When i have the guy that gives u the mission in the begginning of the lvl u have to go out and kill the enemys commander.Then u are to return to a different guy(The commander of ur town)But it doesn't work. It ends up that the enemy commander says the thing ur towns commander is supposed to say. I have the directions of Ryzom Ring but they just said how to make it so a npc could talk. Enyone know how i do it.
Another question is.Is there enyway u can after u do the mission the lvl either restarts or u start a new mission in a different place.I also need to know this if i want to keep the people playing my Ryzom Ring server to have some fun.
Making Npcs Talk In Ryzom Ring
Re: Making Npcs Talk In Ryzom Ring
It sounds to me like you have your commanders mixed up. My suggestion is to name them according to what they do. So the guy giving the mission, call "first mission giver", the guy you are killing "player kills", the guy you return to "guy after kill". Then setup your scenario to work. When everything is done, rename them to what you want the player to see.ghenjis wrote:When i have the guy that gives u the mission in the begginning of the lvl u have to go out and kill the enemys commander.Then u are to return to a different guy(The commander of ur town)But it doesn't work. It ends up that the enemy commander says the thing ur towns commander is supposed to say. I have the directions of Ryzom Ring but they just said how to make it so a npc could talk. Enyone know how i do it.
Another question is.Is there enyway u can after u do the mission the lvl either restarts or u start a new mission in a different place.I also need to know this if i want to keep the people playing my Ryzom Ring server to have some fun.
Not sure what you are asking in the second question.
Re: Making Npcs Talk In Ryzom Ring
On the second question : Yes you can make it so that other people can do the quest over again after they have completed.
Forget what i said ... Mreguy34 below has a far easyer solution.
Forget what i said ... Mreguy34 below has a far easyer solution.
Last edited by rme2001 on Sun Sep 24, 2006 10:05 am, edited 1 time in total.
Re: Making Npcs Talk In Ryzom Ring
You could also have the timer restart the act which automatically resets everything to the beginning.
Dah - Cho <Diva>
Ahlana - Arispotle <Divine Artistes>
Ahlana - Arispotle <Divine Artistes>
Re: Making Npcs Talk In Ryzom Ring
I don't think you can restart an act, at least i tried it yesterday, and it wouldn't work. You can however, switch back the Act1 if your in act 2.
Re: Making Npcs Talk In Ryzom Ring
I only have one act atm. When it finishes, I restart it manually in AM mode just by simply clicking on ACT I. I assume (we know what that word can do to people, though) that triggering ACT I from an event or timer will also restart the act even if act I is currently running. Would be a good thing to test.
My scenario is in shambles at the moment so I can't test this. But I'm hopeful it will work.
Edit: Actually I do have another scenario I can use to test. Going in now. Will report back momentarily.
My scenario is in shambles at the moment so I can't test this. But I'm hopeful it will work.
Edit: Actually I do have another scenario I can use to test. Going in now. Will report back momentarily.
Dah - Cho <Diva>
Ahlana - Arispotle <Divine Artistes>
Ahlana - Arispotle <Divine Artistes>
Re: Making Npcs Talk In Ryzom Ring
Thats probably the difference, i'm using masterless. When i'm testing and i switch Act1 back it works fine. But when i launch it on the ring and i trigger a "resettimer" of 20 seconds with the action to start Act1 (allready in Act1) everything just stay's the way it is (NPC's don't move back to thier position/creatures don't respawn)
I'm gonna try and link the restarting of the act to the succes of the last mission, see if that works. I'll post here if it works.
I'm gonna try and link the restarting of the act to the succes of the last mission, see if that works. I'll post here if it works.
Re: Making Npcs Talk In Ryzom Ring
Yay! It worked. I actually created a new scenario instead of using current. I had one npc. I created an event that said when npc is targetted, he dies and another spawns (so I could visually see that the act restarted and everything reset). I had the new npc walk around the body (for a short delay) and another event so that when the new npc reached end of route, act I restarts.
It worked perfectly. Act I restarted automatically and everything reset. She disappeared and the other npc was standing again.
It worked perfectly. Act I restarted automatically and everything reset. She disappeared and the other npc was standing again.
Dah - Cho <Diva>
Ahlana - Arispotle <Divine Artistes>
Ahlana - Arispotle <Divine Artistes>
Re: Making Npcs Talk In Ryzom Ring
Yup, your right, worked perfect when i completed the mission everything reset.
Just can't figure out why i couldn't get that to work earlyer
You just saved me a lot of extra work
Just can't figure out why i couldn't get that to work earlyer
You just saved me a lot of extra work
Re: Making Npcs Talk In Ryzom Ring
Great! Glad it worked for you.
Dah - Cho <Diva>
Ahlana - Arispotle <Divine Artistes>
Ahlana - Arispotle <Divine Artistes>