geezas wrote:Uhm. I won't comment on your time ingame and your first paragraph made me laugh and give you a friendly punch but there are is a story and there are characters, you have been looking at the wrong kind of characters. NPC' sjust dole out quests. It's the player characters who make the story!
If you laugth at their paragraph, I cry about it.
You know, I'm sure you have been playing for a long time, and you have a huge social network ingame.
The story it's made by the characters, but it's made by the high level characters. And for a low level player it goes pretty far.
Sure, the high level characters help the newbies, guide then, etc... but the low level don't play and a lot of times can't see the history.
Yesterday my guild has a battle for outpost; I can't participate because the level, pretty high for me, and event can't reach the place.
That it's OK, there are a time and a place for everything, and it's fine.
But my point is that the low level players need a little bit more of story, a little more of inmersion not PC-dependant, because they use to be more disconnected, by game design, from the main line of the game defined by PCs.
And, I remember you, if the low level it's not funny and inmersive, the low level players will never become in high level players.
vguerin wrote:Obviously this wasn't the game for you... by feeling a need to give your credentials then telling us what game you were leaving for, that was apparent.
I won't claim there isn't issues like the fanclub, but your picture is gloomier than those of us who have more than a month under our belts will tell. There are many things that seem incomplete or not well thought thru, bugs and far fewer events than the fansite manager tries to chronicle... In spite of it's many faults your one month playing doesn't even describe how little you know of the evolution of Ryzom, much less it's promise for the future...
Bon voyage and happy trails...
I think he's taking a good point... I'm sure that it could be a pretty good objective for the Nevrax team, and pretty possible, to make the game more inmersive, bring more lore, for the beginners.
I think that if you need more than one month to take the hang of the game, it's a design problem, not a player problem. I've been two months playing, and it take a lot of work. For me it has another rewards, but not everyone its the same.
My problem it's the same: the game it's targeted to be pretty funny at high level; i'm sure you can do, without change that, more fun at low level too, and less frustrating (Like the actual event; while it's truely a slaughter week, it far from fun for a lot of people).