That situation doesn't exist at higher levels, when fights are longer (assuming there's not more than one cast-happy elemental in the team).azziane wrote:But even though you all have good semi-solution for the problem, the system is still utterly flawed for healers. Healers shouldn't have to use special strategies that forces groups to "wait" for them, thus slowing down the whole team.
Healing is not rewarded much
Re: Healing is not rewarded much
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Re: Healing is not rewarded much
Even IF there was, Spells alone cost enough to make a healer an importand resource not to be scuandered.katriell wrote:That situation doesn't exist at higher levels, when fights are longer (assuming there's not more than one cast-happy elemental in the team).
No worries mate, you´ll soon enough run out of Mobs to kill with one hit. *eG*
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Re: Healing is not rewarded much
katriell wrote:That situation doesn't exist at higher levels, when fights are longer (assuming there's not more than one cast-happy elemental in the team).
Hey now I resemble that remark!
*back on topic*
As everyone esle has stated, it does go away once you get to mainland, barring the above mentioned Elementalists, and the occasional time your fighting something too low for groop to begin with and the Mob dies before you ever get a heal off.
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Re: Healing is not rewarded much
Thanks for all the tips and answers.