High-End Melee?

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tigercha
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Re: High-End Melee?

Post by tigercha »

rundll32 wrote:meaning what?
He recons he will kick your behind, ooo, ooo, sounds like a play ground fight.
Am sure at some time in the not too distant future you guys may get a chance to find out, whether 1H Vs 2H does most dmg.
My money is on the Pike :-)
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vguerin
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Re: High-End Melee?

Post by vguerin »

jmadison wrote:like, what kinds of options for customization do you get? combos? combat animations? graphic effects? AOE attacks? special attack effects?
There are some varied animation, but nothing special when you crit/dodge/parry. Other than your bleed/slow/pierce etc, the special attacks are merely additions to stanza's... the root of all actions, your stanza's will make or break you.
I'm debating (while playing on the Newb Isle) whether I want to focus on Magic or Melee(Daggers and/or Staffs in particular)?

are Daggers underpowered at all?
Your staff is merely a 1h club, your not going to be Little John and lay waste to groups.
and can you feasibly get by with Dual Daggers and Light (or Medium is need be) armor? does Dodge/Parry play a major part in survivability?
This depends most on what you call feasible, but it is possible. With a healer you can wear/wield whatever you like. You will be a lightweight...
what real effect does hitting someone in the Legs have, compared to hitting them in the Arms?
Aim Stanza's
want to be a Damage Dealer (i.e. not primary tank), but i'm not sure if i want to to Magic or Melee for it.
Magic is fairly easy and does nice damage... Melee does plenty of damage if done right as well.

No matter how good you get with dual daggers you will be underpowered. All the fixing the hit rate will do for the dagger folks is make them run out of stam/hp faster and be standing there empty using default attack. It would make them better than now especially in groups, but solo they'd still be hurting. There are many of us 1h weaponeers that can hang with any 2h meleers and mages, but the staff if the weakest of the 1h weapons overall.

Just decide what you want to be/do and just go for it... there are strengths and weaknesses all around. There is no uber build in a classless game...
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kyesmith
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Re: High-End Melee?

Post by kyesmith »

1h weapon does 735 damage 39 times a min = 28665
2h axe does 1324 damage 27 times a min= 35748
A difference damage per min wise = 7083
1h weapons have sheilds which gives them higher protection factors and also a far greater parry, using no armor and only a weapon the max parry for an axe user would be 260 for a 1h weapon user it would be 284 giving a 12% higher chance of parrying your attacks.
Theres near enough nothing between them and especially with 1handed ignore armor it has the edge against nearly everything.
Yaffle - On another 'break'


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kyesmith
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Re: High-End Melee?

Post by kyesmith »

tigercha wrote:He recons he will kick your behind, ooo, ooo, sounds like a play ground fight.
Am sure at some time in the not too distant future you guys may get a chance to find out, whether 1H Vs 2H does most dmg.
My money is on the Pike :-)
Pike is fairly rubish now, spear vrs other melee has a definate advantage, i can see the pro's and con's of 1handed and 2 handed melee as i have experimented enough with both, for every day use i do not deny 2h sword/axe/mace are far more usfull but 1 on 1 melee duels will nearly always favour a 1handed spearman winning. My point of view anyways.
Yaffle - On another 'break'


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jmadison
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Re: High-End Melee?

Post by jmadison »

vguerin wrote:There are some varied animation, but nothing special when you crit/dodge/parry. Other than your bleed/slow/pierce etc, the special attacks are merely additions to stanza's... the root of all actions, your stanza's will make or break you.

Your staff is merely a 1h club, your not going to be Little John and lay waste to groups.


This depends most on what you call feasible, but it is possible. With a healer you can wear/wield whatever you like. You will be a lightweight...


Aim Stanza's

Magic is fairly easy and does nice damage... Melee does plenty of damage if done right as well.

No matter how good you get with dual daggers you will be underpowered. All the fixing the hit rate will do for the dagger folks is make them run out of stam/hp faster and be standing there empty using default attack. It would make them better than now especially in groups, but solo they'd still be hurting. There are many of us 1h weaponeers that can hang with any 2h meleers and mages, but the staff if the weakest of the 1h weapons overall.

Just decide what you want to be/do and just go for it... there are strengths and weaknesses all around. There is no uber build in a classless game...
Bold: that is very disheartening to hear. I thought that in this game you could make whatever character you want and be successful. but it seems that instead you can make whatever character you want and be successful...as long as it is an Offensive Mage or 2H Warrior. :(

or perhaps I'm just jumping the gun a bit. i'm doing either dual daggers or pistols. so I'll see how it goes.
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d29565
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Re: High-End Melee?

Post by d29565 »

Many people do not use 2H (although quite a few do nuke). Some use 1H (I know Sehraci does) and some use daggers. Granted, these skills are not as useful as 2H weapons (dmg wise). Ranged is used by some, and also a good skill (for pvp imo) They are very useful skills when it comes to pvp (well, i know this from being on the other end of these attacks).

Eh, I think you might be "jumping the gun" a bit, give the skills you like a chance.
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totnkopf
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Re: High-End Melee?

Post by totnkopf »

kyesmith wrote:Pike is fairly rubish now, spear vrs other melee has a definate advantage, i can see the pro's and con's of 1handed and 2 handed melee as i have experimented enough with both, for every day use i do not deny 2h sword/axe/mace are far more usfull but 1 on 1 melee duels will nearly always favour a 1handed spearman winning. My point of view anyways.
I disagree. Until spearmen get the parry bonuses on their weapons, the 2handers have the advantage. An opponent using a crafted shield has their parry bonus practically removed with the adv parry mods on a lot of the 2hand weaps. Also you see diminishing returns on higher parry, so more isn't always the best due to the action malus (for example, a full shield has 30 parry, but a malus of 50 (I think). Take a buckler... parry of 20, but much less malus (not sure on the malus on those... think 10 or 20. Someone fill in if you know em)

Against an opponent in full heavy armor with maxed out parry mods, you can't go wrong with a pike. I'm a 250 pikeman. I wear a max parry, max prot, max slash prot, high smash prot HA suit (fear the red HA :p ). The only viable option is piercing (I'll out DPS you with a pike if slash/smash is tried on it).

When infinity was in its final months, one of the things we did to fill the boredom was duel a lot. In that time, I was able to go up against 3 master spearmen, 2 250 macers, a master swordsman, and a master pikeman. The only one who was able to get through the armor was the pikeman. The spearmen put up a decent fight, but they don't do enough damage quick enough.

Now, put a person in dodge LA in dodge mode up against a piker and the pikers got a serious problem :p
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totnkopf
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Re: High-End Melee?

Post by totnkopf »

jmadison wrote:Bold: that is very disheartening to hear. I thought that in this game you could make whatever character you want and be successful. but it seems that instead you can make whatever character you want and be successful...as long as it is an Offensive Mage or 2H Warrior. :(
There are many skills in Ryzom, that are fun to do, but will be underpowered in PvP. Does this mean they're lesser skills? no. Do what you want to do and you'll find your place. If daggers were useless there wouldn't be any master knifemen (and I know of at least 5).

2hand melee and nukers are the backbone of every pvp/OP fight. They're the high DPS classes (usually at the cost of using up stats) and are usually the main attack force in any OP battle. Would knives work there? maybe. They'd not be the most effective, thats for sure. Taking out one target is an annoyance to the healers, but it takes them a fraction of the time heal them up than it did for you to take them down. But there is a gladiator ladder that is knives only. (or there was... no events since Feb? don't think the standings have changed...)
Morgaine
Infinity
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
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kyesmith
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Re: High-End Melee?

Post by kyesmith »

totnkopf wrote:When infinity was in its final months, one of the things we did to fill the boredom was duel a lot. In that time, I was able to go up against 3 master spearmen, 2 250 macers, a master swordsman, and a master pikeman. The only one who was able to get through the armor was the pikeman. The spearmen put up a decent fight, but they don't do enough damage quick enough.
Well im up for testing it some more, maybe that extra 4 parry makes the difference cos ive always noticed spear to be more effective than pike, give me a buzz ingame :)
Yaffle - On another 'break'


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rushin
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Re: High-End Melee?

Post by rushin »

jmadison wrote:Bold: that is very disheartening to hear. I thought that in this game you could make whatever character you want and be successful. but it seems that instead you can make whatever character you want and be successful...as long as it is an Offensive Mage or 2H Warrior. :(

or perhaps I'm just jumping the gun a bit. i'm doing either dual daggers or pistols. so I'll see how it goes.
it's just been said by others but Ryzom does not revolve on finding the most uber skill set, find something you enjoy and go with it - that is a lot more important for your long term enjoyment, trust me :)
rushin ~ asleep
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