I would have to say that some of the non-PvP group think that they are being denied something when in effect they are not. By having a zone be PvP, and you choosing not to go in due to the risk is a choice. There may be something high value there, but you must risk something to get it. The complaint is often I have no access to the PR mats, or that part of the game Well you do as there are many non-PvP PR regions, not to mention an open market to your avail for the purchase of said items. You could make your same argument around skills, and that I choose to not be a melee, but in my choice of that you are not allowing me to participate in that part of the game. In actuallity you are choosing to be a specific part of the community that is both critical and vital to the survival of a sustainable ecosystem.thebax wrote:The primary problem seems to be non-consensual PvP, and being attacked simply because of where you are. These have led to other problems, such as denial of content to a large segment of the population, and not being able to heal certain people, even your guildmates, which offends many people's sense of reason.
Any solutions we can come up with must fulfill certain criteria;
They must work from a game-mechanics point of view, as well as make sense from an in-game perspective.
Ideally, they would show people that random acts of aggression are not good for either the target or for the perpetrator, and change a the offender from a burr in the game world, into an asset.
They must make the game enjoyable to as many people as possible, while causing as few as possible to quit, and hopefully, draw in a bigger audience.
I would view the folks who will risk that as people with something to gain. They can provide a service to folks who are not willing to participate in something that risky. Think of a firefighter, Police officer, or a voluntary military person (no flaming here please I am making a point). You choose not to do these things, and for some strange reason unbeknownst to you they do choose to do it. In fact they are providing a service to you that you covet.
Due to our low population, and a few people who just kill in PvP just to kill, I think many of the factors around PvP in Ryzom are blown tremendously out of proportion. Given a larger population and more people willing to risk, I believe the PvP will play out properly given what I stated above, and the fact that the majority of pro-PvPers do not intend to just kill, but do want to integrate it into their play, etc and as a result, the 'few' that kill just to kill will in effect end up being overridden by the true PvP with reasons around the gameplay.
Much that we debate and argue here are isolated incidents, bragging, boasting, etc. If the PvP would be left in game, and handled in game, you would notice that the I just want to kill folks will be integrated into the proper PvPers, or they will be in the group that leaves because it does not fit their style, and the Non-PvPers will end up quite happy.
I hope I have contributed positively.
Noin.
(For the record, I am not a killer, and I do not think it is a problem to have PvP. If I went to PR and some Kami lover was pulling Supreme whatever, I may choose to kill them to prevent them from getting that limited resource to benefit my opposing faction. I may not even have my pick on me to dig it myself, or I may start to dig it and they come back and kill me. Seems like a classic faction conflict to me. Kill you just to kill you makes a little less sense though. But that is not my character or me in real life.)
P.S. Before posting I went back and read this again, and I must say if the non-PvPers stay out of the Open PvP areas, the 'kill just to killers' have no targets of opportunity and thus will have to deal with in-game consequences of their actions from the pro-PvPers and the Pro-PvPers that are allies and friends of the non-PvPers. Some of this stuff can really be solved without the use of a game system, and the proper action of the non-PvPers would contribute to the problem solving itself using the logic I have just stated again.