Noisy Creatures

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motan
Posts: 115
Joined: Fri Nov 04, 2005 11:20 am

Re: Noisy Creatures

Post by motan »

I really hate the fact that my toon keeps screaming the same scream, all the time, while engaged in melee combat.
Instead, I would love to have specific sounds only for special events - like crit hit, dodge, parry, feint...

Also, I am deeply unhappy with animal curiosity. While early on in the game I loved the fact that yubos used to check what i was doing and occasionally pee on my boots... these days i totally hate that a bunch of shalahs, kipees, wombai aso enjoy placing themselves on top of me while i'm digging. Pretty please greatly reduce the probability of this behavior - it's really really really annoying.
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iwojimmy
Posts: 967
Joined: Sat Oct 16, 2004 10:00 am

Re: Noisy Creatures

Post by iwojimmy »

Kitins ( under the guidance of their secret kami overlords ) are the arch enemies of hominkind. It is hardly surprising that even the "non-aggro" varieties will work towards the discomforture and downfall of any true Homin.

Aajolea has the right solution.. kill them if they annoy you, the Kami bleating about balance and harmony is purely a trick to make you easier to kill..
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kiwi2
Posts: 141
Joined: Tue Dec 27, 2005 12:52 am

Re: Noisy Creatures

Post by kiwi2 »

It can get annoying, but most of the time I have the sound turned off anyways. However when I do have it on, it sometimes helps to hear a kincher coming up behind you, giving you at least 2 seconds to try and run. Some mobs such as kipee do get a bit loud. Turning them down a bit sounds like a good idea.
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cssteveo
Posts: 6
Joined: Wed Jun 28, 2006 2:55 pm

Re: Noisy Creatures

Post by cssteveo »

I'm relatively new so I don't mind the creature sounds yet... however, I learned very quickly that I shouldn't have the cat in my lap when kipees are around :)
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jamela
Posts: 1413
Joined: Sat Oct 02, 2004 11:16 am

Re: Noisy Creatures

Post by jamela »

cssteveo wrote:I'm relatively new so I don't mind the creature sounds yet... however, I learned very quickly that I shouldn't have the cat in my lap when kipees are around :)
Heeeheee, I feel for you :)
juissi
Posts: 29
Joined: Thu Oct 21, 2004 4:03 pm

Re: Noisy Creatures

Post by juissi »

can i add messabs also this list :)
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dakhound
Posts: 1768
Joined: Fri Jan 07, 2005 5:40 pm

Re: Noisy Creatures

Post by dakhound »

fear them into aggro (payback) then fear them again when aggro got them (get rid of closeby aggro too then)

2 birds with 1 spell :)
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hardened
Posts: 31
Joined: Mon Jun 26, 2006 7:31 am

Re: Noisy Creatures

Post by hardened »

I wouldn't mind toning down all the creature calls, at least in frequency, 1 or 2 times a min.

Add some more other stuff like bird calls instead in the background =D, Since we don't have music and all, I don't mind hearing all the birds in the jungle.
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khyle
Posts: 466
Joined: Sun Feb 06, 2005 9:53 am

Re: Noisy Creatures

Post by khyle »

hardened wrote:I wouldn't mind toning down all the creature calls, at least in frequency, 1 or 2 times a min.

Add some more other stuff like bird calls instead in the background =D, Since we don't have music and all, I don't mind hearing all the birds in the jungle.

Yup, agreed. The loud calls should (or could) be used as kind of a signal, maybe when the animals are about to move/attack/flee etc., and there might be very minor noises in between, like scratching, rattling, hoof-clicking and the like. Even the grunting of many animals is way too loud as it is now.

Having more ambient sounds might be a nice thing, too, but I think I would mind hearing birds in the desert (the completely misplaced rain effect comes to my mind) ;)
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dakhound
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Joined: Fri Jan 07, 2005 5:40 pm

Re: Noisy Creatures

Post by dakhound »

the only noises that really get me

the clicking of kincher walking/teleporting to kill me
the roar of a vorax from 5m away
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