nihir wrote:Why not group all exactly equal (same stats, same quality, etc.) items together and when someone wants to buy one, have the first one placed for sale be the actual one sold?
Are you a crafter? See, in other games you could easily do this because they'd just have a level req and an item name -- ie. Silver Longsword 10, Silver Longsword 20 -- and the stats would be the same for each name/level item. In this game however, there's two sets of very dynamic stats depending on how someone crafts the item. There's the basic stats you see when you right-click and do Info on an item (damage, speed, hp, sap load, etc.) which seems like you might be able to group-by... but the main reason I started this thread is, as a crafter there are a whole set of sub-stats before you make the item depending on the mats used. For example, I think an Armor Clip mat has about 8 different 'bar' stats like parry modifier, dodge modifier, protection, lightness, durability, adversary dodge, etc. When a crafter takes the time to customize an item based on hand-selected mats, so that armor is maxed for adversary dodge for example, there's no way to tell once it's been crafted. Also, because these stats are so varied, I have no idea how you could 'group' by the stats since they're x/100 depending on the mats used. Letting players enter the stats in a custom description would be the bare-minimum solution; at least I could say 'Red-tinted Light Armor made from q20 choice mats, maxed for dodge (99/100)'