I'm a new player on the starter island and I see I can not get Ranged Weapon Crafting 1. Do I need to leave the starter island to get it?
Really want to craft ranged weapons because, well i have a little bit of a rifle fetish
--So far I love this game, I'll probably upgrade to the paying version in a few weeks.
Question about Ranged Weapon Crafting 1.
Re: Question about Ranged Weapon Crafting 1.
Yes, I'm fairly sure all skills and equipment specific to range craft and fight has been left of Ruins of Silan starter island. It's a bit more complicated than other skills and I imagine they wanted new players to get more experience before attempting it.
Sehraci Antodera [Medium Armor & Accessories Boutique]
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Question about Ranged Weapon Crafting 1.
Or prevent them from seeing the skill branch barely touched since release Imagine a launcher on nooblands without packers.... EEEK !sehracii wrote:Yes, I'm fairly sure all skills and equipment specific to range craft and fight has been left of Ruins of Silan starter island. It's a bit more complicated than other skills and I imagine they wanted new players to get more experience before attempting it.
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
Re: Question about Ranged Weapon Crafting 1.
Thanks for the info, I thought so.
Guess I'll just have to focus on basic crafting, harvesting, magic, and fighting first.
Guess I'll just have to focus on basic crafting, harvesting, magic, and fighting first.
--I am the Mad Rifleman, writer of the Riflenomican and Keeper of SWG's dark secrets. I come with good & cryptic news for my Rifleman brothers.
Re: Question about Ranged Weapon Crafting 1.
Ranged weapons are a blast and a bear... It needs some DEV love real bad but it is something you should try for sure.
WWJD - What Would Jena Do ?
DoubleTap - Disciple of Jena - Karavan Champion
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
Matis Medium Gladiator Champion
Melinoe - Atys Harvesters
WWJD - What Would Jena Do ?
Re: Question about Ranged Weapon Crafting 1.
vguerin wrote:Ranged weapons are a blast and a bear... It needs some DEV love real bad but it is something you should try for sure.
Nothing could stop me from trying them, even if they are the hardest to use. Rifleman is just in my blood.
--I am the Mad Rifleman, writer of the Riflenomican and Keeper of SWG's dark secrets. I come with good & cryptic news for my Rifleman brothers.
Re: Question about Ranged Weapon Crafting 1.
Ranged weapons are a blast, I agree. And a beer to the ranged weapons, too, cheers!vguerin wrote:Ranged weapons are a blast and a bear... It needs some DEV love real bad but it is something you should try for sure.
Maybe I have a rifle fetish, too, which I don't think I have, I just happen to like them (mostly) the way they are.
There are some not-(yet?)-implemented stats on weapons and ammo (speed and range on ammunition, damage on weapons), which may or may not make sense. I can live with the fact that my rifle, however much damage bonus it might have, doesn't have any influence on the damage of a hit; it only depends on the ammunition used. The same goes for the ammo speed stat, it simply has no influence, cadence is solely a function of the weapon stats.
I agree that ammunition is a bit on the heavy side, but then, the launcher is just that, a launcher, and one doesn't carry a hundred launcher missiles in a backpack. Maybe make the ratio of used mats to produced missiles more "realistic", i.e. use more mats for the same amount of missiles, and give them a bit more "hunk", but then, maybe not, I haven't played much with the launcher yet.
On the other hand, I really like the more "personal" weapons, pistol and rifle. Both allow me to solo adversaries much stronger than I am. I don't know if one can solo enemies 30+ levels above one's melee level, my range skills are way above my melee or magic skills
It helps to be able to at least craft your own ammunition, if not the weapons, but it might be easy to find someone to craft it for you if you supply the materials. If you are in a guild, ammunition may (should?) even be readily available.
All in all, I wouldn't say range is broken, it's just special; not to everyone's taste... and that's part of why I like it. It's not just a third way of fighting, it's a very own philosophy of fighting