jarko wrote:We as Infinity where the strongest on atys as a guild, not due to our skills! we leveled alot and had power, but more we had tactics, we didnt whipe with a select team of 9 against double kara and an OP NPC team...ive been to 2 OP fights since im back,
A minor comment here, not aimed at a particular guild and specially not to Infinity, a dedicated and respected guild, and without doubt, skilled at PvP, knowledgeable of game mechanics and using that knowledge to improve their efficiency.
But all in all, it's this kind of assertions that I like to comment on. Guilds come and go, guilds have their ups and their downs. Guilds start, are strong, "own/rule", sometimes because they started earlier, they have a core of high level players and yes, they act as a team, but later they may loose in members, etc. As an example only, Infinity quit due to lack of challenges. Citizenz of Matis also became a "powerful" guild, but due to circumstances not anymore... and I could go on and on. OOTN was not specially a "powerful" guild (in a very restricted meaning of the term) e.g. a year ago, but now they are considerably large and have a huge impact on day to day.
Saying "we were the strongest" is misleading, and imho
a bit of gloating. You were at a point in game, with a particular setting and a particular condition. Same as DCP was a powerful guild pre-merge, same as my former guild could be considered as "powerful" for the lack of a better world at some time (Atys Dragoons *shameless plug*) we had nice PvP fights, we even wiped Infi a few times --earlier in game, must admit--, but .. as things in MMRPGs, Dragoons no longer exist. Humbly, in my particular case, I do think that if at some point we were perceived as a serious guild, was simply because we started earlier, we knew the game, and we levelled realtively fast. We had a core of hardcore players and that meant that we could have high quality items, levels made a difference and so on. But, at some point, more and more players reach maturity skill-wise, they also master gameplay, they also have access to good equipment -- and that's good and natural --
It is in part the "gloating" that is turning me off of PvP. A collection of skilled players in a particular time can have a huge impact on the perceived dominance, but it ends there. Most of them state how they managed to beat opponents in adverse conditions -- sometimes even contradicting each other --
hopeing that Bri and the gang gets bored in SWG and RFonline and gets there lazy asses back ingame, but i doubt that wil happen in the first upcomming year.
I'd be glad to see them back in game,
for several reasons, but being the PvP and balance aspect in the Faction conflcit aspect of the game only one of them. Maybe they'll be back, and maybe in the meantime and guild of dedicated players has reached a criticical mass of skilled players and can equal infinity in a PvP fight, it's natural in MMRPGs, or maybe they still hold the hill for a long while.
i tryed to make the ppl clear what to do, none listens...after 3 hours eacht time im now thinking of really giving it up and
In general, I see your point. One of the complains of several dedicated PvPers I hear most is the statement that "other" players cannot "play well". ("they don't heal", "everybody is nuking", etc.) While some may not use ventrillo, be less organized it is nevertheless a hard and dauting tast to organize a large group, and sometimes it is a matter of different playstyles. That said, I've heard similar complains in both sides of the K/K
For me atm, and you can say i give up to fast or im lazy or whatever, there is no point anymore in fighting for OPs if there are no results booked after 2 fights, we whiped 2 times in the same way but still none listens or does something :/ Ill be out of OP fights till some kami get brains, listen and maybe even come to my ventrilo server as i asked some already. no vent no wint it is atm!
While strategy and skills and coordinated efforts do have an impact, notably in team vs team, I still think numbers are the largest impacting factor, specially in large battles and as I mentioned earlier, since the mass of players is reaching cap level-wise and can meet their requirements. In other words, months ago, a powerleveler could differentiate himself (thanks to play hours) in terms of skills / levels / gear. With time, this differentiation wears off.
St
enough now whos next to throw his thoughts in?
Random thoughts thrown in