I have not run many tests but this does not seem to be working unless the 10% less damage taken is calculated before the damage dealt is displayed to you.- Pike: 20% less damage, 10% faster, 20 in reach (3 others weapons have 10) that allows to lower received damages by 10%;
An example would be all of your armor has a protection of 60% with all "max vs." at 500. If the damage dealt was 700, 60% of that would be 420. This is less then your "max vs." so the full amount should be take off the damage received and the damage numbers would be displayed to you as "MOB hits your chest for 280 (700). If you equip a pike this damage should be 10% less, but it's not...unless the 10% less damage taken is calculated before the damage dealt is displayed to you. It would be very odd if this damage reduction was not displayed to you like all other damage reductions.
I had thought it may have only applied to PvP but in the release notes there is a "PvP" section and the pike changes are under the "combat" section. Also the 20% damage dealt reduction and 10% speed increase apply to PvE combat.
Has anyone else run any tests or noticed this? Was this brought up before and I just missed it?