One year - Changes and lack of changes WTF

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archaeos
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Re: One year - Changes and lack of changes WTF

Post by archaeos »

raynes wrote:
1.This is a huge WTF!
This is beyond stupid.
So what?
That’s pathetic.
They are pointless.


2.I hate to say it but I really don’t see Ryzom in any better shape than it was over a year ago.

3.I feel as if they are too busy trying to make themselves unique and different that they forgot what really matters, creating a game the general population will want to play.

4.Instead of spending huge amounts of time on making some absurd outpost system

5.I’m sorry to be harsh like this, but its beyond frustrating to see the game in the same stagnant state it was 14 months ago.
I
Normally I don't react easily...but oh well

1.This is just YOUR personal opinion...If the Devs had an attitude like yours I am sure they would have probably shot themselves through the head.It's easy to complain about stuff you don't like ,but it is way harder to come up with a better idea.

2.You just Love to say it..just admit it...the more public the better..else you could just post a ticket ingame with better ideas.But then again Will your ideas be better and would they satisfy everyone?

3.They are,but they didn't forget.It's hard to find a way between quality and quantity without ruining the game.
Oh and maybe you should just read the forums of the 'general' games a bit,If that is the community u want:filled with flamers,trolls,complaining,whining,well this thread is a nice way to work towards it.

4.People want PvP and wanted something new, well here we go...STILL NOT GOOD ENOUGH...Go for the clones and loose originality ?Well again you will have something to whine about...

5.Frustrated?
Sorry mate...There is nothing wrong with airing your opinion ...
But like said before it's easy to bash something ...

But then again ...who am I for not respecting your opinion.
(It could be that u make some good points)
I was just wondering what the point was.
Don't misunderstand me,but if u read your own post,how can u blame someone else of not being constructive...
The best results come from blood,sweat and tears

*edit:I didn't intend to attack u as a person,only just the way of saying things(1),it's just a smack in the face on those who work on it*



-Warm welcome back-
If this reaction could be considered as a flame I humbly excuse myself,and hope they will remove my answer...
Last edited by archaeos on Tue Sep 19, 2006 10:31 pm, edited 1 time in total.
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totnkopf
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Re: One year - Changes and lack of changes WTF

Post by totnkopf »

raynes wrote:I left the game in June of 2005, I’ve been back 3 days and I have already said WTF several times. Here is why:

1) Citizenship costs $100K
This is a huge WTF! Why do I have to pay to become a citizen of my own race? I’m a blue guy with this mask genetically sealed to my face, yet I am being told I’m not actually a Zorai until I fork over 100K. I can see if you want to become a citizen of another race, but your own?

2) No fame for killing bandit without a mission.
This is beyond stupid. If I go kill 100’s of a bandit tribe without taking a mission I get no fame. I was told it makes sense as why would you get credit for doing something your not asked to do? And my response to that is how do npcs know you actually do a mission, is there a spy watching you? Do they magically give you money out of thin air? If mission givers can give me credit for killing something without being there to watch, then the race should give me credit for killing things without being asked.

I was then told it’s because people were getting huge fame boosts by killing temple guards. Ok, then make it so that npc type doesn’t give fame for killing instead of killing it for everything.

3) Perfect Fame – So what?
This one takes the cake of them all. I have been gone a year and still they have yet to reward people for getting perfect fame. Not even a title. It’s clear that anything above 66 fame is pointless, so why not drop the max fame level to 66?

I really don’t understand the problem here. You can go kill mobs for hours and get xp rewards. You go run boring tasks for days and you get squat.

4) Encyclopedia
A year later, no new entries, that’s pathetic. Ok, so you don’t have time to put the missions in that will make it work. Then either take the thing out or get rid of the mission requirement and just have it where as you kill things you get entries filled in. Or if you do the tasks the entry gets filled in, no rites required. As is, it’s nothing more than a reminder of what the game should have been and never will be.

5) Useless NPC’s
I’m not talking about wandering citizens. I’m talking about npc’s that have a title that do nothing. Tribe chiefs, outpost runners, and whatever else was meant to do something.

6) Outposts
I remember how excited people were. Now they are empty. The reason? They are pointless. Every outpost I have seen comprises of 3-4 useless buildings, one of which isn’t even a building but some absurd drill thing. You can’t create an outpost that would be useful for a guild. Why would anyone fight over rights to a drill?

