Your pretty much correct only stuff to worry about atm on the guns themselves are the speed and range stats, I wouldnt worry about sap load unless you specifically wanted to use alot of enchants and yes only important stat on ammo is the damage, anything less then max damage ammo is not good, I personally have never worried about the lightness stat.londaran wrote:I have a question about ranged weapon crafting. Is the only stat that really matters speed? The mats have all sorts of stats, but the only ones that seem to actualy affect the finished product are sap load, speed, and range. Ammo is similar. Damage and lightness are all that matters.
is Ranged melee any good?
Re: is Ranged melee any good?
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety"......Ben Franklin
http://evoguild.mine.nu/forum
http://evoguild.mine.nu/forum
Re: is Ranged melee any good?
Never seen a throwing sword before? How about now?mithur wrote:Historycally, in the RPGs between ranged and melee use to be the throwing weapons. Daggers and darts, usually. Shurikens, too. But, I can assure you that "throwing sword" it's something that I've never seen
See, we just set a crate over here as a target, then I walk back over here with my sword, swing it around...
*lets go of sword*
*sword sails lopsidedly through the air*
*hilt of the sword bounces off of the crate*
*sword plunges tip-first into the ground*
There ya go.
Re: is Ranged melee any good?
I did a few short calculations on range. At the moment, I am around mid-30's in range. I am shooting 4star blue plants. It takes about 14 shots to kill one, and I get 2200 XP. That is about 150XP per shot, and that does not include the XP gained from digging the mats, and the XP from crafting the ammo.
Olepi
Olepi
2007 -- 30 years on the Net!
Re: is Ranged melee any good?
there is 2 type of ammo for ranged gun. only "not degraded max dmg" ammo, higher or equal than you gun/skil is useful, other type of ammo is just wasted bulk.olepi wrote:I am shooting 4star blue plants. It takes about 14 shots to kill one, and I get 2200 XP.
not saying that you didnt use max dmg ammo, but often new range users dont think it's important.
second, shooting plants is waste of bullets. because range user can (and should) run while soloing, targets needs to be low hp and slow moving mobs (plants are slow alright, but they have tons of hp).
for up to lvl 85, i suggest clopper/goari as your main targets. (mid-30 should experiment with launcher, 3 shots and pack of goari's are dead.. and it's fun
another thing to keep in mind.... if you do go launcher, trying to kill one target solo, is waste of ammo.
Last edited by blaah on Thu Nov 16, 2006 6:32 am, edited 1 time in total.
Reason: typos
Reason: typos
Re: is Ranged melee any good?
Thanks, I made the ammo myself, and it was about 75% max dmg. I am only shooting guns I can make, with ammo I make. Launchers will be nextblaah wrote:there is 2 type of ammo for ranged gun. only "not degraded max dmg" ammo, higher or equal than you gun/skil is useful, other type of ammo is just wasted bulk.
not saying that you didnt use max dmg ammo, but often new range users dont thing it's important.
second, shooting plants is waste of bullets. because range user can (and should) run while soloing, targets needs to be low hp and slow moving mobs (plants are slow alright, but they have tons of hp).
for up to lvl 85, i suggest clopper/goari as your main targets. (mid-30 should experiment with launcher, 3 shots and pack of goari's are dead.. and it's fun
another thing to keep in mind.... if you do go launcher, trying to kill one target solo, is wast of ammo.
Olepi
2007 -- 30 years on the Net!
Re: is Ranged melee any good?
Never occurred to me to try running...didn't expect to be able to shoot at something behind me while running away from it, but for some reason it works. That just...isn't right. That's not rifle combat. I guess I'll just leave it alone until it's revamped--though the ranged elitists in that thread seem to pride their 'skill' of running in circles so I imagine there would be an outcry it it were changed too much. Oh well.talismar wrote:If your just standing there, uh yeah your gonna get mauled. You can run and shoot... I recommend nice big circles.
Re: is Ranged melee any good?
I don't think anyone implied that it takes 'skill' to run in a circle... well not any more then it takes to push a few buttons.arcturo wrote:I guess I'll just leave it alone until it's revamped--though the ranged elitists in that thread seem to pride their 'skill' of running in circles so I imagine there would be an outcry it it were changed too much. Oh well.
Interestingly enough if you go back in the forums there was a similar complaint ... and those who wished to not have to move while shooting where refered to as the elitists.
Personally I don't give a hoot which way it goes, so long as it is still fun and functional. I suspect the majority of the ranged users would feel the same, but I am not authorized to speak for them.
Re: is Ranged melee any good?
Using you current ranged skills to shoot and move is not bad with current limitations. If/when they fix/tweak this skilltree they need to balance those things. If we must stand toe to toe, we willl need them dodge/parry/crit skills to really matter. Currently them earned skills don't benefit a ranger. Rangers don't have it easy at all and shouldn't. They need some love, no doubt...
I tinker in guns, mostly for OP Battles and when my guildies want to humor me...
I tinker in guns, mostly for OP Battles and when my guildies want to humor me...
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
Re: is Ranged melee any good?
My point about rifle combat was that the whole point of a gun is to kill something before it gets to you in the first place. Maybe 5 years as a soldier and 3 more as a cop have biased me on how ranged combat should work?vguerin wrote:If we must stand toe to toe, we willl need them dodge/parry/crit skills to really matter.
Re: is Ranged melee any good?
While I agree that's how it works in RL, I don't see how that would make the game more interesting.arcturo wrote:My point about rifle combat was that the whole point of a gun is to kill something before it gets to you in the first place.
If you want a skill where your goal is to kill before the target closes the distance, then you can do elemental magic. Why repeat the experience with ranged?
Currently, the run-and-gun method is unique in the game. If you want a mobile fighting style, its your only option.
Why remove it and replace it with a fight style we already have?
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Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark