katriell wrote:Must I take up some sort of legalese?
Since you didn't post a warning that reading your reply could cause coffee to expell from the reader's nostrils, I am going to have to sue you.
Right after I clean up my monitor...
katriell wrote:Must I take up some sort of legalese?
There doesn't have to be a 'problem' for people to want more and better stuff. I have a great life IRL, I live and work at home and look after my 3 year-old daughter. But that doesn't mean I'll never desire anything more. Heck, just this week I've desired a laser printer, a new computer, some books and a bunch of intelligent monkey slaves to clean and cook for me. None of that means that what I have is somehow fraught with problems, or that I'm going around in a depressed funk just because I can't get those things this week (well except for the monkey slaves - that one really bothers me).katriell wrote:The purpose of this thread was to understand why people want clothing when, as far as I'm concerned, there is no problem at hand
Actually if you still desire more that technically means that there is something missing, only when things are "perfect" from a persons perspective then do they cease to wish anything more. Quite logically if you desire more than "you" feel there is something missing or you would not desire it.beeryusa wrote:There doesn't have to be a 'problem' for people to want more and better stuff. I have a great life IRL, I live and work at home and look after my 3 year-old daughter. But that doesn't mean I'll never desire anything more. Heck, just this week I've desired a laser printer, a new computer, some books and a bunch of intelligent monkey slaves to clean and cook for me. None of that means that what I have is somehow fraught with problems, or that I'm going around in a depressed funk just because I can't get those things this week (well except for the monkey slaves - that one really bothers me).
Your premise is flawed. You seem to think that our desire for more implies a lack of something in the game. It doesn't. It is possible to love a game yet desire more from it. In fact that's the whole premise behind online pay-per-month games. If we didn't desire change and improvement we wouldn't need to pay developers a monthly fee to give it to us. We could just have a single player game like Elder Scrolls: Oblivion where the content never changes.
Okay, so if I buy a top of the line car but I desire the car to have the ability to fly and an auto-drive feature so that I don't have to drive it, does that mean that the car is imperfect? No, thus your premise is flawed. Perfection doesn't exist when it comes to desire. If we gauged everything by desire alone, we'd think everything was imperfect.johntf wrote:Actually if you still desire more that technically means that there is something missing, only when things are "perfect" from a persons perspective then do they cease to wish anything more. Quite logically if you desire more than "you" feel there is something missing or you would not desire it.
I have answered the question elsewhere. My biggest issue is that I feel like a complete pillock when my character is wandering around in a blizzard in little more than the bikini which is my caster's most efficient armour. If we have to put a negative spin on things, then that's where I'd place it - a ROLE-PLAYING game is less than perfect when it forces characters to dress for cold weather in ways that only a lunatic would think appropriate.Simply stating you want them is not an answer to her question...
I remind you, she said:...nor was her question implying there's is a negative reason for people to want more clothes simply offering people a change to discuss to different reasons they want them so to better understand them.
Patches are solutions made shortly after a game's release, fixing existing problems with a game and maybe attempting to insert intended features that didn't make it into the released game. They are not intended to be part of an ongoing strategy of change. Mods are a different matter, and have nothing to do with a developer's intent, except that when a developer leaves a game open to mods he is PASSIVELY permitting changes made by the community. When it comes to MMOGs the developers often actively canvass the community for desired changes. That means that they intend to deliver on player wishes and that ACTIVE ongoing change made by the developers is part of the gameplan. That's a completely different procedure than that of a single player game.Oh and actually the content changes all the time in single player games (if such a thing truly exists anymore) oblivion being a prime example player and developer patches and add ons are widely available for it.
I don't see the difference between what you're saying here and what I said. Surely it's good business to be responsive to your player community, and if the community wants change you have developers on hand to achieve the community's desires. The thing that drives the developer's long-term ability to actively change a game post-release is subscriptions.Oh and the premise behind paying a mothly fee is not as such the need for a game that has change given to it by its developers but to live and exist in a world where what the players do makes a change and difference to other living people, the monthly fee is there to keep up server maintanence and well a whole host of business related reasons.
Well the big problem is that such features never get finished, or there's always some tweak to the game mechanics that some players think is more important than features that add depth. Many players seem to think that depth is less important than mechanics, but the reality is that depth is the overwhelming reason we play these games. Game mechanics, while important, are only tools by which players immerse themselves in the game world. They are not 'the reason' to play the game. A game can have perfect mechanics, but if it's lacking in terms of depth it's an empty experience.rothimar wrote:There is no question that many players want more clothing and armor choices, but such new content should come second to finishing/fixing existing features, finishing R2, and whatever other major content projects are currently in development.
beeryusa wrote:Okay, so if I buy a top of the line car but I desire the car to have the ability to fly and an auto-drive feature so that I don't have to drive it, does that mean that the car is imperfect? No, thus your premise is flawed. Perfection doesn't exist when it comes to desire. If we gauged everything by desire alone, we'd think everything was imperfect.
You do realise that since the game is set in a fantasy world where the rules of phsyics from our world do not apply, a world completely alient to your own and full of magic and science, and that the races that live there are homins not humans. how cold affects them what properties they have are not set in stone as the same as our world. However if you wish to dress in a more conversative manner out of role play modesty then yes a person should have more clothes available to them, I am all in favour of more clothes and yes I consider ryzom to be an inperfect game. It's still the first choice for me, but by no means perfect.
I have answered the question elsewhere. My biggest issue is that I feel like a complete pillock when my character is wandering around in a blizzard in little more than the bikini which is my caster's most efficient armour. If we have to put a negative spin on things, then that's where I'd place it - a ROLE-PLAYING game is less than perfect when it forces characters to dress for cold weather in ways that only a lunatic would think appropriate.
OKay we are going in circles now no one ever suggest until I am now that your a complete idiot. And no one is saying ryzom is perfect you are simply being asked your opinion on why you want it changed, and yes it is does count as something negative about the game when it lacks something, and a person is not a bad person for pointing that out or raising that issue to be amongsy the many other things that need addressing here.
I remind you, she said:
"...<EXPLANATION OF INTENT> The purpose of this thread was to understand why people want clothing when, as far as I'm concerned, there is no problem at hand..."
Call me crazy, but when a person says that there must be a problem if people want more, she's saying that she thinks that there's a negative reason for people wanting more. Her question is based on the false premise that the game must be flawed for anyone to want more, so it can't be answered properly - it's like saying "Only a complete idiot would want to change a perfect game, so why do you want change?". The question infers, a priori, a negative value to any response that is made. It's an unfair question because it demonizes those who desire more.
Let me precisely restate my position: I don't think there's anything 'wrong' with the game, but like anything else, it could be improved.
Patches are solutions made shortly after a game's release, fixing existing problems with a game and maybe attempting to insert intended features that didn't make it into the released game. They are not intended to be part of an ongoing strategy of change. Mods are a different matter, and have nothing to do with a developer's intent, except that when a developer leaves a game open to mods he is PASSIVELY permitting changes made by the community. When it comes to MMOGs the developers often actively canvass the community for desired changes. That means that they intend to deliver on player wishes and that ACTIVE ongoing change made by the developers is part of the gameplan. That's a completely different procedure than that of a single player game.
Err.... well its to do with the fact you saying paying a monthly fee gives you more right than say paying a fixed fee to patches and changes etc, its half right but it's not completely right and I really can't be bothred explaining the difference. And yes I agree changes should be made, I just found your post lacking consistant logic and also suggesting jelathnia was insulting people who want change or saying they where bad for wanting change. Both of which she is certainly not she is simply giving the debate an opening from which we and the people behind the game can see how important it is to the community.
I don't see the difference between what you're saying here and what I said. Surely it's good business to be responsive to your player community, and if the community wants change you have developers on hand to achieve the community's desires. The thing that drives the developer's long-term ability to actively change a game post-release is subscriptions.