Great fixes, love it! And the bloom is pretty freakin cool too if you force antialiasing thru your drivers.
Vandie: as much as I agree with your point about neutrals, this patch isn't regarding content so much as fixes to current content and a graphical improvement. Would love to see neutrals getting some more love from the Devs though.
ATS: New things to play with and test
Re: ATS: New things to play with and test
Wallo
Omega V
Re: ATS: New things to play with and test
nah, then it must say all of them, if not, then we still have no clue.
Gee
Q 120 2H sword crafter, and maker of a few other things, and a proud [url=omegav.org]omegaV member[/url]
Q 120 2H sword crafter, and maker of a few other things, and a proud [url=omegav.org]omegaV member[/url]
Re: ATS: New things to play with and test
It should be corrected with today's ATS patch (now this is a sneaky bug!).kayak wrote:wastelands map wrong. again
Last edited by Marjo on Mon Dec 04, 2006 5:24 pm, edited 1 time in total.
Marjo
Ryzom Community Liaison
Ryzom Community Liaison
Re: ATS: New things to play with and test
Neutrals are different. There is no Neutral Alliance, and they're rarely if ever all on the same side of things.vandie wrote:well from my vieww point and in effect Neutrals are again handicapped
Neutrals need a dedicated channel like the kami karavan do. Things can be coordinated between guilds a lot easier if they are kami/kara aligned the neutrals again are caught in tell hell make things easier please
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: ATS: New things to play with and test
Bloom looks good especially on scenery with the squares slider maxed otherwise its to soft focus like on character models.
Rifle animation doesnt always go off although I havnt managed to find which circumstances effects this.
Rifle animation doesnt always go off although I havnt managed to find which circumstances effects this.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
http://evoguild.mine.nu/forum
http://evoguild.mine.nu/forum
Re: ATS: New things to play with and test
Seconded.vandie wrote: Guild management in this game is a mess to be honest this is the minimum that a "guild manager" window should have
1. player on/off line indicator
2. player last logged in date
Now on to nice to have portion perhaps just to guild officers and above
1. click on a guild members name and see their current highest level in all skills
IIRC when you invite Homins into Ring scenarios, you get to see their highest level range, might be only combat skills though (can't check right now).
Re: ATS: New things to play with and test
Hello Just a quick note to inform you that today on the ATS we've added (around 4 pm GMT):
The ability to set a guild MOTD
The leader and high officers can set it through this command to type in chat: /guildmotd "blablah your message".
Some improvement of the consumables timers (such as OP flowers)
Consumables (like Outposts' flowers) can be consumed again right after a death. You don't need to wait until the end of the timer of 1 hour before reactivating them. Moreover, the consumables effects don't vanish anymore when logging off.
The "now in test" section on the site has been updated accordingly.
The ability to set a guild MOTD
The leader and high officers can set it through this command to type in chat: /guildmotd "blablah your message".
Some improvement of the consumables timers (such as OP flowers)
Consumables (like Outposts' flowers) can be consumed again right after a death. You don't need to wait until the end of the timer of 1 hour before reactivating them. Moreover, the consumables effects don't vanish anymore when logging off.
The "now in test" section on the site has been updated accordingly.
Marjo
Ryzom Community Liaison
Ryzom Community Liaison
Re: ATS: New things to play with and test
yay @ marjo xD
seems that wishlist post got some attention
seems that wishlist post got some attention
rushin ~ asleep
Re: ATS: New things to play with and test
I don't believe it, thats like a load of ideas I suggested! You Rock!
Jayce - Right-click is your friend in this world.
Master Forest Forager | Master Prime Roots Forager |Expert Lakeland Forager @ Q250
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Master Jeweler|Master Heavy Range Weaponsmith
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[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
[ Matis Noble | Karavaneer | Wayfarer | Arispotle ]
[ Gear Requirements | Server Status | Acronyms | Atys Time | Fireworks ]
Re: ATS: New things to play with and test
Sounds good... any hints regarding when we will be able to see these nice goodies in game? you know... there are some... *things* going on, so ... we wonder
Anissa - Jena's Lost Tribe -