Race-based Animations [New Vote]

We do listen and value your comments. Tell us what you think to what is going on here.
User avatar
lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

Race-based Animations [New Vote]

Post by lawrence »

Nevrax have posted a second poll regarding the recently added, race-based animations.
Nevrax wrote: Three weeks ago, we patched new racial animations, with a temporary option allowing you to switch between the old and new ones, to better judge how they look in-game. As we explained in the last news on the subject, the time has come to run a second referendum, more detailed, where you are able to vote independently for each race, gender, and set (run/walk;sit).

The referendum will last 10 days, and will close on Monday 24th. For each animation, we will follow the option that got the majority of votes, and on the mid-term (a few months), we will set as default the new animations that are ok, and keep the current ones when there is an issue. The switch option will then disappear.
All new polls can be found over in the Community Liaison Forum:


Fyros Zoraï Tryker Matis
User avatar
richky
Posts: 181
Joined: Sat Aug 27, 2005 4:18 am

Re: Race-based Animations [New Vote]

Post by richky »

It is nice to see this more detailed poll, but it still suffers from a fatal flaw. In all cases, the number of players who do not belong to a specific race outnumbers those who do. The effect of this is that the poll results will always be dominated by those who look at the animations from the outside and not those who have to live with them all of the time. If every player were to say (and vote) 'I don't like my animations, but the others all look ok' then all of the animations would be accepted and no one would be happy.
Inaeroth - Exile
Radsul - Desert Forager & Conspiracy Theorist
=====================
Screenshot gallery
=====================
"The winner is the person that still loves the game after years of playing it
and not the person who caps first and then can't think of anything else to do."

- Sauveteur
User avatar
totnkopf
Posts: 843
Joined: Sat Jan 22, 2005 12:30 am

Re: Race-based Animations [New Vote]

Post by totnkopf »

my question is: Instead of making the option to turn them on/off temporary, why not make that change permanent?
I attempted to play with them turned on, but the fact that my char persists on bouncing all over the screen while running gave me such a headache, I was forced to turn them off.

gotta agree with Radsul. While some of them look nice from afar, but its a very different issue when you're actually behind the helm of a char.
Morgaine
Infinity
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
User avatar
richky
Posts: 181
Joined: Sat Aug 27, 2005 4:18 am

Re: Race-based Animations [New Vote]

Post by richky »

totnkopf wrote:my question is: Instead of making the option to turn them on/off temporary, why not make that change permanent?
I attempted to play with them turned on, but the fact that my char persists on bouncing all over the screen while running gave me such a headache, I was forced to turn them off.
Yes, leaving the option in would also make me happy. I have also tried to get used to the bouncing, but it is just too much - and I really don't want to have to start life over as a Tryker :p
Inaeroth - Exile
Radsul - Desert Forager & Conspiracy Theorist
=====================
Screenshot gallery
=====================
"The winner is the person that still loves the game after years of playing it
and not the person who caps first and then can't think of anything else to do."

- Sauveteur
User avatar
jinnear
Posts: 85
Joined: Thu Sep 16, 2004 7:19 pm

Re: Race-based Animations [New Vote]

Post by jinnear »

Had a look a the current scores and noticed that the "sit" for Zoraï seems to make it... ... ... ...
I play a Zoraï and Im actually rather embarrassed by it. :o Have anyone noticed the very suspicious hand-movement that comes half a second after you're seated??
It looks like you are correcting something or pleasing yourself or something... If it's a bug, please Nevrax, fix it before you implement it. If it isnt a bug... what were you thinking... really?? :eek:


Other than that Im fine with the new animations on the races I play... no opinion on the others.

Cheers. ;)
Derkesthai,
Acolyte of Mabus,
Stirring up the great hunt.

"I can see from your smile
You're not here for the sunset"
blaah
Posts: 1333
Joined: Tue Dec 14, 2004 7:43 am

Re: Race-based Animations [New Vote]

Post by blaah »

totnkopf wrote:my question is: Instead of making the option to turn them on/off temporary, why not make that change permanent?
they need to actually make some changes to server side and network code if they want to allow us to chose which animation we want to use with our char.
totnkopf wrote:I attempted to play with them turned on, but the fact that my char persists on bouncing all over the screen while running gave me such a headache, I was forced to turn them off.
same here, playing tryker female... and looks like bouncy animation is coming because some think it's funny and will vote "yes".

and why ask if ppl want "new" matis male/female run/walk animations when they have not changed them ?
User avatar
kaetemi
Posts: 1547
Joined: Tue Sep 21, 2004 6:33 pm

Re: Race-based Animations [New Vote]

Post by kaetemi »

the fyros male sitting is ok, but extremely bugged :(
- Kaetemi [Kami] [Fyros] [Elder of Atys] [NeL Developer]
Rebuild the Kami faction and save Atys from the Karavan! Join the Kami Alliance! Freedom to the Players!
User avatar
dmarxs
Posts: 46
Joined: Wed Jul 27, 2005 4:13 pm

Re: Race-based Animations [New Vote]

Post by dmarxs »

As a Tryker male I hated my run at first, but it has kind of grown on me, so much so that I would hate to go back to the normal one which to me seems a little boring now.
I voted yes for Tryker run but judging by the poll so far it's still going to fall on the side of no. That would be really disappointing now that I have got to like and get along with it. :(
User avatar
totnkopf
Posts: 843
Joined: Sat Jan 22, 2005 12:30 am

Re: Race-based Animations [New Vote]

Post by totnkopf »

blaah wrote:they need to actually make some changes to server side and network code if they want to allow us to chose which animation we want to use with our char.
I'm not saying we should get to choose which char animations we like and switch them on/off, or say see the other animations, but switch off our own. I meant why not keep it as it is now, either the new animations all on or all off.

To be honest, I think this whole area was something that didn't really need to be touched at all. Why get used to the way a char walks for over a year and then radically change it? I personally don't really appreciate people voting on how my character will behave...
Morgaine
Infinity
"Stay smart. Stay cool. It's time to prove to your friends that you're worth a damn. Sometimes that means dying. Sometimes that means killing a whole lot of people."
Avatar of Destruction ∞ Mind Lord ∞ Heavy Armorer Master ∞ Master Pikeman ∞ Master Desert Harvester
Expert Prime Roots Forager ∞ Master of Life ∞ Executioner ∞ Expert Light Armorer ∞ Master of Torment
Saga of Ryzom: In public Beta since Sept '04!
User avatar
keoni
Posts: 445
Joined: Thu Jan 27, 2005 2:15 pm

Re: Race-based Animations [New Vote]

Post by keoni »

After seeing these in action for awhile, it seems to me that there's a common theme to the problem with most of them. Perhaps in the effort to make them notably differentiated between the races, they took what were basically good concepts... and overdid them. With the exception of a few of them (notably the Zorai sit, and the female tryker sit) I believe most of them would be notably improved if the same concepts were applied, but toned down by about half.

Even though I voted for the new animations in the first polling, at this point I hope most of them get voted down so the animators can go back to the drawing board, before everyone is stuck with these indefinitely.
Keoni of <Ouroboros Nocturna>
...are we having fun yet?>> off playin' Civ IV
Post Reply

Return to “Feedback”