I hate to say it but I really don’t see Ryzom in any better shape than it was over a year ago. I feel as if they are too busy trying to make themselves unique and different that they forgot what really matters, creating a game the general population will want to play. Instead of spending huge amounts of time on making some absurd outpost system, they could have been working on creating real missions and rites for the encyclopedia. Instead of creating temples that now just sit there with no one caring they could have been working on new areas, even opening up some sky roots areas.
I agree with ya, Raynes, for the most part. I do get the feeling that Nevrax is attempting to add new and shiny things when the game itself isn't even finished. You can't start building on the base if its full of holes. The temples do sit there doing very little, but I think the event that took place that allowed us to build them was kept a lot of people around. There was some new content that was complex, had new items, etc. It showed that Nevrax was still actually thinking about the future and provided hope that we would be seeing even more new stuff soon (tm)
Many of the systems they have/will introduced require a large player population. Things like OPs for example were never meant to just sit in the hands of one guild from the time they were introduced. How long has Melinoe or OotN had their OPs? (not picking on you guys, just the only ones I can think of at the moment... have the flu :p ) With a large population they were would actually be some swaying of who had what when.
Same with Spires. They are designed for a large population of players where it would sway during the day who had what area. As it stands now, it'll be as stagnant as OPs are.

Anyway, back to the OP. I agree with ya Raynes. The game has changed very little from a year ago. Only the population has changed and that wasn't in Nevrax's favor
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raynes
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Re: One year - Changes and lack of changes WTF

Post by raynes »

archaeos wrote:Normally I don't react easily...but oh well

1.This is just YOUR personal opinion...If the Devs had an attitude like yours I am sure they would have probably shot themselves through the head.It's easy to complain about stuff you don't like ,but it is way harder to come up with a better idea.

2.You just Love to say it..just admit it...the more public the better..else you could just post a ticket ingame with better ideas.But then again Will your ideas be better and would they satisfy everyone?

3.They are,but they didn't forget.It's hard to find a way between quality and quantity without ruining the game.
Oh and maybe you should just read the forums of the 'general' games a bit,If that is the community u want:filled with flamers,trolls,complaining,whining,well this thread is a nice way to work towards it.

4.People want PvP and wanted something new, well here we go...STILL NOT GOOD ENOUGH...Go for the clones and loose originality ?Well again you will have something to whine about...

5.Frustrated?
Sorry mate...There is nothing wrong with airing your opinion ...
But like said before it's easy to bash something ...

But then again ...who am I for not respecting your opinion.I was just wondering what the point was...


-Warm welcome back-
If this reaction could be considered as a flame I humbly excuse myself,and hope they will remove my answer...

Excuse me, I have suggested ideas long ago. One of them was that people with perfect fame get something. If you do a search on my name in the forums you will see that I complained about it in 2004. I even asked that people with perfect fame be given a title. I don't bother submitting a ticket because that does zero good.

And BTW, number 1 is not only my opinion, but several people I have talked to in game agree. What is a better idea? Just like I said, you don't pay to become a citizen of your own race, only of other races. There is nothing logical to making a player pay large sums of money to become what they already are.

You want suggestions?

Lets tackle perfect fame shall we?
1) Give a title for reaching max fame. Like say Loyal Kami Follower
2) Fix the secret Kami oasis so that it's an area with amazing mats, only accessable by those with perfect fame.
3) Make it so that when you have perfect fame with a group, when you walk into a camp the guards say something. For example lets say I have perfect Icon Worshippers Fame. I walk into their camp the guards say "Hail brother Raynes, we are honored you have come to pay us a visit".
4) Give each tribe a speciality skill. When you get perfect fame you get taught that skill. Using the Icon Worshippers again. They are a crafting tribe. You create a skill that makes yubo fur double strength when used in crafting.
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grimjim
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Re: One year - Changes and lack of changes WTF

Post by grimjim »

raynes wrote:Lets tackle perfect fame shall we?
1) Give a title for reaching max fame. Like say Loyal Kami Follower
2) Fix the secret Kami oasis so that it's an area with amazing mats, only accessable by those with perfect fame.
3) Make it so that when you have perfect fame with a group, when you walk into a camp the guards say something. For example lets say I have perfect Icon Worshippers Fame. I walk into their camp the guards say "Hail brother Raynes, we are honored you have come to pay us a visit".
4) Give each tribe a speciality skill. When you get perfect fame you get taught that skill. Using the Icon Worshippers again. They are a crafting tribe. You create a skill that makes yubo fur double strength when used in crafting.
Titles seem to be permanent, so basing them on a fluctuating thing like fame may not be doable.

Possible, but you'd have to mirror it (but then the Matis Alliance have Nexus to play in...)

Again, fluctuating fame and not a high priority.

This sounds like ency mission gifts, just at higher fame. Hopefully we'll see things like that with more ency missions.

