possible 3rd party exploits, the scenario where harvester and healer go to a safe spot away from aggro, harvester makes the source explode, or even better, release gas, is wide open to abuse. I disagree that this is no different from getting xp in hunting groups. Ive yet to see a gas cloud spontaneously spawn and aggro someone.ariaki wrote:humm would no differant then getting exp in hunting groups.
healers blinder etc are all ready using over night 3rd party programs to level while they sleep.
Re: Focus healing for Healers Please
Well, healing a party hunting a 2k damage mob is a bit more dangerous as they are unpredictable and could charge at healer ,and we have instant painless death.
Healing a harvester is erm, well heh 'oops, the groud blew up need heal '
Trot over to the person heal, and go back to sitting a safe distance away from xplosions.
Healing a harvester is erm, well heh 'oops, the groud blew up need heal '
Trot over to the person heal, and go back to sitting a safe distance away from xplosions.
Am i supposed to write something witty here ?