Forums: What Bugs You The Most? (by Xavier Antoviaque)

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blaah
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by blaah »

katriell wrote:Another digging bug: the tripping animation that occurs once or twice as you try to move away from a source.
thats a feature... real bug is that you are able to dig when standing :-)
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khyle
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by khyle »

katriell wrote:... make it possible to select and copy text in tells and chats.
it would be really great to have tells go to the chatLog as well, please, if possible...
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geezas
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by geezas »

And maybe make different logs for difference channels ?
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Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with :D
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khyle
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by khyle »

geezas wrote:And maybe make different logs for difference channels ?
Maybe... but that's comparatively easy to do yourself once you have the information somewhere at all, have a look at LogThingy if you're not in the mood for hacking together your own script ;)
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evalisa
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by evalisa »

Contact's list:
The ability to sort alphabeticaly
The ability to filter out of line friends
The ability to add comments to each person on the list (ie: Officer of allied guild or Good jewery trader or Ignored for spamming)

Combat:
Fix Daggers (either make them hit as fast as it sais, or make the wepon stats say the correct speed)
Make duel wield allowable with all 1h weapons (prehaps not the spear, but mace and axe could easaly duel with a knife)
Fix or remove the staff (its in the skill tree i believe but would be impossible to kill anything with the ones on the vendor)
Fix Hand to hand (as with staffs)
----
It's Prttey fnuny how we can raed tihs einrte snetnece wtih all tehse ltters all out of palce, and we can cnotniue to keep raednig and sitll mekas snece of waht we are raeding. No mttar how mnay tmies you raed tihs oevr and oevr you can sitll mkae snece of it.
How is taht pssoible?
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sehracii
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by sehracii »

Why does source gas and explosions hit mektoub packers and mounts? It doesn't damage the wild varieties, so it shouldn't affect the domesticated ones either. It just causes grief, turn it off.

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khyle
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by khyle »

sehracii wrote:Why does source gas and explosions hit mektoub packers and mounts? It doesn't damage the wild varieties, so it shouldn't affect the domesticated ones either. It just causes grief, turn it off.
imho, it should affect mobs, if only for "realisms" sake... but I agree, make it a consistent behaviour, one way or the other ;)

On the other hand, I'd like to have some kind of "fear" spell that frightens the mobs without making them aggressive... needs to be finely balanced, but would be a great thing to have for moving away those friggin' kipees :)
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stijn
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by stijn »

khyle wrote:imho, it should On the other hand, I'd like to have some kind of "fear" spell that frightens the mobs without making them aggressive... needs to be finely balanced, but would be a great thing to have for moving away those friggin' kipees :)
Aaaah agree very much :cool:

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katriell
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by katriell »

Finer sound volume controls:

I currently have SFX off all the time because I don't like the characters' yelling in combat. So I miss out on all the nice environment sounds. I know there are some people who mute SFX to avoid the loud kipee roars as well. It would be wonderful if there could be some kind of "advanced" volume controls for different parts of SFX.
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blaah
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Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)

Post by blaah »

khyle wrote:On the other hand, I'd like to have some kind of "fear" spell that frightens the mobs without making them aggressive... needs to be finely balanced, but would be a great thing to have for moving away those friggin' kipees :)
/shoo
?

imho, source explosion should at least frighten mobs...
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