Outposts, a few weeks later...

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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: Outposts, a few weeks later...

Post by rushin »

I think boss outposts would be fun ;)

working on a similar line to they way they are now, fights Vs NPC only, maybe not so many rounds but after 10 or 12 a boss NPC spawns with the guards. availability could be similar to boss mobs currently in game.

failing that take out the boss bit, and let the declaring guild when they won take control of op for 1 RL week only, after that falls back to NPC but with a random delay to avoid camping.

fun because all the battles against NPC only have been really great!

[EDIT] didnt mean to replace current system, but in addition to it :)
rushin ~ asleep
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aardnebb
Posts: 705
Joined: Mon Oct 31, 2005 7:18 am

Re: Outposts, a few weeks later...

Post by aardnebb »

rushin wrote: failing that take out the boss bit, and let the declaring guild when they won take control of op for 1 RL week only, after that falls back to NPC but with a random delay to avoid camping.

Ooh, ooh! bandits attempt to retake OP every so often rather than you lose it automatically!

(Allow the guild to pick the time within a 1 week range for fairness)

That would be cool...
Wallo
Omega V
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