kuson wrote:Hello All,
Figure it was about time I posted in here to say hello...
I have been playing Ryzom for two weeks so far, the community has been terrific. My knowledge of Ryzom is slowly growing, some things are making a lot more sense, others are still a mystery and Gingos are still something to be cautious of!
I have been steadily levelling my skills so I can venture further out from the starting village and explore, so far I am level 50 melee, level 30(ish) in magic, level 5 mining and level 1 crafting!
Would be gratefull if someone could give me pointers on the following questions :-
1. I have seen a clip of a player dual wielding what I assume were dagggers, is the 1h route the correct tree to take to achieve this?
2. Is there a downside to dual wielding ?
3. Has anyone made video of the different fighting styles (1h/2h etc.) or more information of the differences of the forms of combat ?
I really liked playing healer+tank in my previous mmo. From what I can see of the way Ryzoms armour works you need to play one of these two strengths at a time....
4. Are all the melee trees equally good at tanking ?
5. Am I correct in understanding that Defensive Affliction is the buffing style class to reduce damage taken and Healing Magic is more focused on healing damage recieved ?
Thanks
hey welcome to SoR

duel weilding is 2 trees, so that in its self is a down side, daggers and 1handed sword are different trees which both will need lvling.
Erm not sure if anyone has a video of it, but as a master of both 1handed and 2 handed i can sum up the main points

2 handed hits for alot more than 1handed at the same lvl, but 1handed hits alot faster it evens its self out i guess, but 1handed is faster so stamina consumtion is higher...
I like 1handed alot, but it was one hell of alot harder to bring to lvl 250 than axe or sword, as a starting tree taking on 1handed and daggers is alot, but if its something you wanna do stick at it!
Ryzom armor is split into 3 groups, light, medium, heavy, light has no penalty for actions so spells or melee actions will take less stamina/sap/HP depending on what your doing, medium is a nice inbetween solution which i am slowly comming around to the idea of using, you have a higher protection than light armor and a HP boost but have some (not alot) action penalty, its nice for 1handed, ranged, or switching between magic and melee

heavy is well, heavy, alot of action penalty but alot of protection and alot of HP boost, mainly used by meleers, or the odd boss with amps on (not really usful till higher lvls)
Melee trees are all good for tanking, but dont know if u noticedm parry is contected to lvl of you melee and dodge and other tree, the highest the parry the more likly you are not to be hit, 1handed have sheilds which have a masive parry boost

so i guess all melee is good for tanking, but 1handed + sheild especially
Defencive affliction (DA) isnt really that defencive, the genral idea of it is to control the mob/person by using different spells, some freeze them still (stun/sleep) some make them able to move but unable to cast (fear) its a great skill to take up and is very popular now.
if you want to know anything else or if i didnt cover everything ask again, people are fairly good on forums

send me a tell ingame if you want to chat or have anymore questions

enjoy ryzom