Nevrax listened to our pledge about updates of the roadmap
http://www.ryzom.com/development/in-dev ... tins-lair/
This is a much welcomed addition, both in terms of gameplay and lore

although I can already hear Jy crying out loud about the instanced quests and the dungeon-like additions

[EDIT: it will not be instanced (yay!), the dungeon feeling is a must imho for a kitin lair and echoing the concerns of other players, issues may remain with the farmed uberloot

]
Organizing team and guild raids agains the kitin sounds a pretty cool idea, maybe it will indeed be hard enough so a small team of 2-3 players cannot cope with it and requires a well organized effort

this reminds me of the firsts homin raids against kitin nests, suffering wave after wave of kitin, adding up DP and trying the most fun and imaginative pull-techniques (" you stay here, I pull, the you fear, you die, respawn, ..." aaak, dropped"
Comments?
