Looting and Harvesting
Looting and Harvesting
Hi! I just recently joined Ryzom. I'm wondering about crafting armors in-game. Harvesting takes time. Will I be able to produce items from loots off mobs as good as the fine materials harvested?
Re: Looting and Harvesting
Yes you can.
But looted materials are fine quality at best (except for named mobs), so it wont really make very good stuff, but it's good for grinding for sure.
But looted materials are fine quality at best (except for named mobs), so it wont really make very good stuff, but it's good for grinding for sure.
Sxarlet - Pink Rez Gadget of Evolution
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Re: Looting and Harvesting
I think the biggest problem you'll encounter is not getting enough materials from looting to get all the craft lvls you want. As you get on in levels, harvesting provides amny many more materials to level craft with then hunting can, especially since some materials are much rarer then others from looting.jpcaps wrote:Hi! I just recently joined Ryzom. I'm wondering about crafting armors in-game. Harvesting takes time. Will I be able to produce items from loots off mobs as good as the fine materials harvested?
So trying to level from hunting will end up with craft lagging far behind what you'd hope for.
As far as just making one particular set, looting what you hunt will only provide basic and fine materials, except for bosses. But bosses are rare and it can be very difficult to kill enough for one armor set. However if you do, you can make a very good quality armor with the pieces.
When harvesting you can get endless amounts of choice materails, and even lots of excellent with a little effort to make many sets of good quality armor.
Harvested mats and looted mats excel in different stats, so depending on what you're expecting the armor to do you may need one, the other, or both, specifically.
So I guess the short answer is: a good crafter needs to do both harvest and hunt.
If you choose to just hunt for mats you'll be very limited.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Looting and Harvesting
I just want to add... as you level up you will find that killing for mats takes WAAAY longer than harvesting. I can get 14 units a pop (7 per source, 2 sources per pop) at level 110 or so harvest (using Gentle All Everything, highest speed/rate I can get) -- more if someone Careplans for me. You'd be hard pressed to get 14 units of useful material (level 110, in my example) in the amount of time I can dig up 2 sources from a single pull. At higher levels, harvesting is even faster. Also, you can more or less harvest non-stop... whereas with critters, unless you're grouped, you're going to have to stop and recover HP and Stamina every so often, which will slow you down.
Of course, if you get into a large group, and go after the right mobs, you can get tons more units of materials than you would solo harvesting. But, that's really not a fair comparison -- because to do that you'd need everyone in the group to be willing to give you ALL the mats, and so on. If you had a large group harvesting and CPing for each other and digging up nodes together, that also gave you all the mats, it'd bury the rate of mat retrieval from mobs.
C
Of course, if you get into a large group, and go after the right mobs, you can get tons more units of materials than you would solo harvesting. But, that's really not a fair comparison -- because to do that you'd need everyone in the group to be willing to give you ALL the mats, and so on. If you had a large group harvesting and CPing for each other and digging up nodes together, that also gave you all the mats, it'd bury the rate of mat retrieval from mobs.
C
Sandaara
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]
Re: Looting and Harvesting
of course there is always the option of buying or trading with harvesters for materials you need. I'm just starting out but there seems a leaning towards everyone being able to do everything in Ryzom...while it might be very useful for you to take up at least casual harvesting, you don't *have* to.
But for the reasons cited you might *want* to.
But for the reasons cited you might *want* to.
Ashah...Zoraï on Arispotle (neutral but Kami-leaning) member of Team Spirit!
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Ruins of Silan Starter guide -- Customizing actions guide
Voyager through EQ, EQII, SWG, AO, ActiveWorlds, CoH/CoV, WoW, SL, Runescape and EVE-Online. Looking forward to Spore and Vanguard.
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Ruins of Silan Starter guide -- Customizing actions guide
Voyager through EQ, EQII, SWG, AO, ActiveWorlds, CoH/CoV, WoW, SL, Runescape and EVE-Online. Looking forward to Spore and Vanguard.
Re: Looting and Harvesting
You can't do everything.
But most crafters will harvest the mats they need for their craft. For example I craft jewels, which need amber and seeds (and nothing else really). So I harvest my own amber and seeds, and use them to craft my jewels.
However, if I crafted a lot of different things (say, armor and weapons as well as jewels) I'd probably never have time to harvest it all and I would have to "contract out."
C
But most crafters will harvest the mats they need for their craft. For example I craft jewels, which need amber and seeds (and nothing else really). So I harvest my own amber and seeds, and use them to craft my jewels.
However, if I crafted a lot of different things (say, armor and weapons as well as jewels) I'd probably never have time to harvest it all and I would have to "contract out."
C
Sandaara
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]