I did wonder how long it'd take for your mask to slip :)
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rushin
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Re: One year - Changes and lack of changes WTF

Post by rushin »

when did 100k become a huge sum of money? its 8 teleports, or mek food for a day, or a cheap vest. We don't pay taxes so I'd consider paying for citizenship a reasonable idea.

not even going to think about replying to anything else, its been done over and over and over again. You came back because of the Ring as far as i can gather, so i assume you are a creative type. Go create, be happy, make us all cool places to explore and experience. Whinging the same old, old whinge on the forums is not needed surely?
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andrecyr
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Re: One year - Changes and lack of changes WTF

Post by andrecyr »

Hugz Raynes. wb. :)

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jamela
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Re: One year - Changes and lack of changes WTF

Post by jamela »

Don't forget, Raynes, that little development team has managed to produce Ruins of Silan and revamp the UI a little, and I think those changes have done more to revitalise the playerbase than anything else they could have done; this had to be their top priority under their financial hardship. Similarly, R² will undoubtedly raise more revenue as well as streamline content creation; they're giving themselves time to breathe and looking to the future.

I tend to agree with all your points except the citizenship - you could see the dapper as giving a piece of your soul to support your allegiance, you could see it as taxation - but then I'd expect some services in exchange.
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sprite
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Re: One year - Changes and lack of changes WTF

Post by sprite »

Oh I'd missed threads like these :)
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iphdrunk
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Re: One year - Changes and lack of changes WTF

Post by iphdrunk »

jamela wrote:Don't forget, Raynes, that little development team has managed to produce Ruins of Silan and revamp the UI a little, and I think those changes have done more to revitalise the playerbase than anything else they could have done; this had to be their top priority under their financial hardship. Similarly, R² will undoubtedly raise more revenue as well as streamline content creation; they're giving themselves time to breathe and looking to the future.

I tend to agree with all your points except the citizenship - you could see the dapper as giving a piece of your soul to support your allegiance, you could see it as taxation - but then I'd expect some services in exchange.
As much as I agree with your post, I'd like to raise some concerns as well:

* How long did it take them to release Ruins of Silan? it has been stated that it was not (or at least fully) developped with the Ring. Suggestions were raised by the players concerning the old noob islands more than one year ago -- acknowdledged by GMs and (indirectly) by devs -- but more importantly, even with reduced manpower, how do you explain a delay of more than 6 months with regard to the first announced date?. The argument of "it is a small company with a small budget and small ..." is valid, yes, and explains imho the huge difference between "raw work" produced in periods 2002-2004 and 2004-2006, given the staff that was laid off, but to a point. It cannot justify everything, and unfortunately the line does not end with "..for a small fee", but a fee that aligns with alternatives.

* I would not say these changes revitalized the playerbase (at least, not the exisiting one), but for those who "out of curiosity" created alts to play in Silan. Likewise, interface changes had little impact on existing players (or at least some I have talked too, other than ctrl is now shift and a is now b). I agree that, as much as old players may not fully benefit from those changes, they were almost required for a sustainable game.

* It is still early to judge on the cost/revenue model for a feature such as the Ring, specially knowing that, for the moment, it is not possible to pay for hosting scenarios. It seems clear that the ring is also giving a reason to new players to come to Ryzom, but to what point? what is going to dramatically change to justify a change of the development mode/ratio/etc.?

"Wait and see", "soon(tm)" "let's hope that" are sentences that come to mind.

Don't get me wrong, Ryzom is a fair deal, "take it or leave it" to some, but the same way one may not agree with a player unfairly bashing the game, stating that there is no room for improvement and that the rate of new features and additions is "as good as it could be" does not correspond to reality (comment not aimed at you, but in general). Is Ryzom a good game? yes, but I'd rather hear Raynes complaining about what (s)he does like that reading through 10 posts of "woooot, great !!!!11!one1" everytime a patch is released fixing a bug that should have not gone live.

From my own personal point of view, and my expectations, yes, I agree with Raynes that the game has not changed much, and at least, I would like to see some things change including, (but not limited to, as legalese says), honest and frequent communication. For the moment, let's just enjoy the game as is, try the ring features and hope judge gives Nevrax some air. Then, personally, once the ring goes live, I am eagerly awaiting for the Kitin Lair.
Last edited by iphdrunk on Wed Sep 20, 2006 12:51 pm, edited 1 time in total.
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riveit
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Re: One year - Changes and lack of changes WTF

Post by riveit »

jamela wrote:I tend to agree with all your points except the citizenship - you could see the dapper as giving a piece of your soul to support your allegiance, you could see it as taxation - but then I'd expect some services in exchange.
I sympathize with the poor Zorai government. They provide hundreds of highly paid guards, put up signs, keep the streets clean, the shops and buildings are maintained, etc. and the citizens begrudge them a measley 100k citizenship fee! A world where a government runs without taxes? THAT is the definition of a fantasy world. :D



Creative tax mechanisms could serve as a sink of excess cash.
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