Diffinitly a great idea and im looking foward to it, but i think its more of a sidestep from what im talking about.
Eventually when things are permanently hosted (for money) they won't be instanced per se, and if they're part of the collective experience they ARE part of the story in their own way. Really good ones, IIRC, will be picked up and made 'official'.
Like i said, the guiding story line is cool, and the R2 is a great idea...but they dont really support group and guild or couminity goals. IMHO.
OK, in the big old kitin attack event we had to build towers to up guards, showing the way to the kitin nest and providing guard support until we killed the bosses.
In the temple event we worked en masse to construct things that have changed the landscape with the temples (that also revealed/display some lore but have become mostly irrelevent since).
We also opened a new portal between Zorai and Fyros to permanent effect.
The original (stated) idea of the Outposts was part of the 'rebuild civilisation' motif, that's been lost somewhat but that does include building on the ruins like you mentioned. Hopefully we'll get more options to build different things on the outposts, which would be nice.
And finally live events (elections in Tryker and Fyros) have allowed us to make our mark upon the game as a community in various ways. So there are ways and means.
What is it all for?
Re: What is it all for?
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: What is it all for?
grimjim wrote:Diffinitly a great idea and im looking foward to it, but i think its more of a sidestep from what im talking about.
Eventually when things are permanently hosted (for money) they won't be instanced per se, and if they're part of the collective experience they ARE part of the story in their own way. Really good ones, IIRC, will be picked up and made 'official'.
Like i said, the guiding story line is cool, and the R2 is a great idea...but they dont really support group and guild or couminity goals. IMHO.
OK, in the big old kitin attack event we had to build towers to up guards, showing the way to the kitin nest and providing guard support until we killed the bosses.
In the temple event we worked en masse to construct things that have changed the landscape with the temples (that also revealed/display some lore but have become mostly irrelevent since).
We also opened a new portal between Zorai and Fyros to permanent effect.
The original (stated) idea of the Outposts was part of the 'rebuild civilisation' motif, that's been lost somewhat but that does include building on the ruins like you mentioned. Hopefully we'll get more options to build different things on the outposts, which would be nice.
And finally live events (elections in Tryker and Fyros) have allowed us to make our mark upon the game as a community in various ways. So there are ways and means.
Humm, none of thies i was aware of. Sounds fun.
How often do thies things happen?
But also thies are just events... Im sure they dont happen alot and im sure alot of people but the most dedicated to the game got to enjoy them. Events are great...if you can be in them. lol.
This sounds interisting.. Do you have a link to this? how long ago was it stated?The original (stated) idea of the Outposts was part of the 'rebuild civilisation' motif, that's been lost somewhat but that does include building on the ruins like you mentioned. Hopefully we'll get more options to build different things on the outposts, which would be nice.
From what it all sounds like, it sounds like player towns of some fassion was intended, but never finished or droped... Kind of like apartments, Half implemented feature if you ask me.
Re: What is it all for?
How often do thies things happen?
But also thies are just events... Im sure they dont happen alot and im sure alot of people but the most dedicated to the game got to enjoy them. Events are great...if you can be in them. lol.
The big coded events we've had three major ones (Temples, portal and Kitin invasion) and smaller ones which were... IIRC - goo creature battle (where people got Kami/Kara champion titles), several smaller Kitin invasions, a primitive invasion/kidnapping and probably some others I've missed.
The broader game affecting stuff from RP events I guess we've had, two or three with actual impact upon the game make-up.
So, call it five or six of the bigger, more world-changing events but a lot of sub-events seem to feed into this or reveal a little bit of lore or provide hints that only make sense once you get to the bigger events. So, one uber event every 3-6 months I suppose, as a guesstimate.
We have a unique problem on the English server since we have people from all time zones, but the guides seem to repeat events quite often, or they last several days, giving everyone a fighting chance to participate.
To me the risk of missing out is a worthwhile trade for meaningful events compared to the pointlessness of repeated quests in a lot of MMOs.
This sounds interisting.. Do you have a link to this? how long ago was it stated?
I don't, but there's mention in original pre-release interview articles and in the old hype for them and in the original manual.
From what it all sounds like, it sounds like player towns of some fassion was intended, but never finished or droped... Kind of like apartments, Half implemented feature if you ask me.
