Ryzom - A beginner's 7-day trial experience
Re: Ryzom - A beginner's 7-day trial experience
you can see the mission thing on newbie island, just go get missions from the corporals and the other guys standing around
Re: Ryzom - A beginner's 7-day trial experience
Welcome to Atys! *hugs*
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Kibsy - Silan Alt (Arispotle server)
Avatar by Ema
Master of two, huggler of all!
Kibs' Autolauncher and Ammo shop
Vote for Ryzom on mmorpg.com!
Re: Ryzom - A beginner's 7-day trial experience
Fastest login I've ever had is 146 seconds, from clicking the shortcut to loading into game.
RAM makes a big difference...I had a lot of lag, post-teleport linkdeads, etc. when I had 768MB. After upgrading to 1GB, it runs much smoother and faster.
I never have any problem switching to other applications while loading, or at any other time. Maybe because I only run it in semi-fullscreen (windowed, sized to take up all the screen except the taskbar).
After upgrading RAM and defragmenting my hard drives, quitting speed improved significantly.
RAM makes a big difference...I had a lot of lag, post-teleport linkdeads, etc. when I had 768MB. After upgrading to 1GB, it runs much smoother and faster.
I never have any problem switching to other applications while loading, or at any other time. Maybe because I only run it in semi-fullscreen (windowed, sized to take up all the screen except the taskbar).
After upgrading RAM and defragmenting my hard drives, quitting speed improved significantly.
Jelathnia, Kasarinia, KianShi, Maethro, ShuaLi, and OPaxie (Arispotle)
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
TeiJeng (Leanon)
ï = ALT+0239 | advice for mission design | Zoraï masks
long-distance communication | some foods and drinks | Zoraï pictograms
"Ryzom: We dare to be different. Do you dare to adapt?" - Acridiel
Re: Ryzom - A beginner's 7-day trial experience
Hi guys. So far, this is the best looking trial that I have tried, and I'm interested in learning how to play.
Trying really hard, but the games rather frustrating. I'm off noob isle, and in the main area, selected a quest to deliver something to a lake. My map shows the general area of the lake, but it's lacking in an exact location.
I ran around as best as I could. But you can't just hop in the water in certain areas to swim ahead cause you can't hop over the cliffs.
I already figured out the compass, and you can choose between landmark and quest. The lake I need is not listed as a landmark, and for quests I'm getting locations on the past few NPC's that I spoke with.
This is a vast land and for a noob, really difficult to find what is needed to progress. At this rate, I agree with the OP that 7 days might not be enough.
Trying really hard, but the games rather frustrating. I'm off noob isle, and in the main area, selected a quest to deliver something to a lake. My map shows the general area of the lake, but it's lacking in an exact location.
I ran around as best as I could. But you can't just hop in the water in certain areas to swim ahead cause you can't hop over the cliffs.
I already figured out the compass, and you can choose between landmark and quest. The lake I need is not listed as a landmark, and for quests I'm getting locations on the past few NPC's that I spoke with.
This is a vast land and for a noob, really difficult to find what is needed to progress. At this rate, I agree with the OP that 7 days might not be enough.
Re: Ryzom - A beginner's 7-day trial experience
try going to 1.5 or 2 gig ram that will fix your slow load up times and crashes
Re: Ryzom - A beginner's 7-day trial experience
NPC's and materials for delivery and harvest missions can be very hard to find. A good suggestion would be to only take missions which you already know where to go to complete. This usually boils down to kill creature missions, or bandits if you've seen them before, and maybe crafting if it happens to be something you can make.lg6969 wrote:Trying really hard, but the games rather frustrating. I'm off noob isle, and in the main area, selected a quest to deliver something to a lake. My map shows the general area of the lake, but it's lacking in an exact location.
I ran around as best as I could. But you can't just hop in the water in certain areas to swim ahead cause you can't hop over the cliffs.
I already figured out the compass, and you can choose between landmark and quest. The lake I need is not listed as a landmark, and for quests I'm getting locations on the past few NPC's that I spoke with.
ballisticmystix.com has maps for bandits, tribes, and most NPC's, but it's still a pain. I just avoid them

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Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Master of Illusion and Torment
"True power is not destruction, but control"
Karavaneer - Arispotle
Reapers of the Dark
Re: Ryzom - A beginner's 7-day trial experience
katriell wrote:If the user has to accept the EULA every time they log in, users can't claim they weren't aware of the rules if they violate them.![]()
seriel wrote:a lot of games make users accept an eula before they log in, this isn't unique to ryzom...
Come on... does anyone actually read the EULA at every login? I wouldn't notice if there was a change in it - it would be much better to force the player to accept the EULA once, after at least scrolling to the bottom of it, and then only if there was a change to it.
Regarding loading times, I can only support the previous posters about RAM (and even more RAM), one GB is almost a necessity (although it runs on my friend's laptop with integrated graphics chip and 512MB, I wouldn't recommend it

Translation is definitely lacking, english localisation less so than the german version, and I hope something will be done, and soon.
Still, for me the Saga of Ryzom is the game, and it is bound to become even better

-(1)---- Atys
Re: Ryzom - A beginner's 7-day trial experience
The mission system is horrible in this game, lg. I only hope that one day they'll get around to fixing it now that missions are required in order to get faction since the game is slowly moving to a faction vs faction setup.
HOWEVER... It's only horrible compared to games that people are used to. When you actually think about it, not telling the player where to go or what to do is a really really good feature. It forces you to explore and investigate places you might not otherwise go. It also makes the missions a challenge. Getting told to bring back the head of some monster is more fun (although very possibly quite furstrating for people) if you have to actually go find that monster first.
In games like WoW you get told to do a quest, and you're told exactly where to go - so why bother to explore anyplace else.
So yeah, I hate the mission system, but its one of the more unique features of ryzom in its failings
HOWEVER... It's only horrible compared to games that people are used to. When you actually think about it, not telling the player where to go or what to do is a really really good feature. It forces you to explore and investigate places you might not otherwise go. It also makes the missions a challenge. Getting told to bring back the head of some monster is more fun (although very possibly quite furstrating for people) if you have to actually go find that monster first.
In games like WoW you get told to do a quest, and you're told exactly where to go - so why bother to explore anyplace else.
So yeah, I hate the mission system, but its one of the more unique features of ryzom in its failings
Re: Ryzom - A beginner's 7-day trial experience
Also, my advise to new players.. you can add landmarks to you map... mark down every NPC or special place you find so that you can find them later when you need to for missions.
Re: Ryzom - A beginner's 7-day trial experience
Agreed, and furthermore, the original apology for this mistake was that if you force users to read it they can't claim they haven't read it. Of course that's false logic, because if the client forces you to click once when you install and then at each update, then you as a developer know for sure they saw it anyway so the point is moot, especially considering that no user has claimed not to have seen one in probably 10 years because of practices just llike this. There's no reason to force them to click every time except to force the user to move their hand to the mouse, which is annoying. I'm not even saying it has to go away, but let us press enter instead of forcing us to use the mouse at the very least.khyle wrote:Come on... does anyone actually read the EULA at every login? I wouldn't notice if there was a change in it - it would be much better to force the player to accept the EULA once, after at least scrolling to the bottom of it, and then only if there was a change to it.
Be that as it may it does fail 50% of the time. It could be mid-stream problems, but why would the game run fine once it gets running if I had bad network problems? It could be just timing and I may just think it runs fine. My computer is brand new. I installed and configured xp and all the appropriate spyware blockers, firewalls, etc myself.khyle wrote:I never heard of a "50% failure quote on launching the game" so far, and in my experience network problems are abolutely minimal; sometimes (very rarely) there's a "please wait" for maybe a minute, but then the connection is up again and running smoothly. If the client doesn't recover, it usually means there's a problem somewhere en route, or the server has been shut down.
Ummm, that's not accurate at all. Did you play WoW?seriel wrote:In games like WoW you get told to do a quest, and you're told exactly where to go - so why bother to explore anyplace else.
Just for a quick example here's a link to all the Alliance quests level 1-5 in the Dwarf and Gnome starting area. If you don't know where these things are, it involves, yes, exploration.
http://thottbot.com/?f=q&title=&obj=&de ... =&empire=A
Regards all!
Ax