I think what's in there should interest you.

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[ O U T P O S T S ]
The Outpost crafting tool effect allowing to add an energy bonus of +20 on a crafted item will be slightly changed:
- The bonus given by this tool will depend on the quality of the crafted item and will follow this rule:
15 + (quality/10). Examples:
a q230 amp will get a bonus of (15+23=) +38; a q20 bowpistol will get a bonus of (15+2=) +17.
- The value of the success rate to get that effect on an item is increased to 10%.
- The stats you can obtain on a crafted item should be modified as follow:
* Weapons can only have Stamina or HP (no Focus, no Sap)
* Heavy armour, shields and bucklers can only have Stamina or HP (no
Focus, no Sap)
* Medium armour can only have Stamina, HP or Sap (no Focus)
* Magic amplifiers can only have Sap or HP (no Stamina, no Focus)
* Other items or piece of equipment wont change
[ L A N D M A R K S ]
- An option is added to allow you to add precise landmarks at the location of your character.
[ C O M B A T ]
- A new combat Stanza is introduced: credit wear out weapon. This
credit is available from level 25 and upgrades each 50 levels for melee
and range fight. Its effect is to deteriorate your weapon when you use
it (note: you wont be able to cycle it, to avoid deteriorating your
weapon by mistake).
[ I N T E R F A C E ]
- A shortcut will be added to switch between parry and dodge mode (SHIFT+D).
- On the compass: the distance to a selected flag should be displayed on
the left of the text, and aligned to the left of the compass window.
When the text is too long, you should be able to see it entirely when
hovering with the mouse over it.
[ E M O T E S ]
- Gender differentiation is in progress.
[ B U G F I X ]
- About the position of team members wrongly displayed on the map: the
rate of the position update will be changed, what should fix the issue.
- Actions on guild members, which could occur on the wrong members: the
issue has been spotted after Live tests, and is being fixed.
- Jewels magic protections: they are not protecting against mobs'
magical critical hits, although the system info indicates they are. A
fix should make the jewels work properly against mobs.
- When you are "undetermined" with fames above +50, you still fully
benefit from the advantages of your fames which above 50 even though you
shouldn't. A fix is prepared to make the "undetermined" status work as
intended: as long as you remain "undetermined", your fames higher than
50 are considered as being 50 by the game mechanism, while the true
values are kept until you choose an allegiance.
- The missile of the launcher should be displayed correctly.