alyssah wrote:Despite what Blaah said, many of us have problems with the resource tracker. I have had GMs say it was a known issue. So when is it going to be sorted?
actually, i think that tracking/prospecting needs some changes. tho, some of those changes can make digging easy (it's sort of fun to pop choice anete in loria, north from lake, ex. kachine spot)
about tracking: Nevrax either needs to make it so that tracker leads you to exact spot where material is (atm it's a border of huge* area where material is) or they need to change tracking description which clearly tells player that tracking will lead you only to that huge* area and its up to you to search that.
* huge are can be 300x100m or something similar _huge_ dimensions. failed assumption is that you can pop choice(for example) everywhere in that area
excellent spots above ground are smaller areas.
- tracking choice, will lead you to wrong corner, you cant pop choice using 360degree/100m range, you think it's broken.
other problem is if there is _a lot_ of different grades/types of mat then it is difficult to pop right material (possibly to do with some rounding server side, so you dont have to be millimeters from source to pop it)
not broken, only somewhat bad implementation.
suggestion to nevrax: take all (limit it to 100, dont want for server to crash) sources in given area that match filter (prospecting plan) and then pop randomly max sources user requested from there.