Magic and weapons/armor

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mythin
Posts: 12
Joined: Thu Sep 07, 2006 2:02 am

Magic and weapons/armor

Post by mythin »

How do different types of armor and weapons affect spellcasting?
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sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Magic and weapons/armor

Post by sehracii »

Action malus.

Medium armor has 5 malus per peice, heavy armor has 20 malus per piece.

Malus is just a percentage increase in action cost.

If you have 100 malus, your spells (and melee actions for that matter) will cost 100% more HP/sap/stam etc.

When casting, any malus at all will decrease your maximum spell range.
Malus will increas your cast time, but only if you're using time credits. If you use no time credits you can cast at full speed with any malus.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
mythin
Posts: 12
Joined: Thu Sep 07, 2006 2:02 am

Re: Magic and weapons/armor

Post by mythin »

So, if I were to cast a zero time credit spell with a sap cost of 20 with 100 malus, it would cost 40 sap.

How does the range decrease work?
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sehracii
Posts: 1185
Joined: Sun Feb 20, 2005 11:00 am

Re: Magic and weapons/armor

Post by sehracii »

mythin wrote:So, if I were to cast a zero time credit spell with a sap cost of 20 with 100 malus, it would cost 40 sap.

How does the range decrease work?
It looks like 100 malus decreases range 50%, so would drop from 50m to 25m


Have to keep in mind, a typical double elemental or heal spell around lvl 100-110 (without time and range credits) is going to cost you 225 sap *and* 225 HP for a single cast. With a 100 malus you'll be empty in 4 casts.....
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"

Karavaneer - Arispotle
Reapers of the Dark
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