Guild Hall improvement requested...

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marct
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Guild Hall improvement requested...

Post by marct »

This is a request for an improvement to Guld halls and apartments. If you agree with this please send an in-game suggestion so that we can boot this up the list fairly quickly.

I would like to be able to have the same filters that are available at the merchant for Guild Halls and Apartments. it seems like a fairly simple request as there is already functionality that exists to do this.

At minimum the ability to filter on the grade of the materials (Basic, Fine, Choice, Excellent, Supreme)would be greatly appreciated. Having this on all packers/bags would be good to have and cause no problems.

It could be implemented similar to the filters that already exist on your bags. A button for each grade of item. If it is on it is visible, and if it is off the items of that grade do not show.


Thanks for hearing me out, if you agree please say so here, and send an in-game suggestion ticket.


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kibsword
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Re: Guild Hall improvement requested...

Post by kibsword »

A good idea and all, but why don't you send in the ticket yourself if you think its a good idea?
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marct
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Re: Guild Hall improvement requested...

Post by marct »

kibsword wrote:A good idea and all, but why don't you send in the ticket yourself if you think its a good idea?
Yes, I have sent the idea. I am asking for support.

From my understanding in-game suggestions seem to carry a bit more weight than items on the forums. The forums seem to be overlooked to some degree, unless it was a specific request from the devs for feedback.

So, the more people that send it, the more weight as far as I can tell. The in-game system is no-doubt automatically sent to the mother-ship in France.


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vguerin
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Re: Guild Hall improvement requested...

Post by vguerin »

Your ideas are all good, but there are many things needing to be tweaked with the GH's. I don't know why they remain quiet on so many things (other than the noise made when timelines are missed).

Some things you wonder why they weren't thought of and completed long ago for playability factors. Others I think are just not high priority or figured out yet :P
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mtsmith
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Re: Guild Hall improvement requested...

Post by mtsmith »

My biggest pet peave is that guild halls are really just a big storage box. We might as well have a shared packer with a large inventory. The halls are really nice looking, but serve no real purpose other than as a glorified storage device. I propose the following improvements:

1. Let us sit in chairs!
2. Give the additional rooms a purpose other than something cool for new members to look at.
3. Let crafters, especially high officers, draw materials directly from the hall as they can from a packer (same goes for apartments).
4. Allow guilds to purchase hired help to "keep the hall clean", send new members on missions, and perhaps allow material trading for items of equal or lesser value.
5. Let us earn, buy, or create trophies and decorations to spruce up the place and use up the spots obviously intended for such.
6. Enable the non-functional doors to actually take us someplace.
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sprite
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Re: Guild Hall improvement requested...

Post by sprite »

Edit: blah nvm
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ajsuk
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Re: Guild Hall improvement requested...

Post by ajsuk »

Yeah I've posted the same sorta things.. Never seem to get anywhere, but you have my support none the less.. :rolleyes:
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mikkel
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Re: Guild Hall improvement requested...

Post by mikkel »

marct wrote:So, the more people that send it, the more weight as far as I can tell. The in-game system is no-doubt automatically sent to the mother-ship in France.
No, thats not quite right. As far as I know, the support staff (GMs and Guides) reads every ticket and forwards them to Nevrax. Only new ideas or bugs are sumitted.
So writing the same ticket again and again will only cause more work for our GMs, but there will still be only a single entry in Nevrax database.
(That was explained to us, because about a year ago there was a posting in our forum, telling everyone to send the very same ticket. Was about Guildhall too, i think. lol)

But I do agree that something has to be done about Appartements and Guildhalls.
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kazaam31
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Re: Guild Hall improvement requested...

Post by kazaam31 »

*destroying the thread* useless to talk about.. nothing will change anyway
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kyesmith
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Re: Guild Hall improvement requested...

Post by kyesmith »

kazaam31 wrote:*destroying the thread* useless to talk about.. nothing will change anyway
yet you still post :)
gratz on 100 posts tho u spam poster lol
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