well said rushin, ive resently gone back to those pointless things that are a laugh, even gone back to dig my home landrushin wrote:it's just been said by others but Ryzom does not revolve on finding the most uber skill set, find something you enjoy and go with it - that is a lot more important for your long term enjoyment, trust me
High-End Melee?
Re: High-End Melee?
Yaffle - On another 'break'
Re: High-End Melee?
very true. but at the same time, "Underpowered" to me means inadequate. which does not contribute to long term enjoyment to me.rushin wrote:it's just been said by others but Ryzom does not revolve on finding the most uber skill set, find something you enjoy and go with it - that is a lot more important for your long term enjoyment, trust me
I want to make character with a Concept that I like, who can make meaningful contributions to the specific group i happen to be in and to the community as a whole. that's not looking for an "uber" skill set. that is just trying to be effective. and not being so, is not fun for me.
unfortunately, all the truly effective skills in the game, seem to be the skills that I do not enjoy(2H, Heavy Armor, Offensive Magic, etc.).
in essence, I AM trying to find something I enjoy and go with it. it's just that character concept that I come up with is "underpowered" and apparently ineffective. (mostly due to the "learn and do everything" mentality of the game's design).
I'm still doing it anyway though, so I'll see just how "underpowered" it is.
Morrne - Tryker Mage Apprentice
XFire: JMadisonIV
XFire: JMadisonIV
Re: High-End Melee?
kayak wrote:basically it seems as tho daggers are capped to 30-33 (depending on actual count) hpm instead of up to 60 hpm.
Wanted to clarify. Daggers may say that they are much higher hpm, but they do not actually hit faster than ~36 hpm. Pistols with hit rate+ actually max out at 60 hpm so they are the fastest. 1 hand weapons I'm pretty sure can be as fast as daggers cause of that bug
and then my opinion on high end melee:
High end melee rocks, and when soloing lets you last a great deal longer by youself than magic. The highest dodge you can get in the game while wielding a 2H weapon I think is like 255-260, while your parry(depends on your current wielded weapon's skill) can be as high as ~290, (275 for average heavy gear at max level), making you a veritable fortress as nearly all enemies have only a 10% chance to hit you.
For instance when digging I go naked with focus jewels to free up bulk and just bring my 2h sword. When I equip it my parry jumps to 267, meaning I can solo most mobs in PR and go back to digging if they bother me.
Re: High-End Melee?
I've stuck with dual wielding, daggers are slacking a bit compared to 1h sword but even though i do less than 1/2 the damage of the mace users i still have a blast, low damage melee and range have a good role to play in PvP vs mages and my role in a team is just as good as the two handers i think.. even better if there are afflictionists as they get more time to land
rushin ~ asleep
Re: High-End Melee?
I'm not an "uber" melee by any stretch of the imagination, but I had a great deal of fun in a group hunt today with three other homins, two of whom were lower level. We were mostly using skills in the 80-100ish level (I was low skill level at 771H/68CC), hunting Varinx in Frahar Towers. I was quite successfull with my 1H sword and Dagger, in HA (started in MA, switched to HA whenI started tanking). The additional speed and hits of the duel wield allowed me to keep the banana-colored bad-tempered critter's attention on me rather than on the other melee (2H, HA, but much lower HPs) or the mages. Everybody got good XP, nobody got DP, and we had a blast!
Oh yeah, and I leveled both 1H and CC during that hunt.
Point is, there's a place for Daggers and 1H weapons. It all comes down to tactics, and using the available skills/stats where they fit best. But most of all, HAVE FUN WITH IT! If its not fun, do something else....
Oh yeah, and I leveled both 1H and CC during that hunt.
Point is, there's a place for Daggers and 1H weapons. It all comes down to tactics, and using the available skills/stats where they fit best. But most of all, HAVE FUN WITH IT! If its not fun, do something else....
Samar d'Naz - Homin, pure and simple.
Desert Nomad
Crafter, Digger, Healer, Bug Smasher, Grey Beard, Surrogate "Uncle" to the Dodgey Duo
TANSTAAFL (unless you're a newb trying to kill Master Kincher, then its YOU!)
Desert Nomad
Crafter, Digger, Healer, Bug Smasher, Grey Beard, Surrogate "Uncle" to the Dodgey Duo
TANSTAAFL (unless you're a newb trying to kill Master Kincher, then its YOU!)
Re: High-End Melee?
The main asset of the melee tree is to max out HP and stamina which then in turn allow you to practice any magic (not only elem) with maxi HP pool and this can be any melee tree, each having advantages.jmadison wrote:very true. but at the same time, "Underpowered" to me means inadequate. which does not contribute to long term enjoyment to me.
I want to make character with a Concept that I like, who can make meaningful contributions to the specific group i happen to be in and to the community as a whole. that's not looking for an "uber" skill set. that is just trying to be effective. and not being so, is not fun for me.
unfortunately, all the truly effective skills in the game, seem to be the skills that I do not enjoy(2H, Heavy Armor, Offensive Magic, etc.).
The high-end elem magic may allow to survive some medium size lvl 150-200 cuttlers and other when u go trekking solo...
I used to love clearing cuttler spot in nexus before harvesting
I think those 2 skills should not be seen as an end but more as support skill to give you more power to be able to fully enjoy other trees..(afflictions, range, harvest...).
To protect and to rez, never to serve. Crafta of da weapa Master of Spellings and Typos
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
"we want to rule the world, to free our kind" (Shinken, Poete-healer)
[thread=19248]Do not forget the old man words![/thread]
Too much PvP is bad for your sanity
dakhound wrote: holy crap I went to bed as jackoba and woke up sounding like jyudas
Re: High-End Melee?
I agree with Gillest here, but with the addendum that 2 hand melee is the 'easiest' to actually get to level 250.. when you want to be in the smallest possible team, on the hardest mobs.. damage output is what makes the difference.gillest wrote:The main asset of the melee tree is to max out HP and stamina which then in turn allow you to practice any magic (not only elem) with maxi HP pool and this can be any melee tree, each having advantages.
The high-end elem magic may allow to survive some medium size lvl 150-200 cuttlers and other when u go trekking solo...
I used to love clearing cuttler spot in nexus before harvesting
I think those 2 skills should not be seen as an end but more as support skill to give you more power to be able to fully enjoy other trees..(afflictions, range, harvest...).
Re: High-End Melee?
that's not so simply to say. 1 handed and daggers can be very effective skills. most here are comparing damage and parry, but that are stats you need solo or in a 1vs1.jmadison wrote:unfortunately, all the truly effective skills in the game, seem to be the skills that I do not enjoy(2H, Heavy Armor, Offensive Magic, etc.).
if you are in a good group you will have a good nuker and the damage of you as tank will be less important, you will have a good healer and you're defense skill will be less important. what will count could be as example your ability to keep the aggro and for this daggers seem to be great because they always take the aggro off me using a 2h weapon.
what also can be important are the critical hits in correlation with your speed, another place where daggers, and even more ranged, have their right to exist. daggers and ranged are better to disrupt any casters and therefor important in group pvp. and in morgaines example i guess they didn't had OP weapons with a boost on criticals yet.
with daggers or ranged you might be weaker alone, but in a good team your disadvantages will be even out and left will be what makes you fun
Jaawa TS
[size=-2]newbie tank[/size]
[size=-2]newbie tank[/size]
Re: High-End Melee?
I've recently returned to the game after a nearly 2 year absence. I've just hit 51 in melee and have a major decision to make. To this point I have only duoed with a friend, so being effective is very important. I'd much prefer to dual wield. But from what I have been told and from what I have read here it is not a very effective way to go. Obviously it's going to take 2x as long to level 1 hand and daggers rather than 2 handed. And damage seems to be lower as well. Yes, it's more fun for me to dual wield, but honestly being effective is very important as well. Unless you know people, being "gimped" is not going to help you get into groups. And dual wielding doesnt seem to have much of an advantage there either. Are their any positives to trying to go this route, or should I just accept the it's not very effective and just go with the 2 hander. I'm looking to be a damage dealer/off tank more than anything.
Re: High-End Melee?
One handed sword is perfectly effective just on its own. It's not *as much* damage as a 2 handedd weapon, but it will work perfectly fine in a duo team, or even solo. If you choose to use a dagger in the off hand for a little extra damage or to equip a shield for better defense is up to you. Both are effective.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark