Z Axis - i am really sad

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
acridiel
Posts: 6318
Joined: Mon Oct 04, 2004 3:18 pm

Re: Z Axis - i am really sad

Post by acridiel »

ambika wrote:I read EXACTLY what you wrote and you're wrong. In outlands (shadowmoon valley to be exact) there are winged creatures that fly from above and DO swoop down to attack you. They're not just at head height...they're actually high above....you can't see them unless you're looking upwards (if you play like me and you tend to be viewing everything at around head height).

I'm not arguing Ryzom should have this at all. I prefer Sehraci's post about making it only activated when needed (dammit, I hate walking all the way around a fence to get into yrk. :p ). I honestly don't see how a person would just say no to a game just for the lack of jumping. *shrugs*
Okay, I havn´t gotten that far yet. LvL 19 Hunter ;) *hides*

But anyways, for me it´s not a Game "maker/breaker" if I can jump or not.
While it sometimes gets on my nerves to run around some realtively small obstacle I can live with it.
And I absolutely agree with the lag issue.
If I understand it correctly it would mean ,in order to implement jumping/flying we´d have not only to scale down OP Battles, wich are fun to watch even for a Non-Participant, but also downgrade the Graphics so that the system strain would be lowered, and well... The last thing I want is Ayts in WoW Graphics. *shudder*

CU
Acridiel
Take a look at the collected Works of Ryzom Players all over the World!
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?

Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / Atys Kundschafter
User avatar
nazak07
Posts: 111
Joined: Sun Sep 03, 2006 1:00 am

Re: Z Axis - i am really sad

Post by nazak07 »

people have an issue with not being able to hop around all the time lol, just funny, if you really are concerened with hopping around alot, make a macro for "/alert none" you jump in place with arms waveing around :p .. I have one ;)
>Faile<: Proud Matis, Master Of All Magic fields, Master Prime Roots Forager, Sword Virtuoso, Atys Guardian

~Cosmose~: Faile's Tryker Daughter, AoD, Celetial Guardian, Demolisher, Zorai Initiate

*Radiance*: Cosmose Love able Tryker twin, AoD, Healer, Pikeman

Member of Temporary Insanity

Owner: Cosmic Radiance Guild

Owner: Radiant Star Guild


Don't forget to separate your life from the game world ;)
rakehell
Posts: 43
Joined: Sat Nov 18, 2006 10:29 pm

Re: Z Axis - I don't miss it

Post by rakehell »

When I first read about there being no z-axis I thought it was a step backward in mmo design. However, once in the game, I don't even think about it anymore. There's no much else this game has to offer besides flying that it's gone way, way down on my list of improvements I'd like to see.

I hadn't even thought about the lag issue at all. If z-axis generates lag then I'm against introducing it. I'd much rather be in large battles, PvP or PvE, than to have lag fests in their place.
The problems we face today won't be solved by the same minds that created them. - Einstein
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Z Axis - i am really sad

Post by amitst »

There is a z axis, otherwise you wouldnt be able to go up hills. Game maps your position in x y z
saoirse
User avatar
kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Z Axis - i am really sad

Post by kaetemi »

valithan wrote:Anyways, I know the game has no Z axis
Just go south of Pyr somewhere, you'll find a real bridge and stuff...
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
User avatar
kuroari
Posts: 949
Joined: Wed Jul 20, 2005 3:08 am

Re: Z Axis - i am really sad

Post by kuroari »

*throws a pop can at Sairose*

:D *hides*
________________

Nightblade
________________
mithur
Posts: 352
Joined: Sun Aug 27, 2006 2:58 pm

Re: Z Axis - i am really sad

Post by mithur »

kaetemi wrote:Just go south of Pyr somewhere, you'll find a real bridge and stuff...
Well... I was thinking that the game hasn't z-axis, but... at least the sound *has* z-axis (you hear from above what is above), and there are bridges. The bridges can be some trick, bu I don't think so...
Mithur (Arispotle)
Nomad Karavaneer & Forest Eremite
Matis Citizen
Proud Officer of Legion Of Atys
User avatar
ambika
Posts: 272
Joined: Wed Nov 10, 2004 6:00 am

Re: Z Axis - i am really sad

Post by ambika »

acridiel wrote:Okay, I havn´t gotten that far yet. LvL 19 Hunter ;) *hides*

But anyways, for me it´s not a Game "maker/breaker" if I can jump or not.
While it sometimes gets on my nerves to run around some realtively small obstacle I can live with it.
And I absolutely agree with the lag issue.
If I understand it correctly it would mean ,in order to implement jumping/flying we´d have not only to scale down OP Battles, wich are fun to watch even for a Non-Participant, but also downgrade the Graphics so that the system strain would be lowered, and well... The last thing I want is Ayts in WoW Graphics. *shudder*

CU
Acridiel
Very true...I think that's why flying mounts could only be implemented in outlands and the only region that has the swooping enemies is that one zone in outlands.

Also, like you stated, it would need a huge downgrade of graphics...and I personally love Ryzom graphics...much superior to WoW's.
User avatar
acridiel
Posts: 6318
Joined: Mon Oct 04, 2004 3:18 pm

Re: Z Axis - i am really sad

Post by acridiel »

kaetemi wrote:Just go south of Pyr somewhere, you'll find a real bridge and stuff...
Hmhm, kinda tricky.
I don´t know about the technical side, but I think it´s proof that there in fact must be "some kind" of Z axis, yes.
Because sometimes, if you´re lucky, a Mob will be just in range to fire at it and the spell will go downward. (Mind you, you won´t get XP for that "honorless behaviour" ;) )
In some rare places it´s even possible for someone standing on the bottom of the canyon to heal someone on a ridge above him. (and vice versa)
Mostly the ridges are too high, but in some places it works by a hairsbreadth. ;)

I´d guess that this is an indication of a Z axis, isn´t it?
Because if the Game would only consider 2 Dimensions it would not be possible to do that, right?

Correct me if I´m wrong, please :)

But as I said earlier, even if not, it´s no Problem for me and I don´t quite see any real negative implications behind this.

CU
Acridiel

CU
Acridiel
Last edited by acridiel on Wed Feb 14, 2007 12:16 pm, edited 1 time in total.
Take a look at the collected Works of Ryzom Players all over the World!
At"Ryzom Movies"!![highlight]
238[/highlight] Videos, [highlight]181[/highlight] Fan-Artworks and [highlight] 3 [/highlight] original Songs are up allready.
[highlight]SoR Score Musics including Trailers!![/highlight]
Ryzom:
We dare to be different! Do you dare to adapt?

Ryzom on Vimeo-Videos!/Ryzom Ning-Network/Die Lore auf Deutsch!
Bardentreffen / Atys Kundschafter
User avatar
kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Z Axis - i am really sad

Post by kaetemi »

They'd probly need to revise all the borders of the whole maps to enable jumping over those that can technically be jumped over. Which means a lot of work.
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
Post Reply

Return to “General”