IMO in the problems after the Patch 1 fiasco there was a financial need for emphasis on quick fixes. That's why we got the half-finished outposts and the shift of emphasis onto PvP and the faction war. I think this was used to buy the breathing space to bring out R2 which will, in its own way, provide breathing room (and additional tools) for them to finally get into gear on some of the other awaited features.
I'm just curious what comes after spires
But also thies are just events... Im sure they dont happen alot and im sure alot of people but the most dedicated to the game got to enjoy them. Events are great...if you can be in them. lol.
The big coded events we've had three major ones (Temples, portal and Kitin invasion) and smaller ones which were... IIRC - goo creature battle (where people got Kami/Kara champion titles), several smaller Kitin invasions, a primitive invasion/kidnapping and probably some others I've missed.
The broader game affecting stuff from RP events I guess we've had, two or three with actual impact upon the game make-up.
So, call it five or six of the bigger, more world-changing events but a lot of sub-events seem to feed into this or reveal a little bit of lore or provide hints that only make sense once you get to the bigger events. So, one uber event every 3-6 months I suppose, as a guesstimate.
We have a unique problem on the English server since we have people from all time zones, but the guides seem to repeat events quite often, or they last several days, giving everyone a fighting chance to participate.
To me the risk of missing out is a worthwhile trade for meaningful events compared to the pointlessness of repeated quests in a lot of MMOs.
This sounds interisting.. Do you have a link to this? how long ago was it stated?
I don't, but there's mention in original pre-release interview articles and in the old hype for them and in the original manual.
From what it all sounds like, it sounds like player towns of some fassion was intended, but never finished or droped... Kind of like apartments, Half implemented feature if you ask me.
IMO in the problems after the Patch 1 fiasco there was a financial need for emphasis on quick fixes. That's why we got the half-finished outposts and the shift of emphasis onto PvP and the faction war. I think this was used to buy the breathing space to bring out R2 which will, in its own way, provide breathing room (and additional tools) for them to finally get into gear on some of the other awaited features.
I'm just curious what comes after spires
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: What is it all for?
Since starting this game I have been getting the feeling that Ryzom players are, for a part at least, not interested into content specifically designed for big scale events. Raiding being one example of what I call big scale events.
Players are coming from games such as WOW where to get anything interesting done you need 39 other people. And by interesting I mean loot-rewarding, which I guess is not quite the same thing. That kind of raiding becomes extremely dull, relatively fast. It is just a heavy, difficult form of grinding.
I think that you, Truce1, and I feel the same way in that there should be end-game goals such as raiding (pardon me for not talking about town building since I have never experienced it in the games I have played). But I also believe that once a game goes down that route, it quickly becomes the only possible route. It takes some much ressources and time from devlopers to create raiding content (balanced zones, encounters, loots, interesting and bugless story lines, scripts...) that they cannot create it fast enough. Players beat and get tired of high end content before new stuff is ready for release. Just remember the EQ days when Sony would release half ass empty beta versions of ubber zones as content and work on it later with patches. That is, in good part, because SE is utterly evil and talentless, but also because that type of content is hard to implement.
And ressource-wise Nevrax is not Sony. Or Blizzard.
So I believe that it is a good thing that Nevrax does not try to implement raiding as you and I understand it. I think Nevrax does not have the player base to compete with the big boys on that ground. And I think Nevrax needs to grow a bigger community and raise funds to add new types of content, or fix the content they have released in the past (such as housing, if you believe that it was not fully implemented). If they do that too soon, they might just go bankrupt. Saying that Saga of Ryzom offers "Deep and fully implmented housing" will just not bring that many players to their game. Or not much more than simply saying "We offer player owned appartment" and leave it at that.
And I would like to back all this up by saying that R2 looks, to me, just like an attempt to try something inovative, something new that the big games out there do not offer. Player-designed content for MMORPGs sounds like a hell of a lot of fun. Sounds like something a MMORPG fan might want to pay $15 to try out. Or at least read boards and reviews to see what it is like. In other words it sounds like a god-like idea to make a name for themselves... provided they release something solid.
If they deliver a successful product with R2, you might well see improvement of the game happening more frequently. Or on broader scales. Not only because Nevrax will have raised money to fund bigger developments, but also because they will have a potential of thousands of developers (players) creating content for them. That type of feature has made solo games such as Morrowind, Oblivion and X3 improve their sales a lot.
So I guess that my wordy post wants to say that even though it might not be included yet, there is still hope to get in Ryzom that one feature we used to love in other games.
Players are coming from games such as WOW where to get anything interesting done you need 39 other people. And by interesting I mean loot-rewarding, which I guess is not quite the same thing. That kind of raiding becomes extremely dull, relatively fast. It is just a heavy, difficult form of grinding.
I think that you, Truce1, and I feel the same way in that there should be end-game goals such as raiding (pardon me for not talking about town building since I have never experienced it in the games I have played). But I also believe that once a game goes down that route, it quickly becomes the only possible route. It takes some much ressources and time from devlopers to create raiding content (balanced zones, encounters, loots, interesting and bugless story lines, scripts...) that they cannot create it fast enough. Players beat and get tired of high end content before new stuff is ready for release. Just remember the EQ days when Sony would release half ass empty beta versions of ubber zones as content and work on it later with patches. That is, in good part, because SE is utterly evil and talentless, but also because that type of content is hard to implement.
And ressource-wise Nevrax is not Sony. Or Blizzard.
So I believe that it is a good thing that Nevrax does not try to implement raiding as you and I understand it. I think Nevrax does not have the player base to compete with the big boys on that ground. And I think Nevrax needs to grow a bigger community and raise funds to add new types of content, or fix the content they have released in the past (such as housing, if you believe that it was not fully implemented). If they do that too soon, they might just go bankrupt. Saying that Saga of Ryzom offers "Deep and fully implmented housing" will just not bring that many players to their game. Or not much more than simply saying "We offer player owned appartment" and leave it at that.
And I would like to back all this up by saying that R2 looks, to me, just like an attempt to try something inovative, something new that the big games out there do not offer. Player-designed content for MMORPGs sounds like a hell of a lot of fun. Sounds like something a MMORPG fan might want to pay $15 to try out. Or at least read boards and reviews to see what it is like. In other words it sounds like a god-like idea to make a name for themselves... provided they release something solid.
If they deliver a successful product with R2, you might well see improvement of the game happening more frequently. Or on broader scales. Not only because Nevrax will have raised money to fund bigger developments, but also because they will have a potential of thousands of developers (players) creating content for them. That type of feature has made solo games such as Morrowind, Oblivion and X3 improve their sales a lot.
So I guess that my wordy post wants to say that even though it might not be included yet, there is still hope to get in Ryzom that one feature we used to love in other games.
Re: What is it all for?
Well, i would not go so far as asking for raid content, even thoe i think R2 will fill that goal. I acutly never particapate in raids.
Im looking for more of the "The town of _______ has some of the best crafters" or, "there is a small outpost named _______ run by thoes scumbag homins from the guild of ________, we need to push them off our land!"
ETC...
Im looking for more of the "The town of _______ has some of the best crafters" or, "there is a small outpost named _______ run by thoes scumbag homins from the guild of ________, we need to push them off our land!"
ETC...
Re: What is it all for?
SoR does things differently, it is part of it's uniqueness. Boss Hunts are similar to raiding/instances found elsewhere, and like other games may have the best drops in the game. Large scale events in SoR are typically story driven and take more time to plan/implement. In WoW and other games there is a rinse, wash, repeat style to these things that wouldn't fit here.azziane wrote:Since starting this game I have been getting the feeling that Ryzom players are, for a part at least, not interested into content specifically designed for big scale events. Raiding being one example of what I call big scale events.
So I guess that my wordy post wants to say that even though it might not be included yet, there is still hope to get in Ryzom that one feature we used to love in other games.
We are rebuilding our lands after The New Beginning and we have had our share of big scale events. Hominkind has united on multiple occasions to protect ourselves. It's truly a glorius time for us all and the forums change for a short period when we transition from Politics and Propoganda to Homins seeking to protect ourselves.
It is during these darkest hours there are no neutrals, Kamists or Karavaneers... It is only the bright light of homins and we rejoice in our battles together against the Kitin menace. It is the rare occasion a Karavan zealot like myself fights side by side with the great warriors who are not graced by Jena's light. Unlike other games, these epic encounters are not for loot drops (only one team gets loot rights anyhow), they are for the pride and honor of Hominkind and there is much rejoicing afterwards.
As we currently do not face a kitin threat outside the native inhabitants of Atys and those suffering from the Goo infestation... we have settled into bickering over what is best for homins. We all have chosen our sides whether through politics or neutrality due to this ambivilence. The forums (and IG, typically in the public chat channels) you see now are all these different splinters posturing to influence your stance in these politics. Some kill you with kindness, others just kill you... Somewhere in there your expected to decide where you stand during these times of peace... the most difficult time for anyone to get along.
We all love big events, they take us away from the stagnant times like we are currently in... But I doubt any homin would want this great SAGA to change the fact that invasions have MEANING. It's one of the things that sets us apart from the other games out there...
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
Re: What is it all for?
Yay, something I can agree with you onvguerin wrote:We all love big events, they take us away from the stagnant times like we are currently in... But I doubt any homin would want this great SAGA to change the fact that invasions have MEANING. It's one of the things that sets us apart from the other games out there...
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Re: What is it all for?
I guess what I was getting at was... whether building a player city or building the best crafted items or holding outposts or whatever ara goals, is not really the question here. They are all goals. The issue here is whether you, personally, consider these things goals toward which you, personally, want to work. And it seems like you, personally, want to work toward player towns and a sense of ownership of the land, and are not so much interested in those other goals.truce1 wrote:They are different goals. The one (the first one) is a goal, but its seems more like a means to and end (to me), if you get what i mean.... Im just not sure what that end is. But I didnt say that it was not a goal, to some it is.
If ownership of player towns and (as someone else said) large raid content are the two goals you seek, then I would suspect Ryzom may well not be for you, as it does not (outside whatever one can do with the Ring) have those things.
C
Sandaara
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]
Re: What is it all for?
Missed the point,you didnt read the rest of the post did you? And telling someone mabye they should leave never adds to anything.chessack wrote:I guess what I was getting at was... whether building a player city or building the best crafted items or holding outposts or whatever ara goals, is not really the question here. They are all goals. The issue here is whether you, personally, consider these things goals toward which you, personally, want to work. And it seems like you, personally, want to work toward player towns and a sense of ownership of the land, and are not so much interested in those other goals.
If ownership of player towns and (as someone else said) large raid content are the two goals you seek, then I would suspect Ryzom may well not be for you, as it does not (outside whatever one can do with the Ring) have those things.
C
Ryzom so far is diffinitly for me, im having a great time playing and im looking foward to the ring, its a great idea. There is never any harm in discussing and putting forth ideas for OTHER goals and or ideas on topics. for the record I did not suggest Raids, I only mentioned that they are.
The thread stared as a question and turn into a discussion...
Im very sorry i posted somthing that you did not wish to talk about.
Moving on....
In my mind, a nice set of tools for player created communities (house placing decorating public things ETC) that are not separate from the main "world" are key to creating player created lore and history of a world.
The events are one thing...but there are only two possibilities they can go as far as effect on the world and lore of a server... both have been predetermined by the event creator.
Re: What is it all for?
Nobody said we didn't wish to talk about it.
I certainly never said "leave."
You seem to be interested in certain things that, to my knowledge, are not currently implemented in the game and (again, to my knowledge) are not currently on the devs' drawing board. You have to decide whether those things that you want -- things not currently implemented or in development -- matter enough to affect whether you subscribe, or not. It seemed to me like they mattered a lot to you, so I simply said maybe Ryzom is not the game for you... much in the same way, if someone said they wanted ship-to-ship space combat -- which is also not currently in the game, nor in development -- as a part of his MMO experience, I might say "maybe Ryzom is not the game for you."
That's not the same thing as saying "leave" and I never meant it to read like that. I'm sorry if it did. I meant it in the context of what features are, and aren't, in the game currently.
C
I certainly never said "leave."
You seem to be interested in certain things that, to my knowledge, are not currently implemented in the game and (again, to my knowledge) are not currently on the devs' drawing board. You have to decide whether those things that you want -- things not currently implemented or in development -- matter enough to affect whether you subscribe, or not. It seemed to me like they mattered a lot to you, so I simply said maybe Ryzom is not the game for you... much in the same way, if someone said they wanted ship-to-ship space combat -- which is also not currently in the game, nor in development -- as a part of his MMO experience, I might say "maybe Ryzom is not the game for you."
That's not the same thing as saying "leave" and I never meant it to read like that. I'm sorry if it did. I meant it in the context of what features are, and aren't, in the game currently.
C
Sandaara
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]
[Light Armsman] [Close Fighter]
[Defensive Magician]
[Desert Forager] [Forest Forager]
[Jeweler Apprentice]