Patch1: In-Depth Item Stats

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aether4u
Posts: 65
Joined: Sat Oct 02, 2004 2:15 am

Re: Patch1: In-Depth Item Stats

Post by aether4u »

nihir wrote:Why not group all exactly equal (same stats, same quality, etc.) items together and when someone wants to buy one, have the first one placed for sale be the actual one sold?


Are you a crafter? See, in other games you could easily do this because they'd just have a level req and an item name -- ie. Silver Longsword 10, Silver Longsword 20 -- and the stats would be the same for each name/level item. In this game however, there's two sets of very dynamic stats depending on how someone crafts the item. There's the basic stats you see when you right-click and do Info on an item (damage, speed, hp, sap load, etc.) which seems like you might be able to group-by... but the main reason I started this thread is, as a crafter there are a whole set of sub-stats before you make the item depending on the mats used. For example, I think an Armor Clip mat has about 8 different 'bar' stats like parry modifier, dodge modifier, protection, lightness, durability, adversary dodge, etc. When a crafter takes the time to customize an item based on hand-selected mats, so that armor is maxed for adversary dodge for example, there's no way to tell once it's been crafted. Also, because these stats are so varied, I have no idea how you could 'group' by the stats since they're x/100 depending on the mats used. Letting players enter the stats in a custom description would be the bare-minimum solution; at least I could say 'Red-tinted Light Armor made from q20 choice mats, maxed for dodge (99/100)'
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Mekos
Posts: 90
Joined: Thu Sep 16, 2004 5:21 pm

Re: Patch1: In-Depth Item Stats

Post by Mekos »

aether4u wrote:Letting players enter the stats in a custom description would be the bare-minimum solution; at least I could say 'Red-tinted Light Armor made from q20 choice mats, maxed for dodge (99/100)'


Then most buyers would be the victims of fraud. No way to verify that the items stats match the description. Better solution, attach the crafters name to the item. Some crafters have a reputation for making great stuff, and like any trusted brand, that brings a level of reassurance to buyers.

-Meek
nihir
Posts: 64
Joined: Wed Oct 13, 2004 10:31 pm

Re: Patch1: In-Depth Item Stats

Post by nihir »

Yes, I am a crafter. I never thought of this as a problem, but I guess it is. The "hidden" stats should definitly be shown.
aether4u
Posts: 65
Joined: Sat Oct 02, 2004 2:15 am

Re: Patch1: In-Depth Item Stats

Post by aether4u »

Mekos wrote:Then most buyers would be the victims of fraud. No way to verify that the items stats match the description. Better solution, attach the crafters name to the item. Some crafters have a reputation for making great stuff, and like any trusted brand, that brings a level of reassurance to buyers.

-Meek


...unless they just let us view the advanced stats on items. :)

Of course, then we're still stuck with the problem of how to group the items in the vendor interface.
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seedyman
Posts: 91
Joined: Fri Sep 24, 2004 12:29 am

Re: Patch1: In-Depth Item Stats

Post by seedyman »

Mekos wrote:Then most buyers would be the victims of fraud. No way to verify that the items stats match the description. Better solution, attach the crafters name to the item. Some crafters have a reputation for making great stuff, and like any trusted brand, that brings a level of reassurance to buyers.

-Meek

I would have to agree, as a rule the word marketing can be translated in to any language (including english) as "to lie as much as you think you can get away with". A maker's mark is a great idea. (and a great whisky)
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
mayavee
Posts: 9
Joined: Sat Oct 02, 2004 1:53 pm

Re: Patch1: In-Depth Item Stats

Post by mayavee »

Wouldn't it make sense to have a search function at each vendor to sort through the inventory. I have not played many on-line games so i don't have any experience with this but how about something similar to when you shop for a house on-line. You put the name of the item you are looking for such as pyke, heavy armer gloves, full set of medium armor, etc.... you also put in the minimum you want for each stat such as DMG, parry, dodge, etc... and see what comes up with that search. If nothing does, then you lower or adjust your standards on a thing or two and see what comes up then and if it's worth it.
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Patch1: In-Depth Item Stats

Post by raynes »

From what I have seen on the test server it works the following way:

You go to a npc and pick trade as you normally would. When the window opens there is two boxes at the top. One tells you what the NPC will sell the item for. The second box has double the NPC price in it. At this point you can change the amount you want to sell the item for. As far as I can tell the only reason for putting the price there first is for reference.

After that the item is listed at a vendor just like any other vendor item. It's not mixed in with the vendor items though, all the player sold items are listed under one tab.

Concerning stats. The stats you can see for the item you are selling or buying is the exact same as any other time. So if I go to buy a vendor sword and right click, then right click on a player sword, the stats are show in the exact same way.

My assumption is that when a player buys something, the money is automatically added to your players purse.

If any of you have played Eve, I get the feeling it's the same setup here,
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Patch1: In-Depth Item Stats

Post by raynes »

mayavee wrote:Wouldn't it make sense to have a search function at each vendor to sort through the inventory. I have not played many on-line games so i don't have any experience with this but how about something similar to when you shop for a house on-line. You put the name of the item you are looking for such as pyke, heavy armer gloves, full set of medium armor, etc.... you also put in the minimum you want for each stat such as DMG, parry, dodge, etc... and see what comes up with that search. If nothing does, then you lower or adjust your standards on a thing or two and see what comes up then and if it's worth it.


All items of the same type are grouped together. So if there are 10 people selling type A swords, they would all be listed next to each other with the price showing. It's then up to the player to right click on each item to compare differences. I really didn't find it that difficult to compare items when looking at the list.
larsa
Posts: 111
Joined: Fri Oct 01, 2004 1:10 pm

Re: Patch1: In-Depth Item Stats

Post by larsa »

raynes wrote:All items of the same type are grouped together. So if there are 10 people selling type A swords, they would all be listed next to each other with the price showing. It's then up to the player to right click on each item to compare differences. I really didn't find it that difficult to compare items when looking at the list.


You haven't been at the merchant that sells ca. 500 pairs of boots. Happy right-clicking all of these. ;)
aether4u
Posts: 65
Joined: Sat Oct 02, 2004 2:15 am

Re: Patch1: In-Depth Item Stats

Post by aether4u »

mayavee wrote:Wouldn't it make sense to have a search function at each vendor to sort through the inventory. I have not played many on-line games so i don't have any experience with this but how about something similar to when you shop for a house on-line. You put the name of the item you are looking for such as pyke, heavy armer gloves, full set of medium armor, etc.... you also put in the minimum you want for each stat such as DMG, parry, dodge, etc... and see what comes up with that search. If nothing does, then you lower or adjust your standards on a thing or two and see what comes up then and if it's worth it.


Hm, yea that'd be cool... but there are SO many various mat-stats one could search for. I think it could work though. So, I could search for 'light armor', 'q20', 'max dodge'? I guess you'd have to be able to pick what stat you want as max vs. searching for a specific stat-value. They would still have to make those stats visible to the players in order to do this though, which they should.
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