Global Faction PvP - Claiming Territories For Your Faction

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jared96
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by jared96 »

rushin wrote:you know what the trouble is, they (Nevrax) try really hard to adapt and adopt to the needs of the market, and the players.

I can tell by how responsive they have been to all the pleas for non PvP content.
rushin wrote:They look at the market, and see WoW with its silly subscriber numbers, put 2 and 2 together and spend all their time and energy implemented a PvP system.

Perhaps it might have ocurred to you or Nevrax that, if we wanted what WoW has, we would be playing WoW instead. Blizzard certainly been doing it longer and better than Nevrax. Perhapos the reason we are here is we don't want what WoW has to offer ?????

The logic is akin to fresh seafood restaurant with 3 items on the menu wondering why they don't have full tables every night coming up with an idea that "hey, McDonalds has 99 gazillion sold, Let's sell Big Macs, that will bring people in the doors....btter yet, let's make it so that you xan only order our usual stuff if you take a Big mac with it".

Perhaps having more than 3 choices on the menu for the loyal crowd you do have would hav ebeen a betetr idea.
rushin wrote:i feel sorry for Nevrax, all they get is sh1t from their playerbase, it seems to me whatever they do would not be right for some people. A post earlier asked for Nevrax to communicate better, well maybe they should ask us to, and try to remove the rabid ranting, name calling, threats and idiocy that fills these boards every day.

Maybe they should ask us to ??????? Geez how many "Leave me out of it" posts do you need ?
namothil
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by namothil »

Noin, maybe you should read it again.

They said (and I quote):

This way, if you don't want to participate in the PvP conflict, you will be able to stay out of it – you will only be affected by the availability of respawn points and teleport tickets.

In other words, even with the PvP flag off, you still lose the use of TPs and respawn points just like everyone participating in PvP.
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svayvti
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by svayvti »

I must say, all this warning about PvP reminds me of all the warnings given Nevrax about the damage Patch 1 would do.

So far Nevrax your response has been the same.
#1 - They don't talk about the issues, except to make it worse
#2 - They continue full speed ahead in the face of extreme customer dissatisfaction.
#3 - Take no steps to regain customers that have been lost

Did you learn anything from patch 1 about your customers?
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marct
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by marct »

namothil wrote:Noin, maybe you should read it again.

They said (and I quote):

This way, if you don't want to participate in the PvP conflict, you will be able to stay out of it – you will only be affected by the availability of respawn points and teleport tickets.

In other words, even with the PvP flag off, you still lose the use of TPs and respawn points just like everyone participating in PvP.
And maybe you should realize that in all of that comment I quoted, I was commenting as to this part:
And forget that crazy idea of neutrals can be hit first but not strike first. They can't be striken without honor point penalty.....period.....in any of the mainland areas


I think my part was right on the mark. I would think the changing of who gets what and even if there is a neutral is still up in the air. That seems like a different concept that Nevrax may not even see in the story, but given all of the feedback, they would be silly not to. Read the rest of my posts. I support a Neutral, I am just not sure how to implement it, or how easy or hard it should be to be Neutral.

EDIT: And there is clearly a difference between a pro Kami or pro Karavan who does not want PvP, and a Neutral who does not want PvP (If you are pro-karavan through your actions, you should gain and suffer with the Karavan PvP and PvE players actions). The life of Neutrality is hard. Both sides look at you funny.

Noin.
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kuroari
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by kuroari »

Everyone's leaving and i'm all alone :(

who will take care of my mektoubs when i'm logged out? and who will be there to heal me when im down :(

u guies havent even left yet and i'm already sadend by it all.

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marct
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by marct »

As posted by pr0ger in the General section: Will the Towers give Buffs that benefit diggers or crafters?

EDIT: Here is the thread

A digger benefit would be more mats per extraction, less damage to the source, less toll on the Kami Tolerance, etc. Time bonus is worthless btw, no one uses it after a certain point.

Maybe a Tower could give benefit X to the melees, benefit Y to the Mages, and Benefit Z to the Diggers. All from one tower. Also, I guess a focus regen rate increase would benefit crafters, not sure what else would.

Noin.
Last edited by marct on Wed Oct 26, 2005 3:49 pm, edited 1 time in total.
~ Noinossalg (Noin to most) ~ OmegaV ~ King Of Nexus ~
~ Adventurer First ~ Home: Windermeer ~ Residence: Arispotle ~
~ The Windermeer Male Fashion Show Champion ~

~ Ubi major, minor cessat - The weak capitulate before the strong ~
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lennie12
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by lennie12 »

marct wrote:As posted by pr0ger in the General section: Will the Towers give Buffs that benefit diggers or crafters?

A digger benefit would be more mats per extraction, less damage to the source, less toll on the Kami Tolerance, etc. Time bonus is worthless btw, no one uses it after a certain point.

Maybe a Tower could give benefit X to the melees, benefit Y to the Mages, and Benefit Z to the Diggers. All from one tower. Also, I guess a focus regen rate increase would benefit crafters, not sure what else would.

Noin.
In incresed chance of success while crafting would help the Crafters.. That way they could overcraft items with a bigger success rate. That would be really god as a crafter bonus me thinks :)


Oh and btw really good suggestions Noin :)
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svayvti
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by svayvti »

marct wrote:As posted by pr0ger in the General section: Will the Towers give Buffs that benefit diggers or crafters?

EDIT: Here is the thread

A digger benefit would be more mats per extraction, less damage to the source, less toll on the Kami Tolerance, etc. Time bonus is worthless btw, no one uses it after a certain point.

Maybe a Tower could give benefit X to the melees, benefit Y to the Mages, and Benefit Z to the Diggers. All from one tower. Also, I guess a focus regen rate increase would benefit crafters, not sure what else would.

Noin.
That would make them worth adding.

That is actually a reward, right now all they plan is to take away from what players already have (access to teleporters).

Good idea, I'm sorry Nevrax will have to ignore it along with the other good ideas :(
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kazaam31
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by kazaam31 »

well u all know i love pvp but that is just a dumb idea... so even me dun like that idea... make the whole server pvp or just let things go how they are atm..
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vurumai
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Re: Global Faction PvP - Claiming Territories For Your Faction

Post by vurumai »

OMG - the hawks have hijacked the development approach
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