Looking forward...
Looking forward...
to playing this game. Patching right now. I have heard some mixed reviews about this game but I figured I would try it since its so much different than most MMORPGs. I was wondering if anyone had any tips for me. I don't mind the learning curve (I used to play AO). Is there any distinction between all the races? Is long range really nerfed at the moment? Which race can make ammo? Thanks and hope to see you in game!
Re: Looking forward...
Well where to start?
Ranged is not real good I gues but all the rules are rapidly changing so how can anyone recommend anything.
I would say read a lot and then jump in and dont expect to keep your first character because there are going to be a lot of balancing etc.
Ranged is not real good I gues but all the rules are rapidly changing so how can anyone recommend anything.
I would say read a lot and then jump in and dont expect to keep your first character because there are going to be a lot of balancing etc.
Re: Looking forward...
greedy12 wrote:to playing this game. Patching right now. I have heard some mixed reviews about this game but I figured I would try it since its so much different than most MMORPGs. I was wondering if anyone had any tips for me. I don't mind the learning curve (I used to play AO). Is there any distinction between all the races? Is long range really nerfed at the moment? Which race can make ammo? Thanks and hope to see you in game!
Hi there,
Welcome to the game.
You'll hear a lot of differing ideas on how to play. It's pretty cool in that there's no one right way to play. Explore and try things out.
Some people will tell you to stay in newbieland forever. Personally, I think you should play there until you're bored and then move on. I left newbie island around level 20 with no problems whatsoever. I was also a crafter, and making my own weapons and armour helped that transition a great deal, so I may be biased.
It can be kind of a shock to the system to hit the mainland. I was certainly unhappy in beta the first time I ended up there by accident. I swore up, down, right and left that I would be level fifty before I left newbieland in retail. When the time came, it went a lot smoother the second time around.
There's plenty to hunt on the mainland, or gather if you want to be a harvester. It's a bit harder than newbietown, but it's not so much harder as better balanced with a wider range of mobs to fight.
At this time, there is no difference (I think) in the races. Each starts off with some racial faction (Zorai don't get along much with Karavan, but are fine with Kami and this can affect some NPC interactions). Physically, in terms of gameplay, I don't think there is any difference although I see rumours that may change in a later patch.
The are some issues for Trykers in terms of dangerous enemies and hard to find materials. I haven't played a Tryker, so I can't confirm.
I think all races can make ammo, but it's rather expensive. There are a couple threads debating the ammo/ranged weapons topics on the board.
And just ask if any questions come up. People are generally pretty friendly and try to offer constructive advice.
Tin.
Re: Looking forward...
One helpful thing (but not a hard and fast rule) to know is that it is completely uneccessary to start the game with a Fight pack even if you plan to primarily be a Fighter. It's the one tree trunk that can be started without any starter pack at all. In order to harvest, craft or cast magic, you either need to have a starting pack in those areas or you need to buy a starting pack with 50 skill points. Not so for Fight. You can punch things or swing a sword without any skillpoint investment whatsoever. The suggestion I hear most is that it's a good idea to start with one pack in every area you want to pursue other than Fight. This will save you the 50 skillpoint startup cost for other tree trunks.
That said, if you know for a fact you don't want to do any harvesting, there's no overwhelming need to take a harvesting pack. At later levels in the game, nearly everyone ends up with more skillpoints than they technically need so it's no problem to go back and pick up something you would've liked to have had. In the beginning of the game, skill points can seem a bit tight, however, and the "one pack each" approach can help alleviate that.
Magic is the exception here. Due to the high cost of spells, you actually won't be behind if you take three magic packs, and the spells you get for those packs will be quite helpful. I'd still tend to recommend the "one pack each (other than fight)" approach, but three magic packs is certainly a workable way to go.
Again, it's worth pointing out that it's more or less impossible to "gimp" your character. There are literally enough skillpoints to master everything if you have the time. If you'd really like to start with three fight packs, you'll be able to get by with those. It'll just be a little bit more difficult should you decide you'd like to start crafting or harvesting at a later date.
That said, if you know for a fact you don't want to do any harvesting, there's no overwhelming need to take a harvesting pack. At later levels in the game, nearly everyone ends up with more skillpoints than they technically need so it's no problem to go back and pick up something you would've liked to have had. In the beginning of the game, skill points can seem a bit tight, however, and the "one pack each" approach can help alleviate that.
Magic is the exception here. Due to the high cost of spells, you actually won't be behind if you take three magic packs, and the spells you get for those packs will be quite helpful. I'd still tend to recommend the "one pack each (other than fight)" approach, but three magic packs is certainly a workable way to go.
Again, it's worth pointing out that it's more or less impossible to "gimp" your character. There are literally enough skillpoints to master everything if you have the time. If you'd really like to start with three fight packs, you'll be able to get by with those. It'll just be a little bit more difficult should you decide you'd like to start crafting or harvesting at a later date.
Jenuviel is:
TNN, Tryker Branch: Meg
TNN, Zorai Branch: Shinobu
TNN, Fyros Branch: Vanhi
TNN, Matis Branch: Nereni
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TNN, Tryker Branch: Meg
TNN, Zorai Branch: Shinobu
TNN, Fyros Branch: Vanhi
TNN, Matis Branch: Nereni
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Re: Looking forward...
If you are going to purely solo then it is important to invest your skillpoints very carefully.
A lot of comments in this forum are not suited to solo - a lot of people seem to think that you cant gimp a character because they mainly group.
There's one hell of a difference after about level 55 or so in melee or magic.
You can make life very difficult if you spend points on the wrong stuff IF you always solo.
A lot of comments in this forum are not suited to solo - a lot of people seem to think that you cant gimp a character because they mainly group.
There's one hell of a difference after about level 55 or so in melee or magic.
You can make life very difficult if you spend points on the wrong stuff IF you always solo.
Re: Looking forward...
*laugh* I don't group. Here are the FACTS.kamagi wrote:If you are going to purely solo then it is important to invest your skillpoints very carefully.
A lot of comments in this forum are not suited to solo - a lot of people seem to think that you cant gimp a character because they mainly group.
There's one hell of a difference after about level 55 or so in melee or magic.
You can make life very difficult if you spend points on the wrong stuff IF you always solo.
You cannot gimp your character for more than 5 levels. PERIOD. If you get something you find out you don't want, pick up another skill and advance it to regain those SP.
YOU CANNOT PERMA-GIMP YOUR CHARACTER
- N
Re: Looking forward...
Not you again neiana
I disagree with what you say - after about level 50 ro so it gets much much harder to solo if you havent invested your points wisely.
It is definately easy to gimp a character - sure once you get up way past that you can get more skill points to fix it a bit but getting those points will take way way way longer than if you didnt gimp the char.
Notice I never said permanently gimp - I'm saying that levelling could take way way longer if good choices are not made.
If you are able to group then sure you can get much higher quicker and gimping is not so obvious.
I disagree with what you say - after about level 50 ro so it gets much much harder to solo if you havent invested your points wisely.
It is definately easy to gimp a character - sure once you get up way past that you can get more skill points to fix it a bit but getting those points will take way way way longer than if you didnt gimp the char.
Notice I never said permanently gimp - I'm saying that levelling could take way way longer if good choices are not made.
If you are able to group then sure you can get much higher quicker and gimping is not so obvious.
Re: Looking forward...
urg! Okay look, so you want to melee and realize you got a messed up skill.. you can either get a ranged weapon (requires NO additional SP) and level up however many points from level 20 (as in, NO TIME AT ALL) or merely go from a sword to a dagger or pike at level 50 and gain 5 levels there. That's only figuring the messed up skill took 50 SPkamagi wrote:Not you again neiana
I disagree with what you say - after about level 50 ro so it gets much much harder to solo if you havent invested your points wisely.
It is definately easy to gimp a character - sure once you get up way past that you can get more skill points to fix it a bit but getting those points will take way way way longer than if you didnt gimp the char.
Notice I never said permanently gimp - I'm saying that levelling could take way way longer if good choices are not made.
If you are able to group then sure you can get much higher quicker and gimping is not so obvious.
Of course this is only considering a single 50SP mess up, or 5 bad choices of 10SP each.
Furthermore, if you needed HP regen or higher HP, you can get those from crafting - 10 levels in an hour at max.
Given the time, you can literally screw up your melee character nearly twenty times and still recover it in under 2 hours.
OR you can do what YOU suggest, and re roll so you can play 5-10 hours
- N
Re: Looking forward...
Hmm, i wanted to be a crafter so i put all my packs into crafting, you start off with lvl 1 armor craft and lvl 1 melee wep craft, so you got a good jump start if you wish to make lot's of stuff. Though then again if you odn't pick crafting at all then you can only frist select armor craft, then whatever else. So by doing 3 craft you save right away, 55 points in the begin. (55 b/c you get light glove craft and light boots). Also you start off with 200 of the gen mat's, which you can use as any piece. And that will get out about 8 lvl's right outta the gate.
That's if you think you just wanna be a crafter. But the only advise anyone can give on this that means anything is this. If you harvest Dex, and Con are extreamly important. If you fight Vit, motab, str, and bal are extreamly important. early on it's good to get more health and faster regen. for whatever it is you do. Same for magic, however DO NOT use craft points for any of these things, much to important.
That's if you think you just wanna be a crafter. But the only advise anyone can give on this that means anything is this. If you harvest Dex, and Con are extreamly important. If you fight Vit, motab, str, and bal are extreamly important. early on it's good to get more health and faster regen. for whatever it is you do. Same for magic, however DO NOT use craft points for any of these things, much to important.