Since we've just opened the test server (ATS) to all active subscribers, please feel free to participate in our on-going tests, by creating an ATS client and testing the upcoming outposts feature, if you like. For further information, please refer to the following announcement and guidelines: http://www.ryzom.com/?page=news&id=1661.
This thread is dedicated to discussing the outposts feature with other fellow players, feel free to share your experiences and thoughts!
To report bugs, or to provide the developers with feedback and suggestions, please use the following forum thread instead: http://www.ryzom.com/forum/showthread.php?t=20023
Outposts - General Discussion Thread
Re: Outposts - General Discussion Thread
First off, come to the mainland. At the trainers, it's a click n hit-Enter fest - get them all at once; save the handbar sorting for later. In fact, probably your first "day" on ATS is setting up your character and getting them geared up. USE CRAFTING SP FOR CRAFTING ONLY - with the new jewelry patterns you will burn them up fast.lawrence wrote:This thread is dedicated to discussing the outposts feature with other fellow players, feel free to share your experiences and thoughts!
Ready ... set ... TEST!
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Re: Outposts - General Discussion Thread
danadita wrote:In fact, probably your first "day" on ATS is setting up your character and getting them geared up.
Boy does it take awhile!! I've been at it about an hour(since starting to patch) and not even finished with the Fighter trainer! I have go to work ... I'll try to finish... some time soon. See ya'll there!
Lin Zhao
ATS
Gilmar
Aristoptle
Re: Outposts - General Discussion Thread
sooo ive been playing for a bit and HOW THE HECK do you take over one if we are only level 150 and the guys are from 200 to 250 hehe.... if had our mains then it might be a lttle easier
Re: Outposts - General Discussion Thread
never mind we came up with a way do do it we are the best with only 6 people yea
Re: Outposts - General Discussion Thread
they r lowering the strenght of the outpost guards so it will become easier soon enough
Schizm
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Elemental babe of Fyros
Ex-Infinity
Kami worshiper
Now has 2 dictionary websites at my disposal, bring it on grimjim
Currently annoyed that the devs somehow made ryzom unplayable on my machine
Re: Outposts - General Discussion Thread
It would probably be a good idea at some point to test the setting your attack and defense time. As we in Arispotle are Very Very Very multi-timezone. This would seem like an important part to get right and test.
Noin.
Noin.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~
~ Ubi major, minor cessat - The weak capitulate before the strong ~
Re: Outposts - General Discussion Thread
The newest travelers to ATS aren't able to see the ATS forum so it would be a good idea to repost useful information.
A copy of a post I made on the ATS forum:
In the Lake Lands (US Central):
Liberty Lake
7:40a - Greenvale Trade Post - German ATS Team - Tree-Bore in operation
7:44a - Sandy Workshop - ruins
7:49a - Windermeer Farm - ruins
7:55a - Darkmoor Border Post - ruins
7:59a - Farely Farm - ruins
8:05a - Dainty Isle Workshop - ruins
Winds of Muse
8:08a - Windyway Workshop - French Team ATS - Big Trepan in operation
8:13a - Muse Laake Watch Farm - ruins
8:17a - Musemere Workshop - ruins
8:22a - Threepillars Farm - ruins
8:24a - Loriagate Border Post - ruins
Fount
8:28a - Fount Porch Trade Post - "Marauding Tribe" (Waupee - German game master - German ATS Team - was standing by the Banner)
8:32a - Bountygate Border Post - ruins
8:38a - Fount Lake Workshop - ruins
8:46a - Ponders End Workshop - ruins
Enchanted Isle
8:53a - Eastshore Magic Pole - ruins
8:58a - Graveyard Gate Research Centre - "Marauding Tribe"
Loria
9:11a - Watergate Border Post - ruins
9:21a - Loria Stronghold - "Marauding Tribe"
Bounty Beaches
9:33a - Liberty Gateway Border Post - ruins
9:37a - Twintops Workshop - before I died I could tell it was active. I'm not aware atm of a route to it that is survivable.
A copy of a post I made on the ATS forum:
In the Lake Lands (US Central):
Liberty Lake
7:40a - Greenvale Trade Post - German ATS Team - Tree-Bore in operation
7:44a - Sandy Workshop - ruins
7:49a - Windermeer Farm - ruins
7:55a - Darkmoor Border Post - ruins
7:59a - Farely Farm - ruins
8:05a - Dainty Isle Workshop - ruins
Winds of Muse
8:08a - Windyway Workshop - French Team ATS - Big Trepan in operation
8:13a - Muse Laake Watch Farm - ruins
8:17a - Musemere Workshop - ruins
8:22a - Threepillars Farm - ruins
8:24a - Loriagate Border Post - ruins
Fount
8:28a - Fount Porch Trade Post - "Marauding Tribe" (Waupee - German game master - German ATS Team - was standing by the Banner)
8:32a - Bountygate Border Post - ruins
8:38a - Fount Lake Workshop - ruins
8:46a - Ponders End Workshop - ruins
Enchanted Isle
8:53a - Eastshore Magic Pole - ruins
8:58a - Graveyard Gate Research Centre - "Marauding Tribe"
Loria
9:11a - Watergate Border Post - ruins
9:21a - Loria Stronghold - "Marauding Tribe"
Bounty Beaches
9:33a - Liberty Gateway Border Post - ruins
9:37a - Twintops Workshop - before I died I could tell it was active. I'm not aware atm of a route to it that is survivable.
Last edited by danadita on Sat Dec 03, 2005 6:59 pm, edited 1 time in total.
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Re: Outposts - General Discussion Thread
these should be active outposts, 7 per land
sry if some data is incorrect
fyros:
Blackburn Trade Post - q50
West Blackburn Border Post - q100
Hightowers Farm - q150
Southend Dune Farm - q200
Malmont Farm - q200
Woodburn Magic Pole - q250
Woodburn Stronghold - q250
tryker:
Greenvale Trade Post - q50
Windway Workshop - q100
Fount Porch Trade Post - q150
Graveyard Gate Research Centre - q200 (in sinking sands workshop)
Twintops Workshop - q200
Loria Stronghold - q250
Whirling Strongold - q250
zorai:
Qai-Du Workshop - q50
Sai-Shun Stronghold - q100
Demons Crossroads Diplomatic Outpost - q150
Great Outback Workshop - q200
Gu-Qin Workshop - q200
Zo-Kian Ruins Workshop - q250
Lost Valley Stronghold - q250
matis:
Psykopla Knoll Trading Post - q50
Finders Farm - q100 (corrected, was q200)
Wooky Workshop - q150
Berello Gorge Border Post - q200
Fearing Fen Farm - q200
Westgrove Stronghold - q250
Ginti Workshop - q250
sry if some data is incorrect
fyros:
Blackburn Trade Post - q50
West Blackburn Border Post - q100
Hightowers Farm - q150
Southend Dune Farm - q200
Malmont Farm - q200
Woodburn Magic Pole - q250
Woodburn Stronghold - q250
tryker:
Greenvale Trade Post - q50
Windway Workshop - q100
Fount Porch Trade Post - q150
Graveyard Gate Research Centre - q200 (in sinking sands workshop)
Twintops Workshop - q200
Loria Stronghold - q250
Whirling Strongold - q250
zorai:
Qai-Du Workshop - q50
Sai-Shun Stronghold - q100
Demons Crossroads Diplomatic Outpost - q150
Great Outback Workshop - q200
Gu-Qin Workshop - q200
Zo-Kian Ruins Workshop - q250
Lost Valley Stronghold - q250
matis:
Psykopla Knoll Trading Post - q50
Finders Farm - q100 (corrected, was q200)
Wooky Workshop - q150
Berello Gorge Border Post - q200
Fearing Fen Farm - q200
Westgrove Stronghold - q250
Ginti Workshop - q250
Last edited by blaah on Mon Dec 05, 2005 10:35 pm, edited 1 time in total.
Reason: some info corrected
Reason: some info corrected
Re: Outposts - General Discussion Thread
im already a long time on ats and can provide ZUNamps if needed
Nookie
Kami kami kamilion!//Elder of Atys
Kami kami kamilion!//Elder of